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Posted: Tue Dec 19, 2000 8:25 am
by victorhauser
Originally posted by Paul Vebber:
But the last thing I have to do before I send the OOBs to David is run them through "spreadsheet from hell" and rescale the arty units so 155s are the largest arty you can buy (all others will be relegated for scenario use) that should help fix the arty cost problem.
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Thank you, Paul. Image

P.S. What I want for Christmas, Santa, is a better turret for my IS-3s. Image


[This message has been edited by victorhauser (edited December 18, 2000).]

Posted: Tue Dec 19, 2000 9:01 am
by Paul Vebber
Unfortunately I ran into some problems with the spreadsheet from hell...no artillery changes this time. I don't want to make matters worse by rushing a supposed fix at the last minute...


Posted: Tue Dec 19, 2000 9:18 am
by Paul Vebber
I did look at that...here is what I changed it to:

FT 135@40 the rather flat mantle like the Tiger - I ave it an extra inch over teh mantle for overlap

ST 160@45 I'll give you the benefit fo the doubt here with an "average"

RT 120@40 Giving back a little here for the lack of horizontal curvature

Sound better?

Merry Christmas...

Posted: Tue Dec 19, 2000 6:12 pm
by Cyberbump
Regarding artillery, I don't think that it is used too much, but the usage is wrong, due to short response times, we can give very close support that in real life, was limited to mortars.

Is it possible to change response times for arty based on country specs? then it would be possible to force players in more realistic artilery usage (sov. very bad response times, us best response times, but still 2 turns?)

Also, we might want to change the out of contact statement for something like engaged so planes and arty might be busy elsewhere, not just refusing to pick up the phone

Patrick

Posted: Thu Dec 21, 2000 9:53 pm
by JTGEN
Where did you get the idea of having the lowest responce time for US, not from any historical facts I believe. Probably not quite true but someone said to me in the army that modern US artillery is now where Finnish artillery was in WW 2.

Posted: Thu Dec 21, 2000 10:24 pm
by Paul Vebber
Unfortunatley there is much we would like to change about the way artillery works, but it proved to be a task we felt would cause more problems than it solved.

Better artillery routines will have to wait for a new game.