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Re: NEEDED IN THIS THREAD
Posted: Fri Aug 22, 2003 3:41 am
by siRkid
Originally posted by Mike Scholl
One thing which would help a lot in judging the maps that
have been presented is a "legend" giving what each type of
"road" is supposed to represent. I believe the system only
allows land movement along some type of road---so what they
really are is a representation ofjust how difficult it is to get from
one hex to another. A guideline of what each represents in terms
of game movement capibilities would make testing and comment-
ing on the maps a lot easier.
Good idea. I'll move it up.
Hawaii Map spelling error?
Posted: Thu Aug 28, 2003 1:19 am
by Pascal_slith
Kid wrote:See Attached
Hi,
isn't Pearl Harbour spelt Pearl Harbor in American English?
Regards.

National Geographic Maps
Posted: Thu Aug 28, 2003 1:22 am
by Pascal_slith
Kid wrote:Can you get 1939 maps?
The CD-ROM has ALL NG maps produced since the first issues in the 19th century. There are some excellent pre-war maps and maps produced during the war.
Regards,
Pascal
Posted: Sun Sep 28, 2003 7:13 pm
by Cap Mandrake
It may simply be that no planes were based there when the screenshot was taken...but shouldnt there be a military airfield on Maui (at Kahului not Lahaina)?
I was just there..there are WWII era bunkers at the airport.
RE: Re: NEEDED IN THIS THREAD
Posted: Wed Mar 10, 2004 11:25 pm
by pad152
In UV is was very hard to tell the difference between trails, roads, improved roads, etcs. In Witp it would be nice a have a hot-key or right_mouse click menu that could be used to highlight specific types of movement hexes.
RE: Re: NEEDED IN THIS THREAD
Posted: Thu Mar 11, 2004 12:50 am
by LargeSlowTarget
I wish Matrix would improve the look of the railroad lines - they are too straight and clean. That is okay for the track through the Nullarbor Plain, but the other lines should be gently turning through the landscape just like the roads and trails do. Btw, I thought that in Indochina the railroad ran all along the coast from Saigon to Hanoi? In the screen shots it looks like there is no overland connection between Hue and Camranh Bay at all.
Wacky Railways
Posted: Fri Mar 19, 2004 4:56 am
by echidna
I've noticed on the draft map that many of the railways are wrong. I have a 1947 book which maps the whole worlds main railways and would be happy to email map scans to the designers if required
RE: Wacky Railways
Posted: Fri Mar 19, 2004 5:27 am
by Joel Billings
ORIGINAL: echidna
I've noticed on the draft map that many of the railways are wrong. I have a 1947 book which maps the whole worlds main railways and would be happy to email map scans to the designers if required
We'll look at any specific comments, but keep in mind we don't have railways exactly, we have communication lines, which represent trails, roads, and rails and/or major roads. You can email scans to
2by3@2by3games.com if you have something specific you think we should look at. Thanks.
RE: Wacky Railways
Posted: Fri Mar 19, 2004 4:08 pm
by Mike Scholl
Joel. Hopefully you all are also keeping in mind that outside of Japan proper and
Australia and a few other "peripheral areas", most of these RR's have more in com-
mon with the "toonerville trolly" than the Baltimore and Ohio. They are primarily
narrow-gauged methods of moving Colonial Produce to ports for shipment and not
major infrastructure ties.
Map Editing??
Posted: Fri Apr 16, 2004 5:28 pm
by pad152
Map Editing
Using the editor would it be possible to add a new land location, such as an island somewhere on the map?
RE: Re: A good source of map details
Posted: Sat Apr 24, 2004 1:31 pm
by Pascal_slith
Every map they ever produced including the pre-war and wartime maps from National Geographic on CD-ROM.
RE: Re: A good source of map details
Posted: Sat May 01, 2004 1:16 pm
by tsimmonds
Is the screenshot of the map on the WitP website the most current version? I was looking at the India/Ceylon area as shown there, and I have a couple of comments:
1) Is that a land bridge I see between India and Ceylon? The strait there is at least 50 miles wide.
2) The hexes where I would expect to see the Maldives appear to be sea hexes.
If there is a newer version of the map, could you post a link, or at least say where to find it? Thanks.
RE: Re: A good source of map details
Posted: Sun May 02, 2004 2:19 am
by siRkid
ORIGINAL: irrelevant
Is the screenshot of the map on the WitP website the most current version? I was looking at the India/Ceylon area as shown there, and I have a couple of comments:
1) Is that a land bridge I see between India and Ceylon? The strait there is at least 50 miles wide.
2) The hexes where I would expect to see the Maldives appear to be sea hexes.
If there is a newer version of the map, could you post a link, or at least say where to find it? Thanks.
Sorry but thi is old info and there are no recient maps published unless they are in the AARs. The game will be out soon so no need to post new ones now.
RE: Re: A good source of map details
Posted: Sun May 02, 2004 5:03 am
by tsimmonds
Sorry but thi is old info and there are no recient maps published unless they are in the AARs. The game will be out soon so no need to post new ones now.
Yow! Thanks anyway.
Can anyone point me in the direction of a current map of India/Ceylon?
RE: Re: A good source of map details
Posted: Wed May 05, 2004 1:55 pm
by soeren
Can you include a high resolution map (jpg or something) with the game. It would be nice to print out a wallsize map without having to make it out of small pieces glued together.
Bananas forever

RE: Re: A good source of map details
Posted: Wed May 05, 2004 1:58 pm
by Mr.Frag
They are there already in 20 pieces ... you just need to print them out to a 1:1 scale and tape them together.
RE: Re: A good source of map details
Posted: Wed May 05, 2004 2:17 pm
by Subchaser
Why Matrix can’t print WitP Map posters and sell them separately from the game? Additional money for Matrix and no need for WitP players to torture their printers.
RE: Re: A good source of map details
Posted: Wed May 05, 2004 2:44 pm
by Mr.Frag
They might, who knows, thats a marketing choice ... supply and demand etc ...
At this stage of the game, who even knows if the game will be sold in store or be provided via their new electronic distribution system.
RE: Re: A good source of map details
Posted: Wed May 05, 2004 4:05 pm
by Damien Thorn
I still wished they uesd the Pinyin system for China's cities. It is the official Romanization system for Chinese characters. Chengdu instead of Chengtu. [:(]
RE: Re: A good source of map details
Posted: Thu May 06, 2004 6:49 am
by soeren
ORIGINAL: Mr.Frag
They are there already in 20 pieces ... you just need to print them out to a 1:1 scale and tape them together.
I want to avoid the taping [:)]
On the other hand, with a little bit luck you can join these 20 pieces into 1 single pic and print that