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RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 7:16 am
by ncc1701e
Bingo,
84 shipyards available that I can use right away, in addition of the 65 already used.

RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 7:16 am
by ncc1701e
In the end, looks at what can be done. A total of 65 shipyards with 0 available.

RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 7:16 am
by ncc1701e
But have a look at my Deployment queue.

RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 7:16 am
by ncc1701e
Here I have a production that would need:
10 MM x 10 = 100
4 x 1 = 4
8 x 10 = 80
4 x 1 = 4
188 shipyards for a total of 65 shipyards. This is completely killing BoA.

RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 9:30 am
by Nirosi
Great work! You have eyes of hawks [&o]
RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 9:31 am
by Nirosi
I can only hope an honest player would not abuse it until fixed. However some might abuse it without even noticing[8|]
RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 11:45 am
by AlvaroSousa
I wonder if it is when ships get sent back as a reinforcement to a country's pool? Like the Greek ship goes UK and when it pops it reverses gives back shipyards.
RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 12:35 pm
by Harrybanana
ORIGINAL: AlvaroSousa
I wonder if it is when ships get sent back as a reinforcement to a country's pool? Like the Greek ship goes UK and when it pops it reverses gives back shipyards.
Yes, that is exactly what NCC1701E says is happening. I am sure many players (including myself) have abused this without even knowing it.
Good work NCC1701E.
RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 1:08 pm
by ncc1701e
Thank you guys! If you have a problem, if no one else can help reproduce, you know you can call... The Hawkeye [:D]

RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 1:13 pm
by ncc1701e
ORIGINAL: Nirosi
I can only hope an honest player would not abuse it until fixed. However some might abuse it without even noticing[8|]
ORIGINAL: Harrybanana
I am sure many players (including myself) have abused this without even knowing it.
Me too, I have checked my current PBEMs and, in two of them, I am above the limit by mistake.
But seriously, this bug is puzzling me. Once fixed, the UK will be in serious trouble against Axis subs. I don't want to be the one opening the "Axis is too strong" thread but I am starting to think this a little...
RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 2:49 pm
by Villain
I checked and in my current game against Sillyflower, UK has 15 extra shipyards but the Netherlands, Greece and Vichy France are still neutral.
The discrepancy would seem to have been caused by the UK BB King George V arriving recently.
Sorry Sillyflower, I may have mistakenly used more in a previous turn since I'm always trying to maximize shipyard use.

RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 3:36 pm
by ncc1701e
You have 65 shipyards in total. In production, you are using 61 shipyards (6 MMs plus 1 escort).
So, 61 + 19 = 80 shipyards in total. If I am doing 80 - 15 (a patrol group), we are back to the 65 shipyards in total.
Netherlands, Greece and Vichy France are perhaps still neutral but my guess is that Norway surrenders. Norway is giving one patrol group and there is exactly the same problem with them.
Am i right?
RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 4:14 pm
by Villain
Norway is still neutral as well
RE: Uk Shipward bug
Posted: Mon Jun 21, 2021 5:29 pm
by ncc1701e
Strange then, I hope there is not another bug.
RE: Uk Shipward bug
Posted: Tue Jun 22, 2021 10:56 am
by AlvaroSousa
It's the same bug. I have to flag those ships as arrivals instead of productions. Luckily I made allowances for such things in the code.
RE: Uk Shipward bug
Posted: Tue Jun 22, 2021 11:27 am
by ncc1701e
ORIGINAL: AlvaroSousa
It's the same bug. I have to flag those ships as arrivals instead of productions. Luckily I made allowances for such things in the code.
Cool. Also, please have a look at the conditions for which the Vichy French and the Greek fleet can come back in the game:
https://www.matrixgames.com/forums/tm.asp?m=5040003

RE: Uk Shipward bug
Posted: Tue Jun 22, 2021 11:57 am
by ncc1701e
ORIGINAL: AlvaroSousa
It's the same bug. I have to flag those ships as arrivals instead of productions. Luckily I made allowances for such things in the code.
Just one question related to your fix, are on-going games already doomed?