StB Beethoven (Soviet) vs cameron88 (Axis)

Please post your after action reports on your battles and campaigns here.

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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Soviet Turn 8


With all my aggressive attacks, I am already starting to get a lot of guards units on turn 8. 2 Guards mech corps, 2 guards tank corps, 1 guards cavalry corps. Yes please, more of that.

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But the cost of that in AFV losses continues to be MASSIVE. 1,272 AFVs lost this turn!!! Germany also lost 289 more. It really seems like AFV losses are a lot higher relative to men/gun losses. Might be partly because it is winter. Overall though, I think probably the losses hurt Germany more, despite mine being so high. Hopefully. 740 of my AFV losses were in the Axis action phase, 501 in the Soviet phase (almost all Axis AFV losses were in the Axis phase).

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In Leningrad there was once again more bombing. I went through and in all the air battles, I only had fighters joining in 2 of them. I guess I will try turning off the air superiority mission this next turn and see if it does any better with just auto intercept.

Axis also attacked Osinovets again, and dropped the fort down another level to level 2. I guess there is nothing I can do to really defend it at this point, so I guess I have to try to evacuate it (by sea?). If they can just keep attacking and lower the fort levels each time, what do you do? HMMMMMMMMMMMMMMMMMMMMMM......... eventually the attack will succeed.

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Unfortunately, Axis made 3 successful attacks on my salient to the south of Demyansk. Also they successfully attacked north-west of V.L. But that weakened the units to the left of V.L. to 13 defensive CV... hmm not sure yet, but maybe I will need to attack again there. Axis has quite a lot of troops in the Demyansk area. Maybe they think want to push the rail line to cut off Velikie Luki or something. Even if they do, it won't totally cut it off, because I should have the line from Rzhev to V.L. by that point.

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My guards rifle corps got pushed back from next to Sychevka, but there was no attempt to free the isolated infantry division. I should be able to eliminate it this turn.

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Germany easily broke out of the Orel isolation by attacking a lot of my tank corps, but they were forced to withdraw along the whole front all the way to Voronezh. All the fortifications are gone, with a lot of weak looking units there.

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Germany used some Panzers to break out that infantry division. But they are withdrawing from Boguchar. They need troops elsewhere, and hopefully my ZOC locks etc are making things annoying for them, so they can't retreat quickly.

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Tolbukhin's Donets bridgehead sadly got pushed back, with very high AFV losses. Note that my supply is pretty much caught up to the front, although there are some railyards still repairing.

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Further withdrawal in the Caucasus, just 2 attacks on some cavalry. The going is going to start getting tougher.

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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Soviet Turn 8 (January 7, 1943)



In the Velikie Luki area, I gathered my forces to attack the clear hex to the left of V.L. Again I attacked with overwhelming numbers, with 48 CV (screenshot displays the CV for a hasty attack because I can't take a screenshot while holding shift) against 14.9 defending CV. With pretty overwhelming numbers and more than 3x the CV, I figured it should be a fairly easy win this time.

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And the attack did succeed! But just barely.

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Unfortunately, I have been having some internet problems, which resulted in me not being able to save this to the server properly (tech support thread here https://www.matrixgames.com/forums/tm.asp?m=5077470). So I had to reload and do it over again. This time I attacked with, apparently, slightly more CV (I think I had some different support units attached):

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And unfortunately, this time the attack failed, and failed with pretty bad losses. Since this was such an important attack, I was pretty annoyed, but I figured it would be cheating to reload again to try to re-get the original result. And ultimately, I am playing the Soviets, I can afford the losses in the long run. Nevertheless, this pissed me off and it is frustrating that Galitsky keeps failing. I may need some sort of better leader over here or an assault front or something, I guess:

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Next, I went over to the Orel area. I took Orel itself easily with 2-3 rifle corps against weak German Luftwaffe + regiment defenders. The unit I am attacking in this screenshot had a ? at the start of the turn, so I went to scout it with some of my broken down tank corps which was battered the previous turn by counterattacks. The defender was a Panzer division. I figured that I needed to attack this, with as strong forces as I could muster, so I looked at what units were available and how many MPs I had, and moved them into position. I was going to attack with 4 units here. But when I clicked the attack button, only 2 of the divisions actually attacked. I checked and the mech corps and cavalry corps that didn't attack had 16 and 6 MP respectively, so they should have been able to attack:

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It took me a while to realize what was going on. Eventually I turned off the weather graphics, and then I saw there was a river in the way, which had been invisible with the weather graphics on:

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As far as I was concerned, that is BS, and I was not going to sit back and take that, especially when I had already been screwed over by not saving my first Velikie Luki attack. It was not my fault that I couldn't see the river with the winter graphics on, and if I had been able to see a river there I would have made sure to move different units that would have had enough MP to be able to attack. Ideally the game's UI ought be better at showing when you move a unit forward to position to do an attack (or cross a river), if you will have enough MP to be able to do the attack/move that you intend. The game should definitely have fog of war, but I don't think the intention of that is for you to (sometimes) not know which of your units will actually join an attack until you click the attack button, and it would be nice if the UI could make that clearer, with some sort of button or something where you could check if you move a unit to some location, if it will have MP to move to some other hex or to attack some other hex or not. I would not have launched the attack (or moved those units) if I had known they wouldn't join the attack. Note that when I say this sort of thing, I am not trying to be overly critical of the game (obviously I like it very much or I wouldn't be playing it), just to offer constructive criticism about problems that I have encountered where improvement might be possible.

So I reloaded (with the winter graphics turned off) to try again, with moving units that would actually have enough MP to attack as I had intended. If anyone thinks that was the wrong thing to do, I would be interested to know your reasoning and if other players have run into situations like this and what you would do. I definitely don't want to cheat, but to me, reloading here is not cheating. Am I wrong, or am I right?

So then I re-took Orel again in the reload as I had done before:

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And then I moved that 1=2 light blue tank brigade to re-scout the German ? unit (Panzer division) as I had done before.

And then I moved all the best divisions that would actually have enough MP to attack into position, I was ready to attack with 14.4 CV against 6.3:

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The attack failed, with Zakharov missing some leader check or something somewhere and the CV dropping from 134 to 52. I am happy to take a loss in an attack when it is a fair loss like that where the units that should be able to attack actually do what it appears like they should be able to do:

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What I had wanted to do here was an HYLA-style trick, where I would get the German units to retreat towards my own territory, with ideally the 3=3 and 4=4 as well as the two 1=1 divisions doing that. However, with the attack on the Panzer division having failed, that looked out of reach.

So I tried a hasty attack against the 3=3 Panzer division with my troops that had been used to attack Orel, which failed:

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In general I have not had much luck with hasty attacks with Soviets. It seems like to reliably get a win, you need to do deliberate attacks, with good generals, with significantly superior numbers. But if you do attack with those 3 things, the attacks are very strong.

I cleared away some of the weak units (probably should have done that first in retrospect), and then brought in more units to try a deliberate attack against the Panzer division (also with 1 infantry division there):

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This attack succeeded, and because the hexes to the south-east had been converted to my control, there was nowhere for the Panzer division to retreat except to the north-east towards my territory:

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When I was almost done with the turn, I had the internet problem again where I could not save to the server. I took a screenshot of the situation then. I had saved pretty recently, so barely anything ended up any different here (no attacks), but I ended up with some units near Voronezh in slightly different positions when I re-did it.

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Final end of turn overview

I evacuated Oranienbaum. I wasn't completely sure, but I thought if I lost that hex the units would surrender rather than retreat, since it is impassable to Kronstadt when you hover over it. And since the fort had been lowered from 4 to 2, it seemed like they would probably end up surrendering at some point over the next few turns. So I evacuated to save the units, unfortunately. Not sure if there is anything I could have done differently to defend there, or if it is just doomed if Germany actually attacks it like this:

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In Demyansk I reluctantly withdrew from the light forest hexes in my little salient to swamp hexes. However, Germany left some regiments in the Demyansk pocket, including just 1 regiment on a rough hex, and 2 on a clear hex, both of which I attacked successfully from the north. When Soviets attack a regiment with 10x as many men or so, the regiment seems to almost always lose, regardless of terrain/forts/etc. I also sent that 1=9 brown division up to provide some extra cushion next turn to hold and get forts building to stop the German attack on my southern flank:

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In V.L. I just had my one attack, successful the first time and failed when I reloaded :(

In the Rzhev salient, I just wiped the isolated division and otherwise rested for a turn:

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Final Orel/Voronezh. I could have pressed my advantage further, but thought it was better to be as sure as possible that the isolated units would not get freed. I thought it would be pretty tough for Germany to break out the isolated units (IIRC 2 infantry divisions, 1 regiment, and a Panzer division), but might be possible with Wiking out there somewhere and the SS corps that Germany gets:

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Romanians got a surprising hold on the Don, a couple other attacks were successful though:

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Romanians got ANOTHER hold here (I guess I need to stop underestimating them. However, there was an empty hex across the river where Tolbukhin could cross with 3 strong units. 1 Guards Rifle Division, 1 Guards Mech Corps, and 1 Guards Rifle Corps. I stacked all of these with strong support units (mostly rifle brigades, so this had a very high CV. I was hoping I could hold this from counterattacks next turn, and figured there was a good chance, but you never know.

Also regarding the Guards Rifle Corps, I formed that this turn from two guards rifle divisions and 1 rifle division. I moved those 3 divisions into the hex across the river, pressed B, and then... nothing happened... I double checked, and I should be able to form a guards rifle corps (I had the AP etc and the right divisions all together), but apparently you can't form one from units that have 0 MP left, and they had 0 MP left after crossing the river. So, I reloaded, formed the guards rifle corps BEFORE I crossed the river, and then it was no problem. This seems to me like another instance where what you can and cannot undo is not related at all to actual fog of war, and thus it is legitimate and in no way cheating to reload. I would say it is a bug that you apparently can't form a rifle corps after you have moved your units if they have no MP left, but instead have to form it before they are done moving.


In the Caucasus, another failed hasty attack. The German flank is threatened by cavalry, lots of rails cut off etc. But I think the most important lesson I am learning is pretty much just don't do hasty attacks with Soviets. If you don't have enough MP for a deliberate attack, just wait until next turn:

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Anyway, I wonder if readers agree that my reloads were legitimate. It is definitely not my intention to cheat. To me, cheating is if you re-do attacks because you don't like the result, or if you move units into enemy territory to flip hexes and gain intelligence and then re-do on the basis of that intelligence. The reason both of those two things are cheating is that they violate fog of war. Are there other things that qualify as cheating? Not really that I can think of. But the game stops you from undoing some things that are NOT violations of fog of war, unless you reload (like the cases here). I wish that what you can/can't undo were tied more closely to things that are actually violations of fog of war.

To me, the only ethically suspect thing I did this turn is definitely the retreat path manipulation/herding in the Orel pocket. I suspect it is not really intended that players be manipulating retreat paths so that enemy units retreat towards your own territory (that is why they are programmed so that Soviet units generally retreat east and Axis generally west), and it seems like doing this might make it too easy to get pockets that the enemy can't break. Poor HYLA thought he was showing Germany players how to achieve historical losses in 1941 by herding... But now it turns out he is helping Soviet players to destroy irreplaceable German units in 1943... I am not sure this makes sense, maybe if herding is not really intended, it should be changed so that if units can only retreat the wrong direction, then they rout instead or something. And then just change it so that Germany can get more historical losses against Soviets in 1941 without having to use herding.

I am not sure it is balanced if I can herd Axis units and then they will run out of units and not be able to build more units, and then might collapse faster than historical due to not having enough counters left. (?) If it seems too strong and too easy over the coming turns, I might try to refrain from deliberate retreat herding as Soviets.
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loki100
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by loki100 »

couple of small comments.

the Germans get back any lost formations (till you take at least one NSS), but of course they come back with relatively low exp/morale so its not just resources but also the time for a bit of training.

Your attacks at V-L, can understand the frustration but I'd suggest that is pretty much to be expected. Unusually there is a lot of German artillery there and my guess is its disrupting a lot of your elements at range so they are not available for the final attacks. If that final stage fails, then yes, your losses escalate. Don't think its much to do with your force allocation, but if you can manage it, GS would help.

In part as they have more bombers they get disruptions over the direct effects (so that is more of your elements set aside) but I find that intensive GS seems to do direct damage to artillery - which links to the comment above.

edit: the 0 MP rule for combining formations I think has been in the WiTx series for a long time
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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Axis Turn 9 (January 14, 1943)


Events:

The Axis has unconditionally surrendered, we won the war! No wait, I misread that:

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More bombing/naval interdiction in Leningrad. Also he seems to have tried to naval interdict my troops that were moving in the sea out of Oranienbaum to Leningrad. Doesn't seem like that did anything:

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Also I am not sure if there is any reason to have any troops in Kronstadt. Since it is impassable to Kronstadt, shouldn't I just move them to go defend Leningrad?

With the air superiority mission turned off this last turn, I only got 1 auto air intercept. Doesn't seem like my fighters will do much of anything regardless of what I try.

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Surprising failed attack on clear terrain against Soviet infantry with no forts:

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Not sure it was worth it for Germany to lose 17 Panzers (and CPP) to push back an airborne division 1 hex, with no obvious strategic purpose. No attacks in Rzhev.

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The Orel pocket holds. Axis retreats some more. I sent all my FBDs to the Caucasus, so I can't actually really advance that fast here anyway, lol.

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More retreat, and logistics. They ran away from Tolbukhin's bridgehead over the 3 super strong guards units over the Don/Donets near Rostov.

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More retreat:

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Discord discussion with cameron88 (Germany player):

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He said he had previously sent some Panzers to reserve because the AFV losses were so high he couldn't sustain them. Indeed, the AFV losses continue to be very high. I am sure the experts can tell us how much is really historical, but it just seems like an awfaul lot. As soon as Germany loses a lot of AFVs, that weakens Panzer divisions considerably, and those are on-map counters that they need to hold territory. When Soviets lose AFVs, a lot of the losses are from brigades, which are not needed to hold territory. Some is from on-map corps, but a lot not. AFV losses will eventually drop because we will have no AFV left [X(]

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Overall, it doesn't seem like not encircling the 6th Army has ended up hurting me much so far. If I had encircled them, like he says, it would have delayed 2-3 months or so for the time to eliminate the Stalingrad pocket.
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by tyronec »

I evacuated Oranienbaum. I wasn't completely sure, but I thought if I lost that hex the units would surrender rather than retreat, since it is impassable to Kronstadt when you hover over it. And since the fort had been lowered from 4 to 2, it seemed like they would probably end up surrendering at some point over the next few turns. So I evacuated to save the units, unfortunately. Not sure if there is anything I could have done differently to defend there, or if it is just doomed if Germany actually attacks it like this:
If they are not isolated they will 'teleport' out rather than surrendering. And I don't think you can isolate that hex because there is no actual sea hex to interdict, just the ferry hex. I guess you could have shipped more troops in but does it really matter one way or the other.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

ORIGINAL: tyronec

If they are not isolated they will 'teleport' out rather than surrendering. And I don't think you can isolate that hex because there is no actual sea hex to interdict, just the ferry hex. I guess you could have shipped more troops in but does it really matter one way or the other.

It doesn't really matter that much, but it frees up a small number of German troops who can go elsewhere, whereas mine really can't go elsewhere except to Leningrad. They probably need the troops, though.
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

ORIGINAL: loki100

couple of small comments.

the Germans get back any lost formations (till you take at least one NSS), but of course they come back with relatively low exp/morale so its not just resources but also the time for a bit of training.

Your attacks at V-L, can understand the frustration but I'd suggest that is pretty much to be expected. Unusually there is a lot of German artillery there and my guess is its disrupting a lot of your elements at range so they are not available for the final attacks. If that final stage fails, then yes, your losses escalate. Don't think its much to do with your force allocation, but if you can manage it, GS would help.

In part as they have more bombers they get disruptions over the direct effects (so that is more of your elements set aside) but I find that intensive GS seems to do direct damage to artillery - which links to the comment above.

edit: the 0 MP rule for combining formations I think has been in the WiTx series for a long time

Thanks for the helpful info, and thanks also for your earlier attempts to help with the air intercept etc.
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Soviet Turn 9 (Jan 14, 1943)


Overall this turn had one big success, but a lot of failures. Not the best turn. In most places I seem to have reached the point where my advance has mostly run out of steam, and needs at least a short recuperation.

Just a minor thing, but at the end of last turn, I was trying to re-assign a tank brigade that was attached to the 303rd Rifle Division back to STAVKA. When I clicked re-assign, I realized that I accidentally had the division selected, rather than its attachment, and it re-assigned the division to STAVKA instead of the attached tank brigade. I would have like to immediately undo this (I noticed it immediately in this case), but there is no way to undo this sort of misclick. Certainly this is not the end of the world, just one of those little annoyances, but these sort of things don't usually get mentioned, so seems like worth giving some attention to occasionally.

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I didn't do any attacks in Demyansk, just strengthened my defenses. Obviously that German motorized division in the 21 attack stack wants to go somewhere. I bet it either wants to cut off my troops or to cut my rail line. I don't want it to go where it wants to go, so I put up some defensive CVs as high as I possibly can in front of it. I want this German advance stopped dead and for forts to build up. If I get pushed back further, I will be on light forest rather than heavy forest/swamp, and I would rather keep the heavy forest/swamp to defend on.

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Last turn I mostly rested in the Rzhev area. I didn't mention the reason for that, but I had been thinking I would try a direct assault on Rzhev, if I could move enough units to be able to be pretty sure I could take it. At the start of the turn, it looked like I could indeed move a bunch of units next to Rzhev and have enough MP to attack. So I formed a bunch of new rifle corps (most of my AP this turn was spent on that), and gathered a vast host of 6 Rifle Corps and 6 divisions on the outskirts of Rzhev. I prepared an attack with this huge number of men against a single German division, with 2x as much nominal CV. I was pretty sure this attack would succeed and that I was doing overkill, because I had such overwhelming numbers, despite the defending Germans having supposedly a good defensive CV.

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The attack did succeed, and Rzhev fell. Let's get that railyard repairing! And, insofar as you care about VP, this gets me 6 bonus VP for taking Rzhev early. Germany is now defending the Vyazma salient, not the Rzhev salient, and the loss of Rzhev will hopefully hurt their supply a bit in the northern part of the salient. The area Germany has to defend in the north and eastern part of the salient is mostly clear terrain now, with a handful of light forest hexes. Not the best defensive position for Germany.

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Next I moved over to Orel, where I had made the pocket last turn. Only 1 infantry and the Panzer division were left, the other infantry disappeared (auto disbanded?). I haphazardly gathered up enough troops and attacked. I was not careful to make sure they were from the same fronts or that I was attacking with an assault front, didn't bother attaching extra tank brigades, etc. I just assumed that I would easily win since I was attacking with pretty overwhelming numbers, had 2 to 1 CV (the intelligence slightly underestimated the German CV) and after all the Germans were isolated. So they should easily give up, right? If taking Rzhev was so easy, then this should be a cakewalk, I thought.

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My laziness cost me and the Germans held! [X(]

So I gathered up more forces, this time I made sure they were all from the same front and that it was an assault front (Southwestern Front). Once again, I was lazy/careless and didn't bother to attach extra support units before attacking, other than whatever was already attached... The German defenders would now be fatigued, running low on ammo, etc after the first attack... so this time SURELY the attack will easily succeed...

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Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

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Ugh. It failed AGAIN... Just BARELY, 1.9 to 1. Well, I guess this has taught me, or re-shown, a valuable lesson... Do not underestimate the Germans... If you are going to attack with the Soviets, you had better make sure you are attacking with overwhelming numbers and a great CV advantage. And remember to attach support units. The Germans can be stronger than they look. [:@]

Also, beforehand I had done another attack a few hexes west of Orel. The German motorized division defending there supposedly had just 4 CV, so I thought I could attack it easily. I only bothered to attack with 4 units (could have done 6). And that attack failed too. This lesson is getting hammered home the painful way, never underestimate the Germans. If you are going to attack, attack with everything you have.


In the Don area, I had 2 successful attacks on German weak troops, but failed an attack against a stack of 2 Italian and 1 Hungarian division. I expected them to crumble because they were Italian/Hungarian, but they did not! Hmm, another painful lesson.

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Fortunately, Tolbukhin had more success in two attacks against some Romanians near Rostov. You can't ALWAYS count on the Romanians to rout, but at least you often can.

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In the far south, the Axis deployment seems sort of precarious. It looks like a penis sticking into Maikop or something. Most of my troops don't advance into enemy territory to build CPP for the coming assaults:

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Jango32
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Jango32 »

Popov must have had a wild night with vodka before the attack.
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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

ORIGINAL: Jango32

Popov must have had a wild night with vodka before the attack.

I wouldn't be surprised. We have been getting reports that Speedysteve has been infiltrating the Red Army and handing out extra vodka rations in celebration of taking Orel.

Also, cameron88 said that he merged infantry divisions in the pocket. That may have made them stronger. He also dropped air supply to them. Not a lot, because there wasn't an airfield, but every little bit helps.

On the other hand, I wonder if that might mean that the merged divisions don't come back into the OOB later - if so, might have been a mistake.
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by loki100 »

ORIGINAL: Beethoven1
...

On the other hand, I wonder if that might mean that the merged divisions don't come back into the OOB later ...

yes, they don't return, its treated as a voluntary disband
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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

ORIGINAL: loki100

yes, they don't return, its treated as a voluntary disband

Hopefully that doesn't disrupt the German defense a number of turns down the road. Hmmm.



Axis Turn 10


The usual bombing/interdiction in Leningrad, and even some bombing of other railyards further south:

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A couple Demyansk/Rzhev attacks, and more bombing:

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Germany is taking a lot of air losses from this in the bad weather. 280 air losses this turn (198 operational), 136 of which were in the German air phase (116 operational):

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Is it worth flying in the snow for those losses?

German SS PanzerGrenadier divisions have finally showed up. They made an attempt to break the Orel pocket, but didn't come anywhere close to getting through all that depth. In this one battle alone, the Axis lost 70 AFVs for 103 Soviet losses. AFV losses obviously continue to be high. At least they are mostly Panzer III losses.

Axis also abandoned Voronezh. It is nice to take it without a fight, but I understand why the evacuated it, the position was starting to become pretty tenuous.

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More counterattacks on over-extended units:

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Similarly in the Caucasus. Under one of the attacks is a 3=3 Panzer division which is waiting to get whacked next turn... Air supply is being used here, indicating possible supply issues.

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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Soviet Turn 10 (January 21, 1943)

The main event this turn was the encirclement of one German infantry division in the swamp hex near Rzhev. I have a chance of holding the encirclement, but with only a 14 defensive CV on one of the two key hexes, it might be broken. But if it is broken, presumably the German infantry division will get withdrawn from the swamp hex (which has a rail line running through it). That will help clear the rail line from Rzhev to V.L.

No attacks in Velikie Luki. I am just building up CPP and digging forts. At this point it seems like I should get the rail line from Rzhev cleared pretty soon, so there is less need to try to take the hex to the left of V.L.

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The surrounded Germans finally surrendered in the Orel pocket. I am simply trying to consolidate around Orel for now rather than attempt further advances, because the rail is not yet repaired and also because of all those strong SS, Panzer, and motorized divisions between Orel and Bryansk. Most of my units in this area did not move at all, so they will get a lot of CPP and have low fatigue etc next turn. I need to send back at least one rail repair unit from the Caucasus, but there is still stuff to repair in the Caucasus.

Voronezh was captured with no resistance.

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Tolbukhin continues to slowly expand his Donets bridgehead, with an attack on a fairly weak German Panzer division. Soviets lose 40 AFVs, Germany loses 33. I will take that trade. Further to the north my only attack was against a 4 CV Luftwaffe division. Unlike in the previous turn, I have been more careful in picking attacks, and IIRC every single attack succeeded (with fewer attacks).

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I got across the river further to the south as well against weak Romanian defenders, and temporarily encircled 1 Romanian infantry division (definitely won't hold, but it expands the bridgehead. If Germany wants to stop my advance around Rostov, they will need more than Romanians and a handful of Panzer divisions. The relative weakness of the defense around Rostov contrasts sharply with the strong defense with 3 divisions on many hexes further north.

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In the Caucasus, Maikop was taken. I beat up on a weak German Panzer division just north of Krasnodar. It feels like Germany might have been better off withdrawing earlier from here and having more of those troops up by Rostov. But they are incentivized to stick around because of the VPs, and if they had withdrawn earlier I would also have moved troops from the Caucasus.

Also, a cavalry division came within just 1 hex of cutting the only remaining rail line for Germany. I knew I didn't have enough MP to actually cut it, but it seemed like it was worth infiltrating anyway (only 3000 men). The German flank in the swamps is held by Romanians, and if nothing else the cavalry should make it harder for Germany to reinforce the Romanian flank.

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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Axis Turn 11 (Jan 28, 1943)


I don't understand why the Red Army is not getting bigger. It seems to be not even stable, but actually somehow getting (slightly) smaller:

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My manpower losses have been consistently at or below 100,000:

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And I have been consistently getting more than 100,000 replacements in the log. This turn I am supposedly getting ~120k replacement men, and in previous turns it has been substantially higher than that (also higher in 1942 than 43 because of the manpower multiplier I think).

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I don't have much in reserve, and there is nothing abnormal about the theater boxes. I sent a handful of additional infantry divisions to some of the TBs to get them up close to 100% (they start below), but nothing different from the default other than that.

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So where exactly are all of my men? [&:] I don't get it. If I am actually losing the war of attrition, that is pretty bad and I am not really sure what the problem is.



More bombing in Leningrad. This time including direct bombing of Leningrad itself. My fighters finally did something, but unfortunately what they did was apparently to get massacred, 114 to 12. If this is all that my fighters will do, I am not sure it is worth having them deployed at all during winter. Maybe it is somehow, but if so it isn't exactly clear.

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Axis keeps trying to do something in Demyansk, and I am still not sure exactly what it is and what is the strategic purpose, if any.

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The pocketed infantry division held near Rzhev. My tanks which I had rushed forward took a beating, but I think this was worth it to help ensure that a strong counterattack on the units actually holding the pocket closed could not be mounted. The more I can gradually pick away at German divisions and eliminate them, the better.

Germany also seems to have quite a few more troops near Velikie Luki than a while ago, and they did 2 attacks on the northern flank, which they had previously left alone. Some of these might be the freed up troops from Oranienbaum. Overall it seems like there are a lot of Axis troops in the Demyansk-V.L. areas, which means that they are thinner elsewhere than is probably usual. Which overall, I think is fine with me.

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I am not sure I like the look of that 37 CV on the L.A.H. SS Panzergrenadier division... hmmmmm

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There are no longer 3 Axis divisions on every single hex in the Boguchar area. I suspected they couldn't keep so many troops there forever. And since I didn't attack last turn, I have higher CPP. Axis did one attritional attack here, but I think they may be attritioning themselves more than me. Especially with a lot of those losses coming from Panzer divisions.

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More retreating in the Donbas/Rostov area. A lot of these small towns have extra hidden manpower. Like this one has 3 (many others like that). So I am happy to get more manpower for my replacements without a fight. When if ever will the retreat here stop?

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In the Caucasus, Germany seems to want to hold onto the Krasnodar VPs. Romanians are still on the flanks, and I have to admit to being tempted by that, despite the swamp terrain. My tank corps has only 29 MP though because supply is still not totally caught up.

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Joel Billings
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Joel Billings »

What's your manpower pool look like. Is anything stacking up there? Anything much over 100-150k would indicate you're not getting replacements as fast as you could and that eventually when your depots catch up to your frontline in the south your strength will go up. Could just be you're taking more losses than you can replace. You only get around 50k per turn plus 15k or so from disabled returnees, IIRC, so that's about 65k per turn. Things will improve as you retake cities.
All understanding comes after the fact.
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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

ORIGINAL: Joel Billings

What's your manpower pool look like. Is anything stacking up there? Anything much over 100-150k would indicate you're not getting replacements as fast as you could and that eventually when your depots catch up to your frontline in the south your strength will go up. Could just be you're taking more losses than you can replace. You only get around 50k per turn plus 15k or so from disabled returnees, IIRC, so that's about 65k per turn. Things will improve as you retake cities.

The manpower pool is definitely more than 100-150k, it is about 200-250k. But it has been stable at that level since around turn 3. If I am actually only gaining about 65k manpower per turn, I guess that is the explanation. I had thought it was more than 100k per turn (I guess maybe I am mentally in 1941/42 mode, but I know the manpower multiplier gets lower as time goes on). And I am maybe being thrown off by the logistics report which has been giving consistently more than 100k replacement men per turn - which wouldn't really make sense if the actual manpower gain is 65k a turn, since the manpower pool seems to be stable.

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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Soviet Turn 11 (Jan 28, 1943)


No attacks in the Leningrad area or anything like that... but... A Soviet traitor operating under the code name "Beethoven" has been caught by the NKVD talking with the Abwehr, giving away secret Soviet intelligence to the Germans... The Germans have unfortunately been informed that they haven't been doing their naval interdiction missions quite right, so now in future turns their air attacks against Leningrad may become more effective. [:(]

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No attacks in Velikie Luki or Demyansk. Biding my time and building CPP and forts while Rzhev is handled. Around Rzhev, the encircled German infantry surrendered, and I did a few more attacks to help clear out the rail line between Rzhev and V.L.

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Final Orel/Voronezh:

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Because of the presence of the very strong German units, I decided to go for a small encirclement and try to strengthen my flank in Orel rather than advancing further south-west for now. I want my units which are sitting on the front building forts to be sitting in, at least, light forest terrain where they will be more secure rather than clear terrain. I was expecting the Germans would probably be able to break out the infantry division with the SS units.

There's some more detail and play by play as to how this came about further below in "The Misclick(s)" section. [:D]

Also notice the division commanded by STAVKA sitting in Orel... This was another misclick, I meant to send the TANK BRIGADE that was attached to the division to STAVKA, not to re-assign the entire division to STAVKA.


Just a few attacks and slowly creeping forward in the Don/Donets area:

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Further south towards Rostov, Tolbukhin just loves beating up on Romanians as well as weak German units with his beefy Guards Rifle Corps as well as the Guards mech (and tank) corps:

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In the Caucasus, the temptation to attack the Romanian Flanks was irresistible. If I so much as sneeze on a Romanian unit, they will rout. Here is an example of a battle which I had no real business winning, with two very weak Soviet cavalry divisions with low supply and no CPP, led by a bad Soviet general and not in an assault front attacking a Romanian unit sitting in a swamp, with a CV disadvantage. My intelligence said the Romanians had 5-6 defensive CV, and I was attacking with 1-2 or so. But... they were Romanians... and it was also a Romanian REGIMENT, not even a full division (and seems like the intelligence overestimated the Romanian CV also).

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The Germans really need to get something other than Romanians on this flank, so that should force further withdrawal to secure the flank. German supply is presumably not great here also. Mine isn't either, but it is not that bad - just look at all the rail repair units I have running around.




The Misclick(s)

After I was halfway through with the turn and had done a bunch of attacks elsewhere that I hadn't saved, the fateful misclick occurred. [:(]

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I was planning an attack to the north of the German SS units, in the small salient where the German 7=15 Infantry division is, ideally to encircle it (and to try to take some more of the light forest north-east of Orel to help reduce the threat to the flank of Orel posed by a bunch of SS and Panzer units potentially attacking through clear terrain come summer time). I was looking around to see what units had enough MP to do that and figure out how to do the attack. As I often do when considering this, I would like to know approximately what the defensive CVs of units would be if I move them into a certain type of terrain hex. In this case, I wanted to see how much the defensive CV of the 9=18 mech unit would be if I moved it to a light forest hex to help hold closed a potential pocket.

The mech unit started the turn in the highlighted hex at the bottom. I quickly clicked on the new highlighted hex in the north without thinking about it too much, expecting to immediately click undo as soon as I saw the defensive CV. And then... I couldn't undo. Then I realized why. It was because moving it flipped that one hex via ZOC. If I had been looking closely at the path, I would have realized that, but all I wanted to do was check the defensive CV and I didn't look closely. My reason for moving the unit was certainly NOT to violate FOW and/or gain surreptitious intelligence on the Germans or anything like that - I had all the intelligence I needed, I knew they had a bunch of very strong units between Orel and Bryansk.

This is one of those little minor things that is pretty annoying about how "undo" works, or doesn't work. Limiting "undo" is supposed to stop FOW violations, but it also often stops other stuff - in this case, it stopped me from being able to check the defensive CV and plan my attack properly, which the UI doesn't let you check except by making an actual movement and then undoing it. My suggestion: It would be nice if there were some sort of "cv calculator" built into the UI that would show you what the CVs of your units would be if you move them into a certain situation (type of terrain, fort level) so that this wasn't an issue. And similarly if there were some sort of Movement Point and "Do you have enough MP to do a deliberate/hasty attack calculator given the terrain" built into the UI, where you could check if a unit will have enough MP to e.g. be able to attack over or move over a particular river if you move it there, since you can't undo after moving into a ZOC..

With some regret, I saved to the server, locking in my misclick, because I had done a lot of unsaved attacks in the Rzhev areas and SW front that I didn't want to have to re-do. Also, I was still planning my attack, and I knew I had multiple tank units that would have close to the bare minimum # of MP to do an attack, like this one, which would have 18 MP if I moved it there. I had another one which would have 17 on that same hex (and the mech unit I misclicked earlier would have been similar also [:(] ).

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I knew it would take 16 MP for a deliberate attack against the 3=7 German infantry unit, plus a bit more for attacking over a small river, but I wasn't completely sure how many (17 or 18 or 19 or 20?) and I didn't want to get stuck in a situation where I THOUGHT I had enough MP to attack and then my units didn't actually join the attack as intended, and not be able to undo without undoing EVERYTHING and being back at square one.

I then successfully attacked the 3=7 infantry division with a mech and rifle corps and artillery division with about 3x the CV:

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Then moved up a cavalry division (blue circle) that I planned to later attack the ? infantry division with and I switched the 2 rifle corps north of the 3=11 German division to my assault front in preparation for an attack. I was planning to use those 2 Rifle Corps to attack the 3=11 division, but the HQ was out of range, so I then was going to move the HQ into range.

But... I accidentally apparently still had one of the rifle corps selected, and accidentally moved it from the yellow hex to the other yellow hex, rather than moving the HQ into range as intended. ARGHhHHHH. And I couldn't undo it (actually I am not sure why, because I don't *think* I flipped any ZOC). I wasn't going to take that BS, so I reloaded. That is exactly why I saved after my first misclick, to at least prevent another possible misclick like this one from screwing things up even more.

These sort of misclick issues don't happen ALL the time (I had no significant misclick issues the previous turn), but it definitely happens enough to be frustrating, and to make me wish the undo/fog of war functionality could work so that restrictions on "undo" were more closely tied to actual bona-fide FOW violations and didn't inadvertently punish misclicks so often.


So I reloaded and re-did the attack against the 3=7 division, with almost the exact same result (except sadly the Germans took slightly fewer casualties [:(] ).

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Then I switched my two rifle corps to the assault front (Western Front) again and prepared to attack with > 3 to 1 CV:

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Success!:

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Next to get an encirclement I needed to move the ? infantry division. This tank corps had enough MP to help the cavalry do that:

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Ready for another attack with the tank corps and 2 cavalry corps (switched to my assault front) with slightly > 3 to 1 CV advantage:

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Success!

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Now the question was just how well I could seal the pocket. The mech corps I misclicked earlier didn't have enough MP to get into the hex with 2 combat delay. Might have had if I hadn't misclicked it and then saved to lock in the misclick, I am not sure, but maybe. [:(]

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I had one other mech corps with enough MP to do it, so I moved that in. Then I decided to try a hasty attack with the 2 cav corps and also one other tank corps:

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I have had pretty bad results with hasty attacks up until now, but I thought this had a chance despite the CVs since the German unit had already been attacked once, and I would have significant numerical superiority. And it seemed like it was worth trying, because if I could not move in more units to seal the pocket better, it was basically a sure thing it will get broken next turn by the SS units. I was hoping I might be able to move in another mech/tank corps if I shift this division with a hasty. Anyway:

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Success! The German unit was indeed weaker than it looked after having already lost a battle.

I could move in another unit to help seal the pocket thanks to this, but unfortunately only one fairly weak infantry division. So presumably the Germans will end up breaking the pocket next turn, at least if they want to. If I hadn't misclicked the mech unit and had enough MP to get it in there, that might have made a difference. Oh well.

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Obviously I really like the game overall and am having fun with this scenario in particular, just some minor annoyances and frustrations and ideas about how maybe it could be better with some sorts of CV/MP calculators and a "do I have enough MP to actually attack and/or cross a river" calculator.
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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

Axis Turn 12 (Feb 4, 1943)


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AI Stalin discovered that Filipp Golikov had been sabotaging the Soviet war effort on the Voronezh front, and relieved him of command. He replaced him with a substantially worse general, Fyodor Kuznetsov. In response, I ordered that Kuznetsov be executed so he could be automatically replaced with someone else, but unfortunately this order was not followed (no button to click).

I'm not using my full command capacity anyway, so I will just simply switch all the armies on the Voronezh front to a different front for now.


Bombing continued in Leningrad, with 50 different missions bombing the port in Osinovets (along with some naval interdiction). Cameron88 said that despite him having 700 bombers there, it flew the same 24 bombers 50 times for some reason. The air works in mysterious ways.

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The German Demyansk offensive continues. Still not entirely sure why, but it is gradually pushing forward:

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Another attack on the northern flank of V.L.

Interestingly, in the northern tip of the Rzhev salient, Germany is triple-stacking units to try to block the rail connection. Hmmm. I am not sure if that is actually limiting my supply to V.L. itself at all, because the double rail is green and seems to have low rail usage, and the depot is basically getting 8k freight per turn (likewise the other depots). But Nelidovo is still not getting supply. The railyard at Rzhev was also bombed.

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I was pleasantly surprised that the infantry division was not freed. Cameron88 said that he didn't have enough MP on the SS units to get there and attack because of the swamps (also the winter weather increasing MP costs I guess).

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Also somewhat to my surprise, there was a general retreat on the Don. They probably could have held on there for another turn or two if they wanted. A very un-Hitler-like decision from the Germans.

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Rostov:

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As expected, more gradual withdrawal from the Caucasus was forced. There are still a lot of Romanians on the flanks. There is also one ? German unit at the very north-west with the Romanians, will have to scout that out.

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carlkay58
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by carlkay58 »

Each air mission has a different target size. For Ground Support it is 200 (I believe) but only 24 for Naval Patrol. I used to be able to just rip off the numbers for the mission but old age has set in and I would have to figure them all out again.

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Beethoven1
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RE: StB Beethoven (Soviet) vs cameron88 (Axis)

Post by Beethoven1 »

ORIGINAL: carlkay58

Each air mission has a different target size. For Ground Support it is 200 (I believe) but only 24 for Naval Patrol. I used to be able to just rip off the numbers for the mission but old age has set in and I would have to figure them all out again

Interesting. This mission was bombing a port though, not naval interdiction.
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