RE: GA
Posted: Fri Sep 17, 2021 11:29 pm
ORIGINAL: metaphore
ORIGINAL: HardLuckYetAgain
ORIGINAL: metaphore
About 2,000-3,000 (Soviet pilots KIA) in previous versions, which is arguably a better result than destroying 4,000+ airframes on the ground with a lot less Soviet crew being killed. The rationale being that the Luftwaffe will suffer a very low attrition rate (op losses) from those interception (and lose only fighters), spending a lot less fuel and ammo.
Moreover, the largest part of the VVS is equiped with obsolete aircraft that will be dumped anyway... So why bother to destroy them by spending a lot of ressources doing so?
(*edit typos)
I have been doing the auto-intercept in a few of my AAR's as shown in a previous post in this thread. Yes, I did it to get more pilot losses but if done right you can get those through the course of the game pretty quickly. I am starting to come to a different understanding and bombing of the Soviet Bombers may have a better benefit long term by getting rid of the bombers early. So I have a new bombing technique I will be showing in my next AAR which I am sure "historical" people will have a problem with. 100% sure of it to be exactBut it will open up a whole slew of "you shouldn't be able to do that". Standby for the AAR.
Hi,
Actually, with chance of interception halved, this will compromise the previous "Über-Interceptor" method. I'm also suspecting what you are planning to do as I've made a lot of testing on this matter. Even if it's historically "ugly", it's fair to use it when it's allowed by the game mechanics - the devs will probably fix it if they don't like it, as they did for Interception abuse.
My personnal feeling is that the scale, time and space of the ground war doesn't match those of the air war (same for naval ops to a lesser degree) and something much more abstract should be modeled for the air battles instead of having to deal with such a level of detail.
I just tested the "Interceptor" method today on just the Southern Front Turn 1 and it still works just fine from my quick observations. I am not using the "Interceptor" method with my next AAR "Tomorrow, and tomorrow and tomorrow. I am introducing something different in that game.
I personally love the detail in the Air game & haven't even scratched the surface on using it fully yet. But that is just me and I know many would love the abstraction.









