Page 3 of 3

RE: Custom Scenarios

Posted: Mon Dec 27, 2021 5:06 pm
by Khanti
Carl. Its' easy.
1. Use simple editor for it, so:
2. Load scenario. Don't run it, but use simple editor option when scenario is ready to play.
3. 7th upper button is called TABLES. Use this one.
4. Historical weather is 1, random is 2, bad is 3. So you probably want to use number 3. But..
5. In TABLES, use weather library (right panel)
6. Use table 43 - historical overrun
7. There are turn numbers 1 to 64 and weather type.
8. It will probably be enough to change weather types from whatever to 3 or 4 but not 1 (clear).
See picture

Image

RE: Custom Scenarios

Posted: Mon Dec 27, 2021 5:51 pm
by Tempest5
ORIGINAL: Rosseau

ORIGINAL: Jagger2002
I'm not sure if copying/being influenced by scenarios from another game by another publisher will be received well, however. Thoughts?

No publisher would complain about that.

I did a comparison of DC:AO and WDS Bulge '44 Gold for something I had written. Both are 1km per hex and are striking examples of excellent map design.

In fact, I would recommend DC:AO players consider the WDS game, maybe during their sale starting 12/16/21. The two campaign maps are just different enough to be considered completely original creations.

I have been the fence on this...Do I really need DC:AO and B'44?

[:D] decisions decisons

RE: Custom Scenarios

Posted: Tue Dec 28, 2021 12:07 am
by Rosseau
Oh gosh, Tempest5, you definitely need DC:AO. It is unique in so many ways. B'44 would be like a good book. Best wishes.

RE: Custom Scenarios

Posted: Tue Dec 28, 2021 1:09 am
by Tempest5
I have DC:AO ( see my mods). But should I get B’44? In fact I was waiting for the WDS Christmas sale to pick up B’44
But I enjoyed DC’s other strategy games so I scooped up their AO. No regrets on that decision.

RE: Custom Scenarios

Posted: Tue Dec 28, 2021 3:19 pm
by carll11
ORIGINAL: Khanti

Carl. Its' easy.
1. Use simple editor for it, so:
2. Load scenario. Don't run it, but use simple editor option when scenario is ready to play.
3. 7th upper button is called TABLES. Use this one.
4. Historical weather is 1, random is 2, bad is 3. So you probably want to use number 3. But..
5. In TABLES, use weather library (right panel)
6. Use table 43 - historical overrun
7. There are turn numbers 1 to 64 and weather type.
8. It will probably be enough to change weather types from whatever to 3 or 4 but not 1 (clear).
See picture

Image


Thank you sir,[:)] I actually discovered this noodling around after I posted. I am going to play the present game to maybe turn 45, or until my frustration levels maxes out;).

Then I'll do some changes, the allies had compete air control but perhaps, I'll do a 3, overcast provides 25% of aircraft on target or you can adjust the number of aircraft per strike, flak effectiveness etc.

RE: Custom Scenarios

Posted: Tue Dec 28, 2021 4:08 pm
by Jagger2002
The main reason was to increase importance of armored vehicles on battlefield.
They just die in assaults too fast and are too fragile to my liking (yes, it's a matter of taste). So I've improved their ranged fire form 50% to 65%. Firing from distance now makes sense.

I have actually found ranged tank fire very useful in the standard game vs both tanks or infantry. For success against enemy tanks, the key to ranged attack is to have a terrain advantage and better readiness. Ranged fire is particularly useful in defensive counterattacks or if reducing infantry lacking anti-tank guns in terrain which is too dangerous to assault with armor. Infantry in the open, just overrun them.

RE: Custom Scenarios

Posted: Wed Dec 29, 2021 12:17 am
by Rosseau
ORIGINAL: Jagger2002
The main reason was to increase importance of armored vehicles on battlefield.
They just die in assaults too fast and are too fragile to my liking (yes, it's a matter of taste). So I've improved their ranged fire form 50% to 65%. Firing from distance now makes sense.

I have actually found ranged tank fire very useful in the standard game vs both tanks or infantry. For success against enemy tanks, the key to ranged attack is to have a terrain advantage and better readiness. Ranged fire is particularly useful in defensive counterattacks or if reducing infantry lacking anti-tank guns in terrain which is too dangerous to assault with armor. Infantry in the open, just overrun them.

Thanks for these observations and strategy tips. They are extremely helpful for someone like me, who is not a complete idiot, but always coming to grips with so many variables in such a richly detailed game.

RE: Custom Scenarios

Posted: Wed Dec 29, 2021 6:07 pm
by Jagger2002
Thanks for these observations and strategy tips. They are extremely helpful for someone like me, who is not a complete idiot, but always coming to grips with so many variables in such a richly detailed game.


The trick is just to experiment a little until you find out what works. Switching between assault and ranged fire when planning your attack will often produce very different odds when using tanks.

RE: Custom Scenarios

Posted: Sat Jan 01, 2022 7:18 pm
by billios65
Any chance you can show me how to create horse replacements as you have done?

RE: Custom Scenarios

Posted: Sun Jan 02, 2022 8:29 am
by Oberst_Klink
There you go.

Klink, Oberst

Image

RE: Custom Scenarios

Posted: Wed Jan 05, 2022 11:54 am
by vege1
Just as a fruit of thought battle of Salerno (Allied landings in Italy) could be a cool battle for a custom scenario. There is a lot of geographical variety (hills, urban, beaches, fields, etc) and unit variety (city garisons, mechanized and panzer units).

Germans used kampfgruppen and units arrived in piece meal to the area. The battle lasted around 8 days and the combat was quite intense, both sides switched between defense and offense. Allied shore bombardment could be modelled as off-map artillery or with the cards system.

Also, From the battlefields has an informative youtube video series about the battle.