Re: Retreat losses
Posted: Thu Nov 16, 2023 6:52 pm
It would be nice to have the China change in scen001 and scen002.
They may well start the game with many disabled guns but their war did not start in 1941, it started in 1937. The disabled guns reflect this.Yaab wrote: Tue Nov 14, 2023 9:41 am I just dawned on me that you can lose all artillery in a retreat.
Consider.
A big Jap LCU starts an arty duel with US arty units which have superior 155mm guns. After some time, all Jap 75mm field guns are disabled. An US LCUs attack the Japs. Japs lose the battle (they now have less firepower), retreat and lose all the guns.
Now consider Allied China in the beginning. A Chinese corps starts the war with i.e 10 active guns, 20 disabled (guns as arty+mortars). Japs attack, the Chinese retreat and lose 20 guns. The Chinese cannot replace those guns (their build rates are VERY LOW). It is setting up the Chinese for a failure. Instead, the scen001 could start like this:
-the Chinese corps has 10 active guns
-the 20 disabled guns are moved to the device pool
-the arty build rates stay the same
Now, the Chinese would
-save a lots of their starting field guns,
-could channel the guns from the device pools to units behind the immediate frontlines
-build rates stay the same, but the Chinese stay more competitive since their field guns are not destroyed en masse in early frontline battles
Sadly, from what I've read of the war in China a high initiative leader was a warlord who made sure his family, personal possessions, furniture and concubines got loaded first on any requestioned transport.Yaab wrote: Sun Jan 07, 2024 6:21 pm I wish leader Admin/Aggressiveness ratings and gun caliber played a role in determining the losses . A 70mm mortar can be put on some requsitioned cart or carried by impressed labor, if a leader shows some initiative.
So you are suggesting the game should have some model concubines to be more realistic? I could get behind that!Platoonist wrote: Sun Jan 07, 2024 6:53 pmSadly, from what I've read of the war in China a high initiative leader was a warlord who made sure his family, personal possessions, furniture and concubines got loaded first on any requestioned transport.Yaab wrote: Sun Jan 07, 2024 6:21 pm I wish leader Admin/Aggressiveness ratings and gun caliber played a role in determining the losses . A 70mm mortar can be put on some requsitioned cart or carried by impressed labor, if a leader shows some initiative.
I was going to accept your explanation as reasonable, when something dawned on me.Sardaukar wrote: Sun Jan 07, 2024 12:23 am Basically, disabled artillery are ones that you don't have transport for when you have to retreat.
About every army lost lot of artillery in that situation.
Moving in your usual mode is different from retreat tho. In the latter case you need to do it quick and under stress/fire, so you need better transport capabilities to pull it off. Losing inoperable devices is quite logical in this case - you leave them behind to save what is still usefulYaab wrote: Tue Jan 16, 2024 9:34 am If you take an LCU with disabled field arty devices and move it to an adjacent hex, the LCU will finish its move after some time. It will arrive in the adjacent hex with all its DISABLED GUNS INTACT. Thus, disablement in field arty devices cannot mean only lack of gun transportation - it can mean also mechnical failure (breechload broken), lack of a trained crew, worn out rifling or lack of lubrication. You can move the gun, but you cannot shoot it. Thus, losing all disabled guns during a retreat is,in my oopinion, too harsh a penalty.



Ouch!Yaab wrote: Fri Aug 11, 2023 9:31 am Damn, you are right. At most it would give 60 AV (30 from infantry squads and 32 from 320/10 support squads). So it was actually beneficial that this unit got disabled so much in previous battles.
So, in China I can play a sort of mini-game within LCU combat. Sacrifice some unit in Combat mode, and retreat with disabled LCUs in Reserve mode. I can probably throw some A/B/C divisions into the mix. Should I stay or should I go now?
That is my understanding of the way it works.Yaab wrote: Wed Aug 14, 2024 6:41 pm Uhm, so in my case, if I also lose the B subunit (I am all the time talking about a Chinese corps divided into A/B/C divisions), then the A becomes the parent unit, and I can grow the A to the full corps TOE?
I did. See my other post https://www.matrixgames.com/forums/view ... 6&t=180256