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Re: WEGOWW2: Monty's Front Trilogy

Posted: Sun Nov 20, 2022 5:41 pm
by Firebri
The maps look great. I can't wait for this to come out.

Re: WEGOWW2: Monty's Front Trilogy

Posted: Mon Nov 21, 2022 2:00 am
by bcgames
Thanks. These maps were built using our new map tiles. The final image-based maps will be more immersive.

Re: WEGOWW2: Monty's Front Trilogy

Posted: Tue Nov 22, 2022 4:21 am
by bcgames
OVERLORD scenario lead now proofing the tile map...

Re: WEGOWW2: Monty's Front Trilogy

Posted: Tue Nov 22, 2022 6:33 pm
by Firebri
Can we have some more photos please ?

Thanks for the regular updates.

Re: WEGOWW2: Monty's Front Trilogy

Posted: Wed Nov 23, 2022 4:38 am
by bcgames
Sure. On occasion.

Here's an example of the new look for HQs units. Cleaner, redundancies removed, and better (harmonious) color palettes.

Image

Re: WEGOWW2: Monty's Front Trilogy

Posted: Wed Nov 23, 2022 6:34 am
by bcgames
Lots of style changes to clean things up, simplify, and "immersify" (I think I invented a new word there...at least according to spell check...).

The Americans:

Image

Re: WEGOWW2: Monty's Front Trilogy

Posted: Wed Nov 23, 2022 10:54 am
by Fraggo5
Indeed the new unit graphics look very nice , please continue to "immersify" ;)

Re: WEGOWW2: Monty's Front Trilogy

Posted: Wed Nov 23, 2022 1:15 pm
by Hellway
Hello,

Well done ! Are you planning to assign the same background colour to the counters on the map according to which level XXX, XX or X? Thank you.

PS : I try to put your's picsArmy images of the HQ in the army0 and 1 forlders in stalingrad and the result, is good too... :)

Re: WEGOWW2: Monty's Front Trilogy

Posted: Thu Nov 24, 2022 2:16 am
by bcgames
Hellway wrote: Wed Nov 23, 2022 1:15 pm ...Are you planning to assign the same background colour to the counters on the map according to which level XXX, XX or X?
Divisions have a color band at the bottom of the unit counter. This color band uses a color palette unique to the corps. For example, X Corps divisions use shades of red for their color band, Y Corps use shades of brown, etc.. Non-divisional units have no color band.

Re: WEGOWW2: Monty's Front Trilogy

Posted: Thu Nov 24, 2022 2:17 am
by bcgames
Fraggo5 wrote: Wed Nov 23, 2022 10:54 am Indeed the new unit graphics look very nice , please continue to "immersify" ;)
Thanks for the feedback.

Re: WEGOWW2: Monty's Front Trilogy

Posted: Thu Nov 24, 2022 4:12 am
by bcgames
Is the selected unit obvious enough? If not, what would you do to make it so? Looks good to me but there are two other groups of people out there. They do want to give us money for our designs "if we do it right." So...describe your druthers.

Image

Re: WEGOWW2: Monty's Front Trilogy

Posted: Thu Nov 24, 2022 4:50 am
by bcgames
Maybe this instead?

Image

Dunno...better 1...better 2...?

What say you?

Re: WEGOWW2: Monty's Front Trilogy

Posted: Thu Nov 24, 2022 8:12 am
by Fraggo5
The second version is better , it clearly defines the unit selected the first one is not as obvious.

Re: WEGOWW2: Monty's Front Trilogy

Posted: Thu Nov 24, 2022 8:40 am
by Hellway
Contradictorily, while the contrast is stronger in the first version, it is indeed the second that appears more visble. About the counters (see my previous comment), making the unit background (inside the nato icons in the color - from level X min - in place of bottom color counter) would perhaps improve the readability of the map (a bit like in WITE 2) or even allow the player to change the color himself (idem) with an settings option. About the representation of the units in the info bar, it's a good idea to use more "concrete" images as in your example. Even more realistic images are also possible. But this is only my opinion and I speak as a wargames player (WITE, Talonsoft, WDS,...) who plays like a "cigar smoker" in his bubble; Maybe this will not please the hardcore board gamers who prefer more symbolic representations. The fineness of the NATO symbols seems to me to have been improved, which is a good thing. The immersion in question may seem to you to be just "cosmetic", which is not wrong since it does not influence the mechanics of the game itself. It remains however very important in the success of this type of game, whatever its depth. Sincerely.

Re: WEGOWW2: Monty's Front Trilogy

Posted: Fri Nov 25, 2022 6:24 am
by bcgames
Thanks for the responses.

Re: WEGOWW2: Monty's Front Trilogy

Posted: Fri Nov 25, 2022 6:44 am
by bcgames
OVERLORD is now in the hands of the scenario designer (which is not me), so I'm back to my next design task...MARKET-GARDEN.

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I think this will be the first time that MARKET-GARDEN has received a proper, playable, operational-level treatment in a computer wargame. The "playground" will allow both players--especially the Allied player--the opportunity to get to its assigned objective by way of the same, or alternate avenues of approach. The objective of MARKET-GARDEN was never Arnhem--it was always Zwolle. Can you get THERE? This game addition to the Monty's Front Trilogy will allow you to explore the answer to this question.

The "Bridge Too Far" was only just a bit over half the way there.

Re: WEGOWW2: Monty's Front Trilogy

Posted: Fri Nov 25, 2022 10:33 am
by Remmes
Looks very impressive, just WOW.

Re: WEGOWW2: Monty's Front Trilogy

Posted: Sat Nov 26, 2022 5:53 am
by bcgames
Remmes wrote: Fri Nov 25, 2022 10:33 am Looks very impressive, just WOW.
We are excited to bring this gaming situation to the Monty's Front Trilogy. A tough competition for both sides.

Re: WEGOWW2: Monty's Front Trilogy

Posted: Sat Nov 26, 2022 6:00 am
by bcgames
Building unit designation files for Monty's Front Trilogy. The Allies:

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Re: WEGOWW2: Monty's Front Trilogy

Posted: Mon Nov 28, 2022 2:10 am
by bcgames
The Luftwaffe ground unit color palette for Monty's Front Trilogy:

Image

Division z.b.V. 406 is a wild outfit to represent in the Market-Garden game. It's a hodge podge of Luftwaffe and Wehrmacht units with a wide range of Strengths and Quality.