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Re: Importing Map Graphics

Posted: Fri Nov 25, 2022 7:48 pm
by taijeronv
WildCatNL wrote: Wed Nov 23, 2022 9:47 pm TJ,

any idea why InkScape's Edit/Make a Bitmap Copy doesn't create a bitmap copy to the clipboard? I was hoping that would do the job, but I cannot even paste the result in another graphics tool (Paint.NET, GIMP).
It would have been great if InkScape supported layered bitmap + vector graphics editing, and an easy way to deliver a 'flattened bitmap' to the game.

William
Hmm, I don't think it'll work. I believe bitmap copy happens immediately and does not include copying to the clipboard. In other words, it copies then pastes all in one function. Even with the additional step, I'll stick with Inkscape because the kind of graphics I like are easier to make with a vector-based program.

Re: Importing Map Graphics

Posted: Sun Nov 27, 2022 8:37 pm
by Kurtburckett
FCSS.jpg
FCSS.jpg (691.89 KiB) Viewed 490 times
Could this really work? i tried aligning the roads and citys/towns, 2022 images, the 1989 images are extremely low quality.

Sort of works, though i do prefer the map overlay in the TOC.

Re: Importing Map Graphics

Posted: Sun Nov 27, 2022 8:52 pm
by Kurtburckett
A darkend or muted map should bring out the colours a tad more on the overlays, would just take a while to do each map, does help though i think. A update for transparency slider sounds like the best idea to me somebody mentioned earlier.
FCSS2.jpg
FCSS2.jpg (945.88 KiB) Viewed 488 times

Re: Importing Map Graphics

Posted: Mon Nov 28, 2022 8:30 pm
by WildCatNL
Kurtburckett wrote: Sun Nov 27, 2022 8:37 pm Sort of works, though i do prefer the map overlay in the TOC.
If you want to use the map overlay as shown in the TOC.Ops/TOC.Intel as a background, just copy the MAPNAME.briefing.jpg to Custom\MAPNAME.jpg (in your Modules\FCSS\Maps folder).

William