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Re: Turn 1 German Air Losses - 1.50 Beta
Posted: Wed Feb 22, 2023 7:05 pm
by HardLuckYetAgain
ShaggyHiK wrote: Wed Feb 22, 2023 6:06 pm
I don’t think so, in order to achieve some kind of result for the German, you need to use the same forces that were taken in the raids on Moscow.
Then you can try to inflict losses without incurring sensitive ones.
After the interception fix, it became quite difficult to get to the airfields; fighters are much better at intercepting and shooting down a large number of bombers.
So I would like to see your examples from the latest beta.
Sorry, you are going to have to figure it out on your own. It can be done 100%. I share my information with a very select few now after the incidents on the forum.
Re: Turn 1 German Air Losses - 1.50 Beta
Posted: Wed Feb 22, 2023 8:29 pm
by ShaggyHiK
Sounds serious (no)
This is generally your thing, personally, I have previously implemented quite successful raids before fixes, night-time and others. Now it is more difficult to do this, and German raids after the first move do not bring results.
Or should we talk about numbers? Using raids, 30 aircraft can be killed on the first turn for a raid of 80 aircraft.
While a raid already on the second day, at best, will lead to damage of 5 aircraft.
Attacks on the second or sixth turn from the German side using 80 aircraft will result in 5 aircraft killed per sortie. That is if the Soviets do not intercept.
The Soviets, on the other hand, in raids of 200 aircraft, suffer huge losses and inflict the same 5 aircraft. Which is not an acceptable result.
Re: Turn 1 German Air Losses - 1.50 Beta
Posted: Wed Feb 22, 2023 10:03 pm
by HardLuckYetAgain
Good luck Shaggy, I am sure you will figure it out

Re: Turn 1 German Air Losses - 1.50 Beta
Posted: Thu Feb 23, 2023 1:07 am
by ShaggyHiK
I can provide screenshots of successful and unsuccessful raids. Which will confirm my position. Your statement looks unfounded, and without these screenshots confirming it, I can and completely legitimately ignore it.
Re: Turn 1 German Air Losses - 1.50 Beta
Posted: Thu Feb 23, 2023 1:25 am
by HardLuckYetAgain
ShaggyHiK wrote: Thu Feb 23, 2023 1:07 am
I can provide screenshots of successful and unsuccessful raids. Which will confirm my position. Your statement looks unfounded, and without these screenshots confirming it, I can and completely legitimately ignore it.
It is fine to ignore it. Pretty much everyone ignores me anyway but my track record is pretty darn good of being correct on what I say.
Re: Turn 1 German Air Losses - 1.50 Beta
Posted: Mon Feb 27, 2023 8:36 pm
by Huw Jones
Just set up a campaign game with the AI, to start learning the AD.
Turn 1, I just moved a few aircraft and other very minor things and left the default AD in place.
Losses before any ground support and ground movement were:
AXIS 110
SOVIET 3,662
Looks pretty good to me.
Re: Turn 1 German Air Losses - 1.50 Beta
Posted: Tue Feb 28, 2023 5:11 am
by 56ajax
Huw Jones wrote: Mon Feb 27, 2023 8:36 pm
Just set up a campaign game with the AI, to start learning the AD.
Turn 1, I just moved a few aircraft and other very minor things and left the default AD in place.
Losses before any ground support and ground movement were:
AXIS 110
SOVIET 3,662
Looks pretty good to me.
I fired up a new campaign, no early end, 1.02.51 beta, without any changes whatsoever before ground support/movement and had losses of
Axis 238 with 168 lost in Air Combat, from 39 Soviet intercepts, 10 of which were in Axis airspace
Soviet 3532
What version are you running and what campaign?
Re: Turn 1 German Air Losses - 1.50 Beta
Posted: Tue Feb 28, 2023 11:40 am
by Huw Jones
[/quote]
I fired up a new campaign, no early end, 1.02.51 beta, without any changes whatsoever before ground support/movement and had losses of
Axis 238 with 168 lost in Air Combat, from 39 Soviet intercepts, 10 of which were in Axis airspace
Soviet 3532
What version are you running and what campaign?
[/quote]
Standard campain, although on checking I found I am not using the version mentioned.