Re: NEZ: a Mig-29 can and will shot down an F-22..
Posted: Mon Jan 30, 2023 9:06 pm
The worst part of passing 50 is hearing a song you think is one of the new ones that the young kids listen to just to find out its been out 10 years.
What's your Strategy?
https://forums.matrixgames.com:443/
I loaded up the save that you provided and ran it a few times. Sometimes I did see what you're reporting: the F-22A was indeed defeated by the MiG-29. In other runs the F-22A defeated the missiles by maneuvering, then fired back and killed the MiG. But given the situation you've set up, in which the MiG-29 has already somehow detected the F-22A, and the F-22A has been prevented from using its offensive ECM due to your EMCOM, these coin-toss results seem fairly plausible. Why?My only gripe is that more and more testing by me revealed that the new missile system produces really whacky results that seriously affect the way the campaign and other scenarios play out.
I’ve been here since I was a beta tester of CMANO a long time ago although I pretty much lurk. Anyway this isn’t a language issue. They either didn’t read thru the entire thread or else they are being intentionally obtuse and/or defensive.SchDerGrosse wrote: Sun Jan 29, 2023 8:23 pm
Is this a language barrier thing?
English is not my native tongue, but so far I was living under the impression that I had a pretty solid grasp of it, therefore it should be clear to others too when I am arguing for or against a certain subject. Apparently not.
How many times have I stated I am not asking the devs to keep unrealistic stuff in the game or not to touch systems that are considered holy cows (AMRAAMs aka CMO's panthers). My only gripe is that more and more testing by me revealed that the new missile system produces really whacky results that seriously affect the way the campaign and other scenarios play out. Thats all I am saying.
Fair point on the complexity.thewood1 wrote: Mon Jan 30, 2023 11:51 pm "Situational Awareness in the game is far too good"
I think this is the most salient point. The rest of your list means turning CMO into a 2D combat flight simulator. It starts us down the path of where does it stop. If you go to that level of detail for aircraft radar, you then have to have SAMs more accurately modeled. Now you have to have ships more accurately modeled...etc. You have to draw the line somewhere. Players are already complaining about memory and performance. Can you imagine what adding that load would do? Some abstraction is needed.
But on the situational awareness aspect, I agree. In the scenarios I build for myself, I do a lot with multiple sides on the same side. IADS separate from CAP from navy from army from recon from AWACS from etc. You can slice it pretty finely. I also use events to switch sides and comms on or off. The isolation you get from switching comms off is way under-utilized. Both building it and playing it is not for the feint of heart.
Just look at this discussion. Can you imagine what the OP would think of the chaos and frustration of the Mig-29 showing up on your six unannounced because a critical node in the comms network got canned.
Well, I've here since the beginning and as far back as DB2000 and Red Pill. I'm just as qualified to say that coming in hot and trashing the game will get pushback. You have to wade through posts before you get to the point that he's altruistically worried about all the poor scenarios that have been ripped from the hands of the maligned designers. And he never even had the commitment to his cause to put up a real scenario as an example. There is no one who has a clue if there has been any real impact on scenario play. There have been some very big changes in the game over the last 10 years. People point out scenarios that have issues. People fix them. The better way would have been to do what a couple other people have done...come in and ask relatively politely. Instead, he stayed just as aggressive. He got back what he put out.boeckelr wrote: Tue Jan 31, 2023 2:23 amI’ve been here since I was a beta tester of CMANO a long time ago although I pretty much lurk. Anyway this isn’t a language issue. They either didn’t read thru the entire thread or else they are being intentionally obtuse and/or defensive.SchDerGrosse wrote: Sun Jan 29, 2023 8:23 pm
Is this a language barrier thing?
English is not my native tongue, but so far I was living under the impression that I had a pretty solid grasp of it, therefore it should be clear to others too when I am arguing for or against a certain subject. Apparently not.
How many times have I stated I am not asking the devs to keep unrealistic stuff in the game or not to touch systems that are considered holy cows (AMRAAMs aka CMO's panthers). My only gripe is that more and more testing by me revealed that the new missile system produces really whacky results that seriously affect the way the campaign and other scenarios play out. Thats all I am saying.
The reason I buy Matrix created DLC is because the scenarios are well written and balanced by someone who knows the in’s and outs of the systems involved much more than I do. I couldn’t create a scenario of that caliber if my life depended on it. Mine are simple scenarios where I test systems against systems. I don’t understand why it is so hard for people to understand that your concern is the new missile changes potentially unbalance all of the DLC we bought. Now we finally get to share the spoils of features - some that were promised since cmano - and they give you the run around and behave like you’re not sophisticated enough to use the new update. It’s bs bc that’s not your problem. Your problem is my problem or question too. Are the existing pre-tiny DLCs just as balanced as before? Will they turn out as the designer intended? It sounds like it might not be possible for the side that’s supposed to win a scenario to actually win it now wo significant work, and that renders the DLC useless. I appreciate that someone went and rebuilt the scenarios but it sounds like they should receive complete overhauls so the intention of the scenario designers remain.
I’m not defending him…I just have the same questions he does. I have no idea how he came in hot or trashed anyone, that has absolutely nothing to do with me as I have no more affiliation with him than I do you. About being brought out of lurker mode. Trust me, it’s a good thing I’m in lurker mode: I’m not a serious or competent enough player to contribute to this forum other than by pointing out that this issue concerns me as well. And I read your comments regularly, have learned a lot from your posts. My question isn’t intended to trash the developers….I buy almost everything they put out for CMO and will continue to do so. I’ve been playing these games since idk the late 80s or early 90s with 360s game, so I recognize that they give us an awful lot in these updates compared to other developers who leave games unfinished. That’s my part in this little saga.thewood1 wrote: Tue Jan 31, 2023 2:58 amWell, I've here since the beginning and as far back as DB2000 and Red Pill. I'm just as qualified to say that coming in hot and trashing the game will get pushback. You have to wade through posts before you get to the point that he's altruistically worried about all the poor scenarios that have been ripped from the hands of the maligned designers. And he never even had the commitment to his cause to put up a real scenario as an example. There is no one who has a clue if there has been any real impact on scenario play. There have been some very big changes in the game over the last 10 years. People point out scenarios that have issues. People fix them. The better way would have been to do what a couple other people have done...come in and ask relatively politely. Instead, he stayed just as aggressive. He got back what he put out.boeckelr wrote: Tue Jan 31, 2023 2:23 amI’ve been here since I was a beta tester of CMANO a long time ago although I pretty much lurk. Anyway this isn’t a language issue. They either didn’t read thru the entire thread or else they are being intentionally obtuse and/or defensive.SchDerGrosse wrote: Sun Jan 29, 2023 8:23 pm
Is this a language barrier thing?
English is not my native tongue, but so far I was living under the impression that I had a pretty solid grasp of it, therefore it should be clear to others too when I am arguing for or against a certain subject. Apparently not.
How many times have I stated I am not asking the devs to keep unrealistic stuff in the game or not to touch systems that are considered holy cows (AMRAAMs aka CMO's panthers). My only gripe is that more and more testing by me revealed that the new missile system produces really whacky results that seriously affect the way the campaign and other scenarios play out. Thats all I am saying.
The reason I buy Matrix created DLC is because the scenarios are well written and balanced by someone who knows the in’s and outs of the systems involved much more than I do. I couldn’t create a scenario of that caliber if my life depended on it. Mine are simple scenarios where I test systems against systems. I don’t understand why it is so hard for people to understand that your concern is the new missile changes potentially unbalance all of the DLC we bought. Now we finally get to share the spoils of features - some that were promised since cmano - and they give you the run around and behave like you’re not sophisticated enough to use the new update. It’s bs bc that’s not your problem. Your problem is my problem or question too. Are the existing pre-tiny DLCs just as balanced as before? Will they turn out as the designer intended? It sounds like it might not be possible for the side that’s supposed to win a scenario to actually win it now wo significant work, and that renders the DLC useless. I appreciate that someone went and rebuilt the scenarios but it sounds like they should receive complete overhauls so the intention of the scenario designers remain.
If you want to defend a guy who came in like he did, have at it. If this guy is what draws you out of lurker mode...well we can thank him for that.
Mmm you can create a blind side to simulate undetected enemies, the problem is that this does not depend on the platform in front of you but on other issues. For this, you could create zones around the radars and based on which units enter them that there is a probability that the radar will pass to a "blind" side but it is quite a lot of work and complexity for a scenario.thewood1 wrote: Mon Jan 30, 2023 11:51 pm But on the situational awareness aspect, I agree. In the scenarios I build for myself, I do a lot with multiple sides on the same side. IADS separate from CAP from navy from army from recon from AWACS from etc. You can slice it pretty finely. I also use events to switch sides and comms on or off. The isolation you get from switching comms off is way under-utilized. Both building it and playing it is not for the feint of heart.
I think proficiency should have a greater impact. For example: - 10% to + 15%, with "regular" being +0%.thewood1 wrote: Tue Jan 31, 2023 3:01 am "If I was to request one or two changes that scenario designers can’t control, it would be a debuff to low skill and changing the system from WHEN something is spotted to IF."
Are you saying that there should be some randomness or a plus minus based on proficiency? Doesn't proficiency already impact detection chance/distance? I'm not sure, but I thought it did. Maybe the issue is designers don't take advantage of it.
edit: It doesn't look like proficiency has any impact on detection range. But there is some variability in detection range. I used an F-22 as a testbed so the superpower capability of its radar might not be a good test. I'll try it on older radars.
Suggestion: If the F-22 is detected at 21NM, then it would be stupid for an F-22 to give up its stealth advantage by getting any closer than that. You want to shoot before the no escape zone at say 25-30NM. Will you miss more shots? Maybe, but if he can't shoot you then it's a good trade off.SchDerGrosse wrote: Sun Jan 29, 2023 5:08 pm (caveat: if I have no other radar/ELINT assets on the map, although the F-22 is detected at 21 nm, the Mig is unable to determine what aircraft it is, therefore the target though "certain", will remain yellow on the radar and I had to manually turn it to hostile for the Mig to engage it.)
Yes exactly! I would argue, if there’s a concrete suggestion here for improvement to the game, it would be perhaps incorporating more concepts from BVR timelines into the Doctrine/WRA customization window. Your weapon’s No Escape Zone isn’t so relevant if your priority is to survive--but it would be very helpful to take into account Minimum Abort Range (MAR) or Decision Range (DR), instead of setting a blanket range in NM for all targets.SeaQueen wrote: Tue Jan 31, 2023 2:17 pm Your bad tactics (closing within 21NM) undermined that advantage, allowing the MiG to defeat the F-22.
You're right, though, scenarios will in general require much more tweaking than just setting the AI to shoot at the no escape zone.
We explained the logic behind the "wrong" burn times here: https://www.matrixgames.com/forums/view ... 4#p5068024Rain08 wrote: Tue Jan 31, 2023 3:25 pm I think one overlooked thing here is that the erroneous fuel burn times in the DB
Let's take a look at some AAMs here (AAM | Rmax | Burn time).
- AA-12A | 43.2 nm | 13 secs
- AA-12B | 59.4 nm | 26 secs
- AA-12C | 48 nm | 75 secs
- AIM-120A/B/C | 27 nm | 4 secs
- AIM-120C-4 | 27 nm | 22 secs (superior burn time than the 120D!)
- AIM-120C-5/C-6/C-7 | 56.7 nm | 5 secs
- AIM-120D | 86.4 nm | 19 secs
- AAM-4 | 54 nm | 50 secs
- AAM-4B | 64.8 nm | 23 secs
As seen from some of the missile entries listed here, the range upgrade is logical from the newer variants of the same missile. However, the fuel burn times are not. They seem to be all over the place.
- AIM-7P | 38 nm | 4 secs
AAMs used on surface launchers.
- MIM-120B | 16 nm | 12 secs
Do the ground-based systems actually have the 'real' fuel burn times of the equivalent air-launched variants? They appear to be more realistic given the expected anti-air ranges they have for the air-launched variants (like AIM-7P with 38 nm Rmax 'should' have a burn time of 30 secs rather than 4 secs).
- MIM-7P | 14 nm | 30 secs
A SAM example.
- RIM-66M-2 SM-2MR Blk IIIA| 90 nm | 36 secs
Personally, I like the missile kinematics model, but sometimes it is hard to enjoy because the values used for the formulae are just wrong to begin with.
- RIM-156A SM-2ER Blk V | 130 nm | 28 secs (somehow ended up having a lower burn time when the additional rocket motor should increase the fuel burn time)
Since you have a radar, pilot proficiency shouldn't impact that. I'm actually pretty happy with the way the simulation deals with engagement timelines. It's supposed to be doctrine neutral, after all. I don't think there needs to be an explicit construct in the software that corresponds to US/Western tactical doctrine. Other nations' air forces might not even use those concepts and rely on different tactics.musurca wrote: Tue Jan 31, 2023 6:59 pm Since these values change depending on the threat one is facing (and for the purposes of the game we would assume that pilots had been prebriefed on all relevant threats), then pilot proficiency values might then affect their ability to estimate these values in combat.
Doesn't it go somewhat beyond that, though? The relevant ranges are fairly dynamic, and depend on relative differences in speed and altitude, what weapon the threat is using, and the timing and execution of the escape maneuver -- all of which have to be estimated very quickly by a stressed-out human being. Choosing the "correct" range at which to shoot in a particular BVR situation would very much be a question of pilot experience and proficiency in general (i.e. across the eras that CMO covers. I couldn't say what kind of automation exists in cockpits right now).SeaQueen wrote: Wed Feb 01, 2023 12:37 am Since you have a radar, pilot proficiency shouldn't impact that.
I see what you're saying there, and I agree -- but what I'm suggesting is more doctrine-agnostic, I think? To put it another way, right now the WRA window is currently all about "what YOU can do to THEM and when." But BVR tactics take into account "what THEY can do to YOU and when" and as far as I know, there's no way to handle this in your WRA right now without a lot of micromanagement. It would be great to be able to set your WRA to release your missiles "before a threat can shoot me and while I can still escape," without having to laboriously figure out what that range might be for any particular match-up.SeaQueen wrote: Wed Feb 01, 2023 12:37 am I don't think there needs to be an explicit construct in the software that corresponds to US/Western tactical doctrine.