What a load of crap

Korsun Pocket is a the second game using the award winning SSG Decisive Battles game engine. Korsun Pocket recreates the desperate German attempt to escape encirclement on the Russian Front early in 1944. The battle is a tense and exciting struggle, with neither side having a decisive advantage, as the Russians struggle to form the pocket, then try to resist successive German rescue efforts and last ditch attempts at breakout.
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Adam Parker
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Post by Adam Parker »

Originally posted by Marc Schwanebeck
We could add full printed manuals and players guide of course. But we allways sayed if we do so the games will retail for 5-7$ (if not more cause of shipping) more.


I was mid post this afternoon when Ross closed this thread!! Good to see it open again.

Look there is no issue here - to my great surprise there is a printed manual with this game.

Marc, I'd hunch that the costs may even be higher, for color is so important to the interface of this game that only a colored printed rulebook would do it justice if one was to be provided.

What I'm suspecting is that there's a tad of mischief in this thread going by its name. This forum was well in operation for a potential buyer to check the situation re manuals and cater easily for all things caveat emptor.
Les_the_Sarge_9_1
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Post by Les_the_Sarge_9_1 »

Man I am so glad I have 20 years of playing real wargames on the table :)

As long as I stick to really good computer wargames that stick with quality design concepts I don't even need a manual.

Stick that in yer craw manual lovers :)

When I look at Korsun Pocket the design is already fairly transparent to me. Aside from learning a few keyboard commands there isn't much to say.

Tanks don't attack cities, always hinge defenses on defensible terrain, coordinate attacks with several units types for combined arms benefits. Heck I wouldn't play a serious wargame, if serious wargame logic wasn't inherent in the design.

I will support Brubakers comment, (which others have commented on elsewhere in wargame land in the past).
Game designers need to exploit more fully the power of our computers. In todays world, my computer should be capable of running the program and being able to open a window simultaneously with the manual readable while the game is still yet running.
If I can do this with some of the more advanced non game applications out there, why can't I do it with a stupid game?

I can see that being an advanced machine function for some of the more current 3d online games perhaps, but it should not be any real challenge to our slow motion plodding wargames.

Or is it possible, and I risk offending knowngly, that perhaps just a few to many game designers, are only marginally skilled at programming when compared to people that build applications like word processors?
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Mac_MatrixForum
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Post by Mac_MatrixForum »

Originally posted by Les the Sarge 9-1
As long as I stick to really good computer wargames that stick with quality design concepts I don't even need a manual.
You put it so nicely that I just had to stick my nose into ;). My opinion is that if a product needs a manual to be used there's something wrong. This definitely doesn't mean it's dumbed down but rather that somebody spent some time to read and follow modern user interface design guidelines.

Of course there are exceptions as some products that are aimed at doing a particular thing as well as possible may not be newbie friendly but then there is usually a training course involved anyway. They are products that are used for countless hours in long periods so when you have learned to use the program it works as efficiently as possible. Not like games that may be played once in a while and you should not need to spend a lot of time relearning the tricks. Simulations however are a kind of a game that will need thick manuals but there the authentic operation and earning process is part of the fun.

When I'm bored of getting creamed by my opponent or I have discovered some detail I want to know I'll read the manual. A perfect manual to me is indeed one that is in electronic form so that I can alt-tab and search but that is also updated by the developers as formulas get tweaked in updates. Add to that a thorough list of (rules) changes for patches and I'm all happy.

In the perfect world there is a reusable, at least as good as paper quality electronic media but we're not there yet.

When I look at Korsun Pocket the design is already fairly transparent to me. Aside from learning a few keyboard commands there isn't much to say.
The printed tutorial is spot on. It's a good assumption that players will most likely want to browse it while playing the tutorial (unless the tutorial is completely in-game).

Game designers need to exploit more fully the power of our computers. In todays world, my computer should be capable of running the program and being able to open a window simultaneously with the manual readable while the game is still yet running.
...
Or is it possible, and I risk offending knowngly, that perhaps just a few to many game designers, are only marginally skilled at programming when compared to people that build applications like word processors?
Not having alt-tab is rather inexcusable to me. Well at least for a strategy game but sometimes I get an instant messenger message while playing and I'm not particularly amused if the game crashes. There are sometimes technical complications but this is an important feature.

It's nice that there's also a lot of constructive discussion in this thread. Now if somebody could just change the undeserved title :eek:.
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Erik Rutins
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Response...

Post by Erik Rutins »

Uncle Joe,
Originally posted by uncle joe
Well, I see most of those individuals have successfully avoided comprehending the point I was making, especially Belisarius. It isn't about whether or not someone has a printer, has the extra 12 bucks or whatever to run out to Kinkos to print it, or whether or not it is going to end up as a never read, unused manual collecting dust in an attic. It's about companies such as Matrix cutting corners by not including something that, up until a few years ago, was considered to be a standard. Much in the same way that instead of jewel cases being used, some games come in paper envelopes, and we the consumer adjust to this change without raising our collective voices.


FYI, I can go out and pick up a printed UV manual at my Kinko's for $2.95, which is a far cry from $12. Certainly, if you have to have it shipped it costs more, but with the newer printer-friendly manuals this really is not an issue for most folks with a printer and/or a local Kinko's. I feel that we've found a very good, affordable compromise. We can't sell to retail stores without a box, so we don't have the option to cut costs there. We also provide a printed Player's Guide with every game, which serves as an introductory/tutorial manual. Most games I get these days, the Player's Guide we provide is equivalent to the entire manual without any additional PDF support.
I have been playing wargames since the Avalon Hill days and have a pretty good sized collection of board games. I might have missed it, but I didn't hear an outcry for companies to start putting manuals in PDF form instead of having a printed manual. Notice I said "instead of" and not "in addition to" People say how great it is that it is on PDF because it is searchable and can be updated. How in the hell does this preclude printing a manual as well? Answer: It doesn't. They can put it out on PDF AND included a printed manual - what a concept. For those of you who don't want the printed manual, throw it in the garbage. For those like myself who have a massive collection of wargames that have all come with manuals, we'd like that to continue without companies expecting us to have it printed at our own expense. I guess I'm a voice in the wilderness when it comes to this topic, but I'm not afraid to raise the bullshit flag when something like this occurs. You fanboys out there flame me and continue to sing the praises of Matrix, but what they did is wrong, and nobody can convince me otherwise.


It's certainly your right to feel that way but please look at the very narrow focus of what you're saying and realize that we did include both a PDF and a printed manual, within the limits of our budget. We're not printing or selling quantities here like Half-Life or Grand Theft Auto. Our volume discounts are not significant. No one here disputes that we could print more paper and make less money, but I assure you there is no rip-off. Folks who say they like this combination of print and PDF are in the majority based on our own research. You can use the "fanboy" dismissal if you like, but I think we've found a good middle ground that works for everyone. We're providing as much value as we can while paying our developers and staying in business to make more wargames for you in the future.
In a few years when companies start charging extra for... oh let's say they start charging five bucks to download a patch....I'll be wanting to hear the same indivuduals defending this and saying how it's a good thing, because the principle is the same as what's going on here.


You see a slippery slope here that doesn't exist. The point is not to screw the wargamer and to look for new ways to squeeze blood from a stone. We're doing everything we can to give as much value as possible to our customers. In our initial wave of releases, there was no printed documentation. We have since made a deal with Kinko's and started providing printed documentation with every game. I realize you want more, but you should turn around and realize that the slope you think is going down is actually going up. With each passing month, we're giving you more for your money, not less. :)

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Tombstone
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Post by Tombstone »

Classic. More energy defending Matrix from the odd detractor than talking about the game itself. Yay, Uncle Joe is a complainer. That's totally acceptable and cool for him. What about Korsun Pocket??

Tomo
bagpuss
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I havent got this game YET !!.........an I am new to hex games but

Post by bagpuss »

I totally agree with uncle joes views,I understand his sense of upset regarding no manual in games nowadays ......but its the big companies that should be derided an dissed on their forums ....from what I see matrixgames arent a big company ,an its all down too costs really .....as long as you CAN access the manual in the game ....whats the problem ....
btw I do think its sh*tty the way bigger games companies fob off their paying customer ......but from what I read here ....matrix games are "OK" guys to me .....coming here an answering posts etc

anyway just my opinion ....
cheers
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Post by Snigbert »

It's been quite some time since I've seen such moronic buffoonery actually dragged out in public. Probabaly not since the last one of Mike Tyson's well known antics ... so in that vein,all I have to say to you, sir is:

I think Uncle Joe has every right to complain, the fact that he seems to be in the minority here doesn't diminish the merits of his argument. However, as I said before, I dont have any problem with Matrix's policy on manuals. If the majority of people aren't going to use their manual, why should everyone have to pay the extra cost? If a percentage of customers are willing to pay the extra price required for a printed manual, let them go to Kinkos. In this case the utilitarian approach is ideal, in my opinion.
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Les_the_Sarge_9_1
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Post by Les_the_Sarge_9_1 »

I AM a fanboy of Matrix Games, and where the heck is my button to prove it (I was told it was in the mail ages ago :) )

Matrix Games has yet to give me a shoddy product, so why shouldn't I be positive.

Matrix Games has bent over backwards so often giving me cool stuff for free too.

I don't mind printing the words Steel Panthers World at War one danged bit.

Sure there will be people that will complain about say KP not having a manual. Excuse me while I put your complaint where it belongs.
There are always people that complain, I think some people complain the way some people enjoy sex. They get off on it.

For the record I am also an Avalon Hill fanboy. An SPI fanboy. A Tamiya fanboy. A TSR fanboy and a fanboy of a few anime companies :)
I don't mind saying nice things about companies that deliver.

No manual sheeesh what a dumb thing to gripe about.

Now if KP crashed during routine install, if it would not play on industry standard video cards, if the game saves were unstable, if the AI was no better than a dullwitted grade 3 female. THEN you would have a reason to whine.

No manual sheesh....whiner.
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Adam Parker
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Post by Adam Parker »

I just ran a scientific single blind test! Printed the manual in 5 minutes on laser, got the spiral binder maker, got a plastic cover, chop chop. Opened my eyes and here sits a very well laid out, illustrated and bound printed manual.

I printed pages 5 - 48. If people don't want historical commentary (which I look forward to reading in the "little room" tonight) take 10 pages off. Don't want contents pages? Take off another 3.

Industry practice over the past 2-3 years now makes it very clear that whatever the economics, printed manuals are an exception and not the norm. It matters not whether I support this.

However, Matrix has taken two steps in this area worthy of praise - and dare anyone call me a fanboy of one company or the other!

1) They've offered a unique elink and consumer deal with Kinkos (in Australia no such beast exists and with a name like that, will likely never do so!) 2) As we've all noted they have also included a fairly comprehensive printed Training Manual which I'm making my way through now.

Typos and word omissions do exist in that manual and a little more care could have been taken (remembering I'm a guy that writes manuals like these for another company so may of course one day be open to the same criticism) but imo, Matrix appears overtly to have shown an awareness to this debate and taken 2 unique steps to answer it. Well done.

One future improvement I'd offer will be to list the formats of manuals (printed or otherwise) on each game's web page and box. I swear I do remember seeing something like this on KP's page but can no longer find it. Anyway, such action will seal the case so far as caveat emptor goes - though the existence and openness of forums such as these are meritorious in that regard.

Adam.
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Post by brent_2 »

"little room"!!??!!! "little room"!!??!!!
"little room"!!??!!!

I'm beside myself with anger, how dare you slander my kingdom


btw PDF manuals and the Kinkos deal are a good deal imho
I'm essentially graphically and history oriented, unfortunately to connect the two I have to do maths. I hate maths.
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Adam Parker
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Post by Adam Parker »

Be careful where you put your candle if the power is still out :D We gamers have to care for one another.
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