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Re: New 1.04.00 Public Beta Now Available!
Posted: Tue Aug 13, 2024 2:44 pm
by ErickRepie
Joel Billings wrote: Mon Aug 12, 2024 3:20 pm
ErickRepie wrote: Sun Aug 11, 2024 3:07 pm
I had to clarify this for my case .... further continuos play finds out that, the condition "freeze" i mention before is not actual freeze... the reachable hex (when you click unit) is like when you have 0 movement condition-spent, so in first click - seeing that the reachable hex was spent - i conclude that it is Freeze.
Eventhough the reachable hex indicate "spent' - the unit itself still can be moved.
Still this condition never been happened in the previous patch.
I'm not clear about the situation you are describing. In the save you posted, can you give me a unit and hex to try to move to that shows the problem you are speaking of?
In short, my case is not Freeze, but the reachable hex feature -when you click on unit- is not working (frequently in ver 1.04).
When this happen, the unit looks like it had been freeze - because the reachable hex doesnt light on/working, but actually the unit itself movable.
Re: New 1.04.00 Public Beta Now Available!
Posted: Tue Aug 13, 2024 3:19 pm
by Joel Billings
So the "show movement path" is not working to highlight the hexes you can move to? Have you checked the game preference screen to make sure that preference is still turned on? When it stops working, does stay not working from turn to turn? If you save the game and exit the program and then start the program and load the save, does it still not work?
Re: New 1.04.00 Public Beta Now Available!
Posted: Wed Aug 14, 2024 1:41 am
by ErickRepie
Joel Billings wrote: Tue Aug 13, 2024 3:19 pm
So the "show movement path" is not working to highlight the hexes you can move to? Have you checked the game preference screen to make sure that preference is still turned on? When it stops working, does stay not working from turn to turn? If you save the game and exit the program and then start the program and load the save, does it still not work?
The "show movement path" is always on , it works fine for couple first turn (2-3 turn) from loading save game, and then it's not working. Its stay not working from turn to turn.
The only way to make it turn is by exiting the game, start the game and load it - 2-3 turn ahead it''s repeating / not functioning again.
I am continuoing the save game that i've attached in this thread - (now in March 1942).
The mod that i am using is pretty graphic mod (tree mod) - this should not been issue since i've never experiencing this in the previous earlier patch.
Re: New 1.04.00 Public Beta Now Available!
Posted: Fri Aug 16, 2024 5:25 am
by ImperatorAugustus
Since this will likely be the final patch...
Is there any chance in either directly handing the source code off to a motivated person or team, or licensing it?
Re: New 1.04.00 Public Beta Now Available!
Posted: Fri Aug 16, 2024 5:39 am
by MarkShot
ImperatorAugustus wrote: Fri Aug 16, 2024 5:25 am
Since this will likely be the final patch...
Is there any chance in either directly handing the source code off to a motivated person or team, or licensing it?
Actually, Matrix/2by3 has allowed third parties programmers access to the source like EDBTR to improve it while Matrix retains IP rights. But EDBTR and WITP-AE are ancient compared to this title.
Re: New 1.04.00 Public Beta Now Available!
Posted: Fri Aug 16, 2024 8:15 am
by Denniss
WitE1 was basically outsourced to an external programmer (retaining me as data guy) while the core dev team worked on WitW. He's not available anymore for this exhaustive work though.
Re: New 1.04.00.01 Public Beta Now Available!
Posted: Thu Aug 22, 2024 1:12 pm
by MaximKI
Hey everyone, we released a new small update for the public beta. See OP for details.
Re: New 1.04.00.01 Public Beta Now Available!
Posted: Thu Aug 22, 2024 1:40 pm
by MarkShot
I have tried WinZip, 7Zip, and WinRAR ... I get a corrupted archive. (from link on page one or my store page)
Thanks!
Re: New 1.04.00.01 Public Beta Now Available!
Posted: Thu Aug 22, 2024 3:30 pm
by Nikel
Yes, it is broken.
The size is also much smaller than the previous.
Re: New 1.04.00.01 Public Beta Now Available!
Posted: Thu Aug 22, 2024 4:21 pm
by MaximKI
Thanks for the report. We're looking into this now.
Re: New 1.04.00.01 Public Beta Now Available!
Posted: Thu Aug 22, 2024 5:01 pm
by MaximKI
Installer issue should now be resolved. Please let us know if issues still persist.
Re: New 1.04.00.01 Public Beta Now Available!
Posted: Sun Sep 01, 2024 2:00 pm
by Joch1955
Currently playing GC41 as Axis vs AI with ‘reduced attrition’, ‘reduced CD delay’ and +5 morale boost to Germans. Just finished 3 turns. The game feels more or less the same, less routing but feels slightly more mobile. Overall ebb and flow is basically the same. I have not noticed any issues.
Re: New 1.04.00.01 Public Beta Now Available!
Posted: Mon Sep 02, 2024 1:19 am
by MarkShot
One problem with a game of this complexity and size is that from a software point of view, regression testing is a B.
We, Panther Games, used to run nightly auto-testing (AI vs AI) using one of the Beta's office computers as he was LAN Admin. As they say, you can never have too much compute.
Re: New 1.04.00 Public Beta Now Available!
Posted: Mon Sep 23, 2024 11:03 am
by jawi
Joel Billings wrote: ↑Tue Aug 13, 2024 3:19 pm
So the "show movement path" is not working to highlight the hexes you can move to? Have you checked the game preference screen to make sure that preference is still turned on? When it stops working, does stay not working from turn to turn? If you save the game and exit the program and then start the program and load the save, does it still not work?
The "show movement path" is always on , it works fine for couple first turn (2-3 turn) from loading save game, and then it's not working. Its stay not working from turn to turn.
The only way to make it turn is by exiting the game, start the game and load it - 2-3 turn ahead it''s repeating / not functioning again.
---------------------------
yes, I have the same problem. (final version 01.04.01)
the movement path is not displayed, so the units look as if they are frozen.
after saving - quitting the game - restarting the game it works again for a few rounds.
???
Re: New 1.04.00.01 Public Beta Now Available!
Posted: Mon Sep 23, 2024 3:57 pm
by Joel Billings
If others are having this problem, please post to less us know, so we can see how widespread the issue is. Hard to diagnose the items that come up after extended play and are "fixed" when you load a save.