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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Thu Sep 04, 2025 1:17 pm
by AntiquePunk
CSO_Talorgan wrote: Mon Sep 01, 2025 9:37 pm Can that AI draw maps?

I know it won't be able to code the under-the-bonnet stuff, but what about the top-down orthographic view?
There were some examples of how AI creates maps for one of the CC game series somewhere, it was probably on a discord channel...
It looks decent...
I think if the AI model is taught to think more structurally when creating maps, the result will be even better.

Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sun Sep 14, 2025 4:49 pm
by AntiquePunk
Demo version - AntiquePunk mod: Operation Pshada Bay (Close Combat TLD v5.50).
The mod features a small campaign and battles on separate maps. The mod's features and lore are displayed on the strategic map screen. Additionally, there is a separate folder in the game's directory with related materials.
Have fun!

https://drive.google.com/drive/folders/ ... sp=sharing

Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sun Sep 14, 2025 10:34 pm
by AntiquePunk

Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Fri Sep 19, 2025 4:17 pm
by AntiquePunk
Due to a crash during gameplay, I was forced to release a patch for the previously published demo version.
The full list of changes and download link are provided below:


Patch 1.1

Changelog:

1. The mod has been transferred to the CC TLD version 5.50.34

2. Sudden crash in the battle middle - fixed.

3. Elements as Extremely dense bushes and Sudd ditch in thick grass remade,
now units can pass them more fast.

4. Snipers accurance remade, now they are more dangerouse.

5. Early versions of the ForcePool table were included in the final version, but it has now been replaced with the final version.

6. The main small arms have been rebalanced.

7. Uvenc. GvR II shooting soung fixed.

8. The main campaign of the game has been slightly redesigned.

9. Fixed the amount of explosives for engineering units.

10. HE shots have been added to AT units.


https://drive.google.com/file/d/1Ml14qv ... drive_link

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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Mon Sep 22, 2025 5:15 pm
by AntiquePunk
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sun Oct 05, 2025 8:46 am
by AntiquePunk
Some of my artworks based on the created demo version.
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A Caledonian soldier looks at a damaged and abandoned Sassanid Nohra 1 tank. Pshada River Valley. Operation Pshada Bay.

Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Fri Oct 10, 2025 11:58 pm
by AntiquePunk
a common sight on the road between settlements, people getting on a bus on a country road
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sat Oct 11, 2025 8:40 am
by AntiquePunk
British infantrymen from the 6th Consolidated Legion walk through a mountain forest, near the Pshada Valley,
Operation Pshada Bay
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View of British infantrymen on the Close Combat game map
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sat Oct 11, 2025 8:47 pm
by AntiquePunk
City architecture of the AntuquePunk world
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Smokestacks architecture types of the Roman Empire's factories
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sat Oct 18, 2025 1:50 pm
by AntiquePunk
While the Pontic-Euxine War is ongoing in the east, life goes on in the cities of Rome.
Photos of the street life in Roman cities:

Fashion in the clothing of the AntiquePunk world. A combination of classicism and the practicality of a new trend:
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Julius Septimus, a photographer of the "Rome Times" newspaper, poses with his camera on a street in Rome
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The daily life of the streets of Roman cities:
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sat Oct 18, 2025 1:55 pm
by AntiquePunk
Another famous Roman photographer takes a photo of an actress from a drama theater on the city streets:
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sat Oct 18, 2025 2:12 pm
by AntiquePunk
Sassanids troops on the Close Combat TLD gamplay screen:
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A group of Sassanid infantrymen on patrol. Caucasus Mountains, upper reaches of the Pshada River:
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Mon Oct 20, 2025 7:55 pm
by AntiquePunk
Germani infantrymen on top of Mount Oblego, the dominant peak over the Pshada Valley.
The final stage of Operation Pshada Bay, which took place in the autumn.
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Germani soldier
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Arm patch of the Allied States Legion - 6th Consolidated Legion
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The view of the German infantrymen on the CC TLD game screen
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sun Feb 01, 2026 5:09 pm
by AntiquePunk
Overall progress of creating maps for the Grand campain.
Currently, 11/50 maps have been drawn:
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sun Feb 01, 2026 5:12 pm
by AntiquePunk
...first map full filled with forest trees. Map with trees On and trees Off:
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sat Feb 07, 2026 6:20 pm
by AntiquePunk
Another fully forested map:

12/50 maps ready
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Sat Feb 07, 2026 11:02 pm
by AntiquePunk
The location of the last map location:
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Re: AntiquePunk mode. Operation: Pshada Bay

Posted: Fri Sep 04, 2026 11:12 am
by AntiquePunk
The topic for this mod's demo version can be considered closed; the thread for the full version can be found at this link:

https://forums.matrixgames.com/viewtopic.php?t=418442

Thank you to everyone who cared about the project's future and offered support through advice or answers to questions!
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