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Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Fri May 09, 2025 3:54 am
by boogabooga
Dimitris wrote: Thu May 08, 2025 3:37 pm
Easy301 wrote: Thu May 08, 2025 3:35 pm
Dimitris wrote: Thu May 08, 2025 4:47 am XnConvert has worked well for me for years.
So just to confirm, we will need to manually convert all the jpgs in the Community DB picture pack to the new format to keep seeing those pictures once this version goes live?
No, you won't need to. Command looks for the matching webp file locally first, doesn't find it, and fetches it (if it exists) on the remote server, just like with jpegs until now.

Of course, there is nothing wrong with pre-emptively converting your existing jpeg collection to webp, to avoid re-fetching it from the server.
Thanks for the tip. With XnConvert, I got both community image packs converted in about 20 minutes.

FYI, for those of us using our own DB images that are not in the load-on-demand server, you WILL need to convert those yourself.

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Sat May 10, 2025 10:50 pm
by Eagle2046
So boogabooga you think xconverrt is safe to to load ? I downloaded the exe and ready to load ? Willing to give it a try. Thanks your help

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Sat May 10, 2025 10:56 pm
by Eagle2046
I am sure I can figure it out, but any tips that you can give me ? Maybe a brief post how you did it, thanks brother.

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Sun May 11, 2025 12:35 am
by TyphoonFr
Kushan04 wrote: Sun May 04, 2025 7:05 pm
TyphoonFr wrote: Sun May 04, 2025 5:04 am What in the database allows us to know which ASCMs are affected by the ASCM terrain-following restrictions ?

What does the 'Flight Profile - Terrain Following' property refer to in the Harpoon Block 1C database?

Harpoon.png
Both the Flight Profile - Terrain Following capability code and weapon seeker generation are checked. Any seeker with a generation older then "Early 2000s" will also be subject to the terrain following limitations. Checking the seeker is a work around until the database is updated for weapons like the Blk 1 Harpoons.
ASCMs with seekers from a generation prior to the "early 2000s" no longer have terrain-following capabilities.
This appears to pose a problem with missiles that have both anti-ship and land-strike capabilities, such as the SS-3 Styx.

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Sun May 11, 2025 1:08 am
by Eagle2046
Just used xconvert, converted all my jpegs to webp. Still checking it out.

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Sun May 11, 2025 7:36 pm
by Eagle2046
Xnconvet worked good for me, thanks Dimitris. One thing I noticed after updating to v1.08 there is no longer a " Community " folder in the Scenario folder, not sure why. I made a backup of the previous version of Command Modern Operationvv1.07.1567.6 and checked that and in the scenarios folder and Community folder is in that version. Did the 1.08 update eliminate that folder. Can I copy the community folder from version 1.07.1567.6 and copy it to version v11.08 ?

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Sun May 11, 2025 8:02 pm
by Dimitris
Eagle2046 wrote: Sun May 11, 2025 7:36 pm Xnconvet worked good for me, thanks Dimitris. One thing I noticed after updating to v1.08 there is no longer a " Community " folder in the Scenario folder, not sure why.
The official CMO release does not normally include the community scenarios, but they were included by mistake at some point. So this oversight has now been rectified.
Can I copy the community folder from version 1.07.1567.6 and copy it to version v11.08 ?
Yes.

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Sun May 11, 2025 8:09 pm
by Eagle2046
Thanks for the quick response Dimitris.Copied it from v1.07.1567.6 to v 1.08 and everything works fine.

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Mon May 12, 2025 8:53 am
by Ryzo90
Since some people have asked for more guidance to convert their images. My personal preference is XNViewMP. I've found it to be extremely fast to run batch conversions

Conversion of DB Images to WEBP using XNViewMP:
Note: This will remove all "Tags" from the existing images. This will have no adverse usage for your gameplay; but may be undesired for maintainers of the image packs

1. Download and install XNViewMP from: https://www.xnview.com/en/xnviewmp/#downloads
2. Open XNViewMP and navigate to your Command/DB/Images folder
3. Select Both CWDB and DB3000 folders using ctrl+Left click.
4. Right click and select "Batch Convert"
5.Navigate to Output tab. All changes in next step take place on this tab.
6. Output folder = Folder of your choice (source folder). Format: Change to WEBP. Check Options "If an output file already exists: Replace". Tick "Preserve Metadata" and "Keep original date/time attributes". OPTIONAL: Tick "Delete original" will mean you don't have to do step 7 - but gives you no way back if you use incorrect settings.
7. Click Convert and wait 1-2 minutes (depending on PC spec)
8. Delete JPEG images in CMO DB/Images folder once you are satisfied with the conversion. If you don't delete the JPEG you will have both a webp and jpeg version

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Mon May 12, 2025 12:07 pm
by Knightpawn
Ryzo90 wrote: Mon May 12, 2025 8:53 am Since some people have asked for more guidance to convert their images. My personal preference is XNViewMP. I've found it to be extremely fast to run batch conversions
I guess this is not necessary for steam users. Whatever needs to be done will be done in the official update. Correct me, if I am wrong.

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Mon May 12, 2025 12:23 pm
by Ryzo90
Knightpawn wrote: Mon May 12, 2025 12:07 pm
Ryzo90 wrote: Mon May 12, 2025 8:53 am Since some people have asked for more guidance to convert their images. My personal preference is XNViewMP. I've found it to be extremely fast to run batch conversions
I guess this is not necessary for steam users. Whatever needs to be done will be done in the official update. Correct me, if I am wrong.
It's not necessary but if you've downloaded the image packs and want to keep viewing images in the latest beta without redownloading the images from Matrix servers then you will need to do it

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Mon May 12, 2025 6:02 pm
by Kushan04
TyphoonFr wrote: Sun May 11, 2025 12:35 am ASCMs with seekers from a generation prior to the "early 2000s" no longer have terrain-following capabilities.
This appears to pose a problem with missiles that have both anti-ship and land-strike capabilities, such as the SS-3 Styx.
Just because something is land attack capable doesn't mean it's capable flying for a protracted period of time over land. Given the short range of the Styx, the "land attack" capability is/was mainly for hitting large coastal targets (e.g. Iranian & Iraqi tank farms on their coasts).

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Wed May 14, 2025 9:18 pm
by Dragnaath
Ryzo90 wrote: Mon May 12, 2025 12:23 pm
Knightpawn wrote: Mon May 12, 2025 12:07 pm
Ryzo90 wrote: Mon May 12, 2025 8:53 am Since some people have asked for more guidance to convert their images. My personal preference is XNViewMP. I've found it to be extremely fast to run batch conversions
I guess this is not necessary for steam users. Whatever needs to be done will be done in the official update. Correct me, if I am wrong.
It's not necessary but if you've downloaded the image packs and want to keep viewing images in the latest beta without redownloading the images from Matrix servers then you will need to do it
Can I just delete the jpg's and let CMO fetch the required images as I play?

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Thu May 15, 2025 12:07 am
by thewood1
Thats what I did.

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Thu May 15, 2025 6:34 am
by Knightpawn
thewood1 wrote: Thu May 15, 2025 12:07 am Thats what I did.
I am correct to understand that this approach works equally for the steam version?

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Thu May 15, 2025 9:28 am
by Ryzo90
Yes. CMO always downloads images from their servers as required unless you decide to predownload the image pack

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Thu May 15, 2025 9:52 am
by thewood1
The weird part is people can actually try it easily.

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Fri May 16, 2025 11:49 am
by Dimitris
We have a new exe update for the CMO v1.08 public beta, Build 1662.
(This [or its successor] will also be distributed officially, but this is the fastest way to get it if you want/need it immediately)

Download: http://warfaresims.slitherine.com/Command_B1662.7z
To apply: Unzip on the public beta installation, overwriting the existing Command.exe (backup the original as always, just in case).

Command Build 1662 Release Notes (changes from Build 1645)
====================================================================


* NEW SIM FEATURE: "Depressed trajectory" capability for certain ballistic missiles (Requires v512+ DBs). Missiles who have this capability will use the "low" trajectory option in any less-than-maximum range shot (the default behavior for most BMs is to use the "high" trajectory leg).
(Currently only the Russian Iskander-M/E and its North Korean analog KN-23 are flagged as such in the database. If you have sources for other systems having the same capability, feel free to share them on the DB tracker: https://github.com/PygmalionOfCyprus/cmo-db-requests/)

* ADDED: Includes the new v512 databases.
- DB3000 v512 additions: https://drive.google.com/file/d/1PvOV1N ... sp=sharing
- CWDB v512 additions: https://drive.google.com/file/d/1mB2Ko3 ... sp=sharing

TWEAK: Map refresh is now both smoother and more performant (higher FPS)
TWEAK: Reduced the impact of large message log refresh on the UI
TWEAK: Revised how '<weapon> targeted <contact>' messages are added to the log
TWEAK: Increased accuracy on weapon time calculation in Mission Planner
TWEAK: [Mission Editor] Changed patrol mission 'none' altitude to 'unspecified' for UI consistency
TWEAK: "Filter by Keyword" check boxes eliminated on Add[component] type panels
TWEAK: Multiple tweaks and fixes to revised Doctrine/ROE UI:
* Resize Doctrine item drop down so text is not cut off
* Auto-Evade should be in RoE
* WP missile ASuW should be in RoE
* Remove strategic category and move "use nukes" to RoE
* Dropdown width size is now dynamic

Fixed: Wingmen on strike flight plan go to wrong waypoint if engaged offensive before weapon release point (Wingmen continue following lead in this case)
Fixed: Aircraft failing to use laser designator during group standoff attack
FIXED: Group icon not rendered at correct altitude when pin-cushion view is enabled
FIXED: Updated signature of the beta Tacview executables not recognized correctly
FIXED: #16705: Consistent "object reference not set to an instance of an object" error when attempting to play quick battle scenarios
Fixed: WRA shows 'not implemented' for land structure soft bunker and underground
Fixed: Doctrine UI shows "-2" for self defense range for some weapons
Fixed: #16701: Flight plan not being generated when there is a No-Nav Zone present
Fixed: Pathfinder request never runs for flight plan generation
FIXED: #16703: 1/3rd Rule not followed by CAP missions when using flight plans with Time-on-Station value
Fixed: #16689: Aircraft on patrol flight plan with very low waypoint altitudes unable to adapt altitude
Fixed: #16706: Ships switch back and forth from patrol to offensive
FIXED: #16351: ASW Mortar can't fire
FIXED: Mortar rounds follow the same trajectory as gun rounds
Fixed: #16697: Chainsaw CAP flights fly north instead of flying to CAP patrol area
FIXED: #16707: Docked boats are able to launch aircraft
Fixed: #16689: Yet another case of aircraft on CAP with flight plan unable to adapt altitude
Fixed: #16542: SEAD patrol aircraft won't target radar without precise emission ID
Fixed: #16710: Aircraft enters RTB after take-off
Fixed: Sim thread may deadlock if Lua console script causes an error
Tweak: Chainsaw movement pattern blocked if only one group or one airplane is selected for the mission
FIXED: Weapons were not fired against by units in strike missions with TOT
FIXED: Non-AC unit assigned to strike mission drops incoming hostile aircraft & missile contacts
FIXED: #16715: Command hard-crashes when clicking mission hyperlink in "unit status" panel when unit is not selected
Fixed: #16709: Manual flight-plan generation with NFZ incorrect
FIXED: In some cases units were firing at the target immediately
FIXED: #16725: [1645] ASCM Crashes into sea
Fixed: #16728: Mission clone not working
FIXED: Exception when opening any submarine entry on DB viewer
FIXED: Logic flaw in calculating the cruise altitude of non-TF ASCMs
Fixed: Mission editor inconsistent strike min/max response radius placement
Fixed: #16714: Suicide-USVs not engaging targets when assigned to mission
FIXED: Various WRA-related issues
FIXED: Various aircraft RTB-related issues
Fixed: Setting aircraft patrol attack/transit/station altitude to 'none' showed wrong UI
Fixed: #16712: Wrong attack altitude setting for patrol missions
Fixed: #16730: Naval units on patrol unable to plot route through Bosporus strait
FIXED: In some cases aircraft do not follow egress path for flight plan
FIXED: #16729: Submarine guiding torpedo while under attack constantly switches between engaged offensive and defensive
Fixed: #16712: Aircraft A2A attack altitude issues
FIXED: Null-exception fuse in bistatic radar pipeline when jammers are present
Fixed: #16721: Escort aircraft engage until they run out of fuel and crash

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Fri May 16, 2025 12:56 pm
by Dragnaath
I'm not sure what is going on with the images but I deleted the jpg's from the DB folders and now some images are missing.

Ex I'm playing Breaking Balbek and before there was an image of A-50 Mainstay-A now there is no image and the CMO is not fetching it.

Thx

Re: CMO - v1.08 PUBLIC BETA - Brand NEW Features

Posted: Fri May 16, 2025 8:14 pm
by Dave6090
Hello Dimitris, I've uploaded v1.08 and all the scenarios that are already in the folders work fine. When I made my own scene, I stood back and loaded it, the loading bar goes all the way to the right but then, nothing. My scenario does not upload. I've done this twice so far with same results.

I hope you can assist me in this.

Thank-you, David Shurick