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Posted: Thu Aug 28, 2003 11:38 am
by LarkinVB
Oh no ! If I show you the secret formula you will laugh at me and tell me to take some courses in math. NEVER !

my 2 cents

Posted: Thu Aug 28, 2003 5:30 pm
by william19k
I know I am new here but i wanted to weigh in here.

If you do impliment this FF from all weapons is there a way to make it optional? I am in favor of keeping things as they are, but I can see that more people are not, so could you have something like an advanced difficulty setting or some sort of "turn FF up" and "turn FF down" button?

I have no idea if this is possible but it was just a thought.

Posted: Fri Aug 29, 2003 4:26 am
by Sleeping_Dragon
LarkinVB wrote:Oh no ! If I show you the secret formula you will laugh at me and tell me to take some courses in math. NEVER !


LOL! You would probably do better in those courses then I did, probably even better then when I took them the second time. :)


As far as FF formulas go, I'm sorta stumped, Everything I come up with works, but in turn raises new issues that I find as distasteful or more so (principle-wise) as my aforementioned point #3.

Still thinking... hope someone else has some clearer insight.

Posted: Fri Aug 29, 2003 4:54 am
by Thorgrim
Intruder wrote:No way I am doing that. I am comparing WS to other board esque mech games. The Original Battletech, CAV, and BT ClickTech.
Hmm?! Friendly fire?

Posted: Fri Aug 29, 2003 6:47 am
by rosary
You have 2% chance to miss regardless of skill and 2% chance to succeed regardless of skill. Since we are in the realm of making mistakes we might as well consider them 'doozies'. Otherwise, you would just miss.

The ultimate miss could follow the following formula:

If 98% or higher then consult this table

0-19% = shoot self in foot or other body part
20-39% = Trip over self in effort to shoot, Jump fail/stunt
40%- 59% = weapon dud, ammo dud, energy fizzles, gauss cannon fails to load kinetic projectile. Possible weapon damage.
60%-79% = shoot friend.
80-99% = Lucked out. Even mistakes can have mistakes.


If 2% and under then double damage.

Posted: Fri Aug 29, 2003 7:38 am
by Intruder
A critical hit/critical miss type of situation eh? Sounds awesome. :)