Posted: Sun Aug 31, 2003 5:55 pm
I didn't say SSG was doing anything wrong by soliciting opinions. That's well and good. But I was just stating my opinion that reducing, or even modifying, graphic quality was not, IMO, the way to rectify the "zoom" issue.
I can only suppose that if SSG got the impression that "all" or "most" gamers felt TAO's counters/map were "too big" that they did not get a fully representative or statistically significant sample of the tastes of TAO players.
Some people like to see the whole map (or as much as humanly possible) on the screen. Others like to see the salient units and terrain in the best light possible. The solution would've been to accommodate both types of players -- which SSG may well end up doing via a patch that would allow us to zoom the map to TAO scale. At least I hope that is the case.
As others have alluded on this thread, I am finding that playing KP with the "new" tiny counters gradually wears on me to the point that I must stop playing sooner than I'd like due to the irritation caused by the smallness of the components.
I can only suppose that if SSG got the impression that "all" or "most" gamers felt TAO's counters/map were "too big" that they did not get a fully representative or statistically significant sample of the tastes of TAO players.
Some people like to see the whole map (or as much as humanly possible) on the screen. Others like to see the salient units and terrain in the best light possible. The solution would've been to accommodate both types of players -- which SSG may well end up doing via a patch that would allow us to zoom the map to TAO scale. At least I hope that is the case.
As others have alluded on this thread, I am finding that playing KP with the "new" tiny counters gradually wears on me to the point that I must stop playing sooner than I'd like due to the irritation caused by the smallness of the components.