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Re: Arriba Espana! A Nationalist PBEM AAR Q-Ball (N) v Przemek (R)

Posted: Tue Mar 31, 2026 7:22 pm
by Dali101
Nice AAR.

Although I personally disagree with the opinion that Madrid is easily conquered in December 1936.

(In general, experience with conquering large cities is for a much longer period of time)

Two notes:
I made Italian (and also German) warships according to relatively accurate data. And I tried to make them only real time in SCN001.
Your rules for deploying ships are correct.
And good.
A long time ago I demanded the creation of (invisible) zones for these nations.
Unfortunately, it was not possible.

The second note is about aircraft. Yes, you can trigger the conversion by clicking on the image of the aircraft.
Types that allow this have a tiny asterisk to the right of the image.
Be sure to start the conversion to LB with the Ju 52.
You will not really need them as transports.
(in the future, a purely transport model, purchased for Iberia, will appear in small quantities).

Re: Arriba Espana! A Nationalist PBEM AAR Q-Ball (N) v Przemek (R)

Posted: Tue Mar 31, 2026 7:31 pm
by Q-Ball
Dali101 wrote: Tue Mar 31, 2026 7:22 pm Nice AAR.

Although I personally disagree with the opinion that Madrid is easily conquered in December 1936.

(In general, experience with conquering large cities is for a much longer period of time)

Two notes:
I made Italian (and also German) warships according to relatively accurate data. And I tried to make them only real time in SCN001.
Your rules for deploying ships are correct.
And good.
A long time ago I demanded the creation of (invisible) zones for these nations.
Unfortunately, it was not possible.
Thanks!

To be clear, on Madrid I meant vs. the AI......vs. a human, I don't think it's easy. But I think against the AI most should be able to do it without issue

And glad those House Rules are about right.....the only offensive use I can think of is when the Germans bombarded Almeria in retaliation for a ship getting bombed. I think the Italo/German ships should be limited to convoy escort missions and/or sitting in the Strait.

Re: Arriba Espana! A Nationalist PBEM AAR Q-Ball (N) v Przemek (R)

Posted: Tue Mar 31, 2026 7:48 pm
by Dreamslayer
Also, perhaps that first group of Italian SM.81's can be used as transports. At least they was sent for this role at the beginning.
Germans sent 20x Ju 52 (1 was lost during the transfer) but in the game there are less than 19 in the first stage.
And I found it - Air War in the Spanish Civil War 1936-39 (http://surfcity.kund.dalnet.se/scw-1936.htm)

Re: Arriba Espana! A Nationalist PBEM AAR Q-Ball (N) v Przemek (R)

Posted: Tue Mar 31, 2026 9:50 pm
by Q-Ball
Game Update:

There were significant report issues before the last fix, particularly with Combat Reports. It was beyond FOW; my opponent thought he was causing much more damage to my forces than the report showed, and as a result really wore down his Northern Army....to the extent that his forces there were facing collapse in September 1936. Not great!

I think in general, it also distorted how well the Republicans were doing in combat

So, we are re-starting the game with the latest fixes.

At least this time I won't leave BB Espana parked in El Ferrol.....I learned the hard way that this is NOT a safe port for the Nationalists (nor is any port within 31 hexes of an active Size 3+ airfield)

Przemek was also doing a bit of on the job learning with regard to forming columns, so now that's worked out

So, restart coming!

Hope you enjoyed this, I'll probably cut and paste the opening for the next AAR!

Re: Arriba Espana! A Nationalist PBEM AAR Q-Ball (N) v Przemek (R)

Posted: Tue Mar 31, 2026 9:59 pm
by CrusaderRex
Q-Ball wrote: Tue Mar 31, 2026 9:50 pm Game Update:

At least this time I won't leave BB Espana parked in El Ferrol.....I learned the hard way that this is NOT a safe port for the Nationalists (nor is any port within 31 hexes of an active Size 3+ airfield)
I'm curious about the size 3+ airfield requirement. Why is this needed? I thought the Vildebeest only needs a level 1 airfield. Is it a bomb load consideration?

Re: Arriba Espana! A Nationalist PBEM AAR Q-Ball (N) v Przemek (R)

Posted: Tue Mar 31, 2026 10:53 pm
by CrusaderRex
Q-Ball wrote: Tue Mar 31, 2026 5:44 pm
RangerJoe wrote: Sun Mar 29, 2026 9:21 am Did you lose Jaen or did you liberate it?
Until the Soviet fighters appear at the end of October, I have air superiority by virtue of 2 squadrons of FIAT CR 32s. In air-to-air combat over Cartagena, they made mincemeat of Ni 52s, and did pretty well against the Dewoitines. Unfortuantely we don't have alot of bombers right now (12 total, to be exact), but we've been bombing the port at Cartagena, from Granada. We haven't hit a ton, but it appears we chased most of the shipping from the shipyard, which is a win if they have to repair in Odessa.
I wonder if the 76.2/40 Skoda AA guns of the 1o Pesado D.C.A. that starts in Madrid would be of better service in Cartagena? There is only 8 of them but they have a range ceiling of 12,800 feet!

Re: Arriba Espana! A Nationalist PBEM AAR Q-Ball (N) v Przemek (R)

Posted: Wed Apr 01, 2026 2:02 am
by RangerJoe
Q-Ball wrote: Tue Mar 31, 2026 7:14 pm
Dreamslayer wrote: Tue Mar 31, 2026 7:01 pm Click on the aircraft image.
Or check 7.2 Variants and Refits (new manual).
Hey, it works! Just have to wait 6 days for the bombracks to be installed

The other issue is that the pilots are not at all trained on GroundB....will have to swap them out or learn on the job
You also have to cut a hole in the floor as well, unless you are going to let the bombs roll around on the inside ;) of the aircraft!

I like to think this game system is the "what if?" for WITP:AE if they would have had the time with better computer systems to make the game. Especially the land combat system.

Yes, you can switch the aircraft to different uses. It is better than using them as guided :( weapons . . .

But all of the aircraft, even the very older versions, have their uses in the game. A player just has to figure out how to use them for the best results without losing the aircraft.