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Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Tue Jul 07, 2026 5:07 pm
by DWReese
This is getting close to being finished.

I have added a few more End of Game for non-compliance functions toward the beginning of the game.

I have changed the Civilians and Oil to be Friendly with Iran. Even though I did that, Iran still fired on the civilian. If I change it to Tight, then they are hesitant to later fire on the US forces. So, I had to leave it as Free. I spent most of yesterday playing with it, and couldn't get it to work all of the time. Finally, I gave up and simply moved the Civilian unit out of the way.

I do need help with this, however: I added images for the Introduction and the Briefing. They are perfectly fine if viewed through the Editor. But, when the Game is played, neither appear. I am not an "image guy", so I don't know too much about the process. Can you tell me why it shows up one way, but not the other? What do I need yo do to make it work?

Thanks again for the help that both of you have offered.
Amphibious Assault on Kharg Island (Beta5).zip
(1010.05 KiB) Downloaded 5 times

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Tue Jul 07, 2026 5:49 pm
by Nikel
The scenario you uploaded is named beta 4, the zip is beta 5. I guess it is the correct one by the date and the missing pics.

I do not see the pics, editor or normal play.

The links are directed to your computer.

The simplest way is to upload the pics somewhere and copy/paste the link in the editor for the description and briefing. This site for example.


https://imgur.com/upload


You may also include the pics with the scen file in the zip file, they will be extracted to the same folder.

Correcaminos posted the same scenario using both methods, so you may see how he did it.


https://forums.matrixgames.com/viewtopi ... 3#p5267043

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Tue Jul 07, 2026 6:52 pm
by DWReese
Yes, the uploaded zipped file is called Beta 5, but the file itself is erroneously still called Beta 4. That is my mistake. It is the correct one, however.

I'll try to work with the images now. I am admittedly not very good with those things.

Thanks again.

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Tue Jul 07, 2026 9:40 pm
by DWReese
After seeing Correcaminos' scenario, mine pales in comparison. Wow! It's the best ever.

In fact, the comparison of these two scenarios sort of reminds me of that scene from Crocodile Dundee where the group of thugs pulls a switchblade out in a robbery attempt and Sue tells Nick to, "Watch out, Nick, he has a knife." Unfazed, Nick calmly says, "That's not a knife." He then pulls out his Outback Bowie Knife and says, "This is a knife." Upon seeing that, the thugs run away. And, after seeing Correcaminos' scenario, I want to say the same thing.

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Wed Jul 08, 2026 7:32 am
by Nikel
Correcaminos' scenarios are quite good indeed, not only visually, also entertaining and engaging. I recommend you all of them.

I enjoyed a lot those movies, should watch them again :)

In that scene they learnt a lesson, next time they will bring guns...

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Wed Jul 08, 2026 7:39 am
by Knightpawn
I did a second pass, after your introducing the Civilians. I did not fire upon yellow units, except where they properly identified as military unit (but not waiting for flag). So if a yellow unit was of unknown side but classified as infantry, i would open fire. The result was I got a surrender before even landing the ospreys. This means that the point system is very generous for US. My approach would be to allocate minimum points for killing land units (eg +1 instead +10 for IRGC) and allocate generous points upon achieving certain milestones. Eg. Sub reaches area, recon lands, split the island in three sectors and allocate points for occupation of each sector etc.

On a side note: I gave night vision and binoculars to recon and they become a reliable recon indeed!

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Wed Jul 08, 2026 9:14 am
by Nikel
Knightpawn wrote: Wed Jul 08, 2026 7:39 am

On a side note: I gave night vision and binoculars to recon and they become a reliable recon indeed!

I will try that. In Marine units I did not notice any change regarding the night vision, not the binoculars.

It does not make much sense a recon unit only with the naked eyes as sensors.

Re: New Scenario: Amphibious Assault on Kharg Island (2026)

Posted: Thu Jul 09, 2026 12:31 am
by DWReese
Knightpawn,

Thanks for the observation, and suggestion regarding the targeting of YELLOW-colored targets. I have played the scenario many ways, and the best way, in my opinion, is to limit the action toward targeting only RED-colored targets. It makes it far more exciting. Obviously, a YELLOW means that it isn't fully identified (at least as far as the game is concerned) and that serves to restrict the attacks, When doing this, it makes it much more difficult. We both know that from playing the game many times that units are either the enemy or civilian, so it's easy for the game player to go ahead and target the YELLOW unit as being the enemy, and treat it as being RED. The rules should be enough to keep the game player from doing that. Afterall, the game player would just be depriving himself of competitiveness if he did so. That's my opinion for now, but I am open for further discussion. As I said, I have played it both ways, and it is better doing my way but, again, that's only my opinion.

Another thing that I have done is I am moving some of the civilians around and comingling them with Iranian units. I've noticed that the initial aerial attacks are usually made against units such as AAA, radar units and SAMs. Therefore, I have been using some civilian units as human shields. This generally results in about 5 civilians being killed per scenario, and that further reduces the game player's score. I did try it by also placing the civilians commingled with IRGC units, but the US ground seemed to have no trouble firing only at the IRGC units, so that doesn't seem to make any difference. Therefore, the civilians will just be human shields for the mobile units.

BTW, I scrapped the image idea, but not because I couldn't figure out how to do it. I did so because the scenario just looks lame when compared to Correcaminos' scenarios. I just can't do that. <lol>