RE: Maybe Im too harsh?
Posted: Fri Mar 05, 2004 5:00 pm
AFAIK Victoria isn't out in the UK anyway. The last I knew it was scheduled for the end of this month.[:)]
ORIGINAL: DerekP
I think Ravinhood as missed the point completely. The reason why all wargame companies are finding it hard to shift lots of units is that they don't get shelf space. Even duff RTS games will gat shelf space and hence sales.
Johan from Paradox's comment was made in the context of poor sales - the response has been to sidestep the distribution problems that dogged the NA release, just the same as Matrix have just announced. The comments about making the game simpler is just a reflection that grognards alone don't support games companies - either board games or computer games. Just look at the casualty list.
Even the sainted Gary Grigsby appears to have clocked that one [;)] with his new WW2 game
ORIGINAL: ravinhood
It wasn't just these forums Dinsdale and you know that as well as I do, the Paradox Victoria forum as well was fuming over the 1.02 patch for Victoria. So let's not make it appear that it was "unfair" broadcasting of the truth. It was the truth, the whole truth and nothing but the truth.Well with a few exagerations maybe.
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Absolutely not, but what I find disturbing is the suggestion that complexity=bad. IMHO that's rubbish, complexity can be great when it's done correctly. I don't think Victoria's complexity is the same. It's really a very simple game which looks complicated and has a convoluted interface. That's certainly a recipe for poor reviews and a game which isn't going to have mass appeal.You seem to like it and that's good, I'm glad, but, can you support Paradox all by yourself?
ORIGINAL: ravinhood
Maybe you should read all of the post and learn to comprehend DerekP. When you do that you will understand why I use ebay. If you cannot comprehend why, then that is your problem not mine.![]()
It's not that there aren't good wargaming creations out there, it's the way they are presented to the consumer. Relying heavily on the internet traffic for your main and only source of sales, I do not feel is the best way to success. It's like putting all your eggs in one basket, if that basket drops, all your eggs are going to break.
Yea, it's definitely broken even. But I can say that it only broke even because of direct sales. The publishing model is kind of broken.
When someone buys GalCiv at a store in the United States, we see about $6. The Distributor gets more money than we do. And the publisher sees more than we do too.
Overseas, it's much worse, we see only like $1 to $2 depending on the deal.
But on direct sales, we see all of it.
So you figure 10,000 direct sales = $400,000. 50,000 or so US retail ~ $300,000. + another $50k to $100k in foreign sales. Add a few thousand Drengin.net sales at $70 apiece and things come out well.
But yea, the problem is the retail model. The game cost about $600k to make which is nothing compared to most AAA games. If we hadn't done the direct sales, we'd be looking at only around $400k in total revenue -- a loss of $200k on a game that got really good reviews and sold 100k copies. That seems insane to me. Not our publisher's fault, they were, generally, fairly up front with things (though all the amounts ended up being the worst case scenario, I guess we should have expected that).
Needless to say, our future titles will be done differently.
Fredrik will answer more technical questions.. but yes, we get a significant greater profit from each game sold through the shop. I don't have the exact numbers and comparisons but its somewhere between 5 times and 15 times as much money for each sold game.
ORIGINAL: ravinhood
That wasn't my reason for buying games off of ebay DerekP, if you had read my post thouroughly you would have seen it was because if I got a faulty piece of software or a game, I get a full REFUND, shipping included.
That's my point about direct sales more than anything. When you have a problem with the game you purchase, you are going to spend more time trying to get one that works and shipping the faulty product back to them and it costs YOU more money. It also costs them more money when there is a faulty program because they have to reship a new one, so then we have a nice circle of extra dollars going to the shipping companies because of direct sales and faulty programs/cd's.
As I said, if they want to setup a program where they pay all the expenses, sure, I have no problem with that, other than having to WAIT that much longer for a product that works.
When you have a retail outlet you have immediate return and new goods, there's no waiting or extra cost to me. Ebay provides for FULL REFUND when you search for those quality ebayers that provide it, and many also will pay the full shipping charges back to them...Mainly because of that ebay report card.
Now do you understand?![]()
The comments about making the game simpler is just a reflection that grognards alone don't support games companies - either board games or computer games. Just look at the casualty list.
How many games do you return because they are faulty? I've returned one game in 20 years!
unless the AI engaged in massive cheating.