RE: My question is this
Posted: Sun Feb 29, 2004 5:56 am
No plane , fighter or bomber, would attempt to land with torps or bombs. If not used, they jettison them. that may even be true today.
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: Xargun
It seems to me that to limit ammo on CVs you should also do so to LBA.. I have played UV enough recently to have learned one thing... I have lost more ships to Bettys and Nells making Torpedo runs on my ships than CV aircraft by a large margain.. If CVs only carried 40+ torpedoes, how many did a normal airbase have access to ?
Xargun
ORIGINAL: Dunedain
I think having the 4 different ordnance types is by far the best solution. It provides a very realistic modeling
of the limitations of carriers and what kind of operations they can undertake and how long they can sustain them.
Making for varied and intriguing battle situations and giving much added depth and texture to naval combat.
At the same time, the very tactical decisions about what planes will launch with what types of ordnance is a decision for the
commander of the TF onboard the ship and should be left to him.
Ivoted to keep it simple- one type. this game will be complicated as it is. I don't want to screw around with loadouts.
Subchaser. I was refering to how the AI chooses targets and decides how many a/c to send to each target. As it stands it generally sends full strikes when it can ( although sometimes piecemeal ).
ORIGINAL: Subchaser
With this rule, you can freely move air units from CV to CV, from CV to base and from base to CV...
ORIGINAL: Damien Thorn
ORIGINAL: Subchaser
With this rule, you can freely move air units from CV to CV, from CV to base and from base to CV...
I thought they said there would be a penalty for operating an air group off of a CV that didn't start the game on that CV. Something about higher Op losses or something.
But there is the possibility to refuel your CV TF in UV at sea, making it possible for them to fly the countless sorties mentioned above.ORIGINAL: Mr.Frag
Maybe it's just me, but I don't see a problem with whats there now simply due to the ranges involved. You'll be out of fuel in two days worth of strikes anyways, no point loosing sleep over what type of strikes they are.
ORIGINAL: Reichenberg
But there is the possibility to refuel your CV TF in UV at sea, making it possible for them to fly the countless sorties mentioned above.ORIGINAL: Mr.Frag
Maybe it's just me, but I don't see a problem with whats there now simply due to the ranges involved. You'll be out of fuel in two days worth of strikes anyways, no point loosing sleep over what type of strikes they are.
I see that, as pointed out by you, the chances for the limited ammo to take effect would not happen too often - especially not with CV against CV. But if the devs think it is relativly easy (and necessary) to include - why leaving it out when it would enhance realism and leave the game playable - and I think it would!!
Uwe
ORIGINAL: Mr.Frag
Keep in mind, while refueling, since one gobbles up ops points, ships are reduced to crawl speeds. While all this sounds simple when discussing it in the forum, and wasn't that tough to pull off in UV's small scale with basically only one axis of threat (north-south), it takes new meaning in WitP scale where you are surrounded. Not against it, just do not really see that it will make any real difference to gameplay.

ORIGINAL: Mr.Frag
Maybe it's just me, but I don't see a problem with whats there now simply due to the ranges involved. You'll be out of fuel in two days worth of strikes anyways, no point loosing sleep over what type of strikes they are.
Now, if we were discussing this purely from a standpoint of allowing players to set Altitude to convert torpedo bombers into level bombers to make them live longer, I would see the point a little more clearly,
but I think this topic has mixed the two together.
ORIGINAL: Von Rom
My opinion would be to keep it simple, with an option that allows players to add a bit more control/detail: ie - have bomb/torp loadouts.
With 2 hours per turn, after one hundred turns, and with thousands of ships and aircraft to consider, even the most anal retentive wargame veteran (who often uses a magnifiying glass to study all the little weapon loadout systems for all units in TOAW), may eventually cry "uncle" and want things to be a bit more streamlined. . .[;)]
52% is absolute majority. [:'(]