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RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 4:10 pm
by rich12545
The link in my PM simply went to a profile page that listed some of my previous posts. None went back to our discussion of the update. So your link was a total bust.

All I wanted to do was point out your hypocrisy. I've done that. And that's it so far as I'm concerned.


And Alby, you're correct, it has been somewhat more than two weeks. In fact, checking every day, it seems like it's been going on forever.[:'(]

RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 5:57 pm
by M4Jess
ORIGINAL: Orzel Bialy

Where have I in any of my posts called out someone by name and started insulting them or questioning their character as you did?

Well Ken, you always put down my M4! [:-]

[:D]

RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 6:00 pm
by Major_Johnson
Hey Jess, see what ya started??? [:D]

RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 6:05 pm
by M4Jess
ORIGINAL: Major_Johnson

Hey Jess, see what ya started??? [:D]

M4 Jess

RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 6:24 pm
by Losqualo
Woha, things haven't changed much over here....




Thanks Jess, for pointing that out!

RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 6:26 pm
by Orzel Bialy
Geez, sorry about that Rich...I guess that link didn't go to the thread that started it all. You can do a search for the thread "This really sucks" authored by you...and see just how unhelpful I was to you in the beginning. [8|] Yes, I was all against you asking a question...it's so apparent now.

AGAIN...so that maybe this time it sinks in...I never said that you didn't have the right to ask about the files in question...I only objected over time when you started making your posts personal. Let me know if you need this written in Chinese to finally understand that point?

Anyway...if it makes Richyland a better place for you to live knowing that you righted a wrong...hurrah for you!

RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 6:29 pm
by Orzel Bialy
ORIGINAL: Losqualo

Woha, things haven't changed much over here....




Thanks Jess, for pointing that out!

Yes...this makes me realize why I miss this place so much. [8|]

NOT!

RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 6:56 pm
by Alby
ORIGINAL: rich12545




And Alby, you're correct, it has been somewhat more than two weeks. In fact, checking every day, it seems like it's been going on forever.[:'(]

Aint it so!!!![:)]

RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 9:17 pm
by rich12545
I did a search for "this really sucks." The only thing that came up was your comment in this thread. Gee, I'm really sorry if being a hypocrite has you so upset. Real frankly, the only post I recall you making on the subject was the one where you slammed me. If you can produce a post that you made to show me wrong, I'll certainly admit it and apologize. [8|]

RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 9:59 pm
by Orzel Bialy
Well, I bumped the original thread because it's been a boring lunch period here at work. [:'(]

As far an apology...not necessary. I don't want one regardless as it would imply that this all matters somehow.

RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 10:47 pm
by rich12545
Well it doesn't really matter a whole lot. I check for the patch daily or more often and came across your post. It just struck me wrong somehow. I recalled your caustic comments of a few months ago and reacted. Then you reacted to my reaction and I reacted back. etc etc. Anyway it helped pass the time while waiting for the important stuff, like 8.2.[:)]

RE: Countless Hours and days and years and now 8.2

Posted: Thu May 20, 2004 11:45 pm
by Orzel Bialy
Then I guess we can both stand down from Defcon 2 and resume other activities.

RE: Countless Hours and days and years and now 8.2

Posted: Fri May 21, 2004 12:27 am
by Kevin E. Duguay
Glad thats over! Wheww!

RE: Countless Hours and days and years and now 8.2

Posted: Fri May 21, 2004 1:06 am
by KG Erwin
Yeah, me, too. I wanna talk about those great new pics and encyclopedia additions and icons and shp's and mech.exe and OOBs--damn, SPWaW will be a whole new game! MD and I started offering some teasers--I think we should give a few more to keep the juices flowing.

I do want to mention things that were NOT included--Flashfyre's New Rails and Bridges will have to be d/l from his site--I highly recommend these. It would be unfair to usurp his creations as part of the official download. These were independent creations, and should remain so. The same goes for his infantry icon reworkings, based on Matt Reeves' earlier work.

As for the official download--Ruxius did a major rewrite of the Italian encyclopedia. New and alternate pics were offered by Stuart and Federico. The OOBs have been given a complete overhaul, with much improved AI selections for long campaigns. MD and I gave you some teasers on particular OOBs.

If this doesn't whet your appetite and make your mouth water, wait for the real thing. You love to be teased, don't you? [:D]

RE: Countless Hours and days and years and now 8.2

Posted: Fri May 21, 2004 1:32 am
by rich12545
I really wish you hadn't posted this. I just ruined a shirt drooling all over it. You should have more consideration for other people's clothing.[:-]

RE: Countless Hours and days and years and now 8.2

Posted: Fri May 21, 2004 1:47 am
by KG Erwin
Oh, I forgot to mention Rockin Harry's new scenario designer units embedded in OOB 86 (Norway).
For M4 Jess, Goblin, Orzel and others, there is much to drool over in 8.2.

RE: Countless Hours and days and years and now 8.2

Posted: Fri May 21, 2004 9:39 am
by Steve Wilcox
ORIGINAL: KG Erwin

Hellcat, I'm as anxious as the rest of you guys to get the patch released. However, one point must not be forgotten. SPWaW is a free game, and for me to bombard the production staff with e-mails or phone calls is ultimately counterproductive.

We, and I mean all of us (including yours truly) , should also remember that the game is fully playable as is. What the OOB Team and everyone else who contributed have done is simply make improvements and add more design tools to an already fine program. As for the OOB Team, our contribution is finished. The patch is in the hands of the production staff. Unless something turns up that is seriously screwed up, this will also be the final patch.

I also want to emphasize that the forum will remain, the support will be here, and I'll still be conducting overwatch and offering my humble help in answering gameplay questions.
ORIGINAL: KG Erwin

No, Jess, your work has not been in vain. It is primarily for you and other scenario designers that I want the changes we made to be in your hands ASAP. You guys have new toys to work with, new units to experiment with, and improvements to the old units. You guys will hold the future of SPWaW in your hands and imaginations.

Here's the kicker--I have most of the patch in hand now. As an OOB team member, I can enjoy 8.2 and say wonderful things about it, maybe give you some previews of the changes, but I can't give the whole thing to any of you. This is the most frustrating aspect of it all. [:(]

On a final note, though, I will offer a tidbit: the old height advantage/disadvantage bug has been addressed. An ATG on a hill will have killing ability at further ranges than previously. Some may disagree, but in testing, it is more realistic. This was brought home to me in my last long campaign assault. Japanese 37mm ATGs on hills picked off five of my Stuarts. Now, had they been Shermans, it would've been a different story, but for you armor fans, light tanks are now as vulnerable to ATG and mortar fire as they should be.

SPWaW should now be closer to representing the tactical realities of WWII: the winning formula is the proper application of all arms working together to achieve your objectives. It's a simple formula, but sometimes very difficult to execute in the heat of battle.
ORIGINAL: KG Erwin

Well, guys, I haven't heard any news, so I won't speculate. Aside from the 8.2 patch, there's also getting the new MC packages together, setting these up for the store, etc. This is all supposed to happen more or less simultaneously.

Of course, the moment I get some info, I'll pass it along.
ORIGINAL: KG Erwin

Hellcat, I regard myself as hardcore. After all, I was on the 8.2 development team and volunteered to take on the moderator job. Any delays in the patch are due to one thing--we want to be sure that it's ready for release to the public, without the need for subsequent patches to the patch. This is because of Matrix' stance on giving the SPWaW community the best service it can render, which means that patches won't be rushed into release. Barring any extraordinary problems or glitches, 8.2 will be the final Matrix update to SPWaW, so extra care is being taken on this. Bear with us.
ORIGINAL: KG Erwin

Alright, here's the real scoop: barring any unforeseen problems, the patch will be available before the end of this month (April 2004). As soon as the official notice is given, I'll let you guys know.
As a spoiler, I can let you know that 8.2 has an updated mech.exe. This incorporates some changes in the AI force selection routines, but that's about it.
As a member of the 8.2 OOB update team, I have the final patch in hand. I love it. You guys should be happy with the adjustments that were made, and with the wholesale overhaul of certain OOBs.
As a disclaimer, right now I will say that not all of the suggested changes in the OOB thread were implemented. I anticipate some complaints, but that's to be expected.
However, I request that comments be made in the "new improved 8.1 OOB" thread, which I will rename once 8.2 is released.
Any questions regarding changes should be directed to that thread.
With regards to all,
Gunny

No offense KG, but it sure sounded like there was going to be a patch, not just a full download again...any news regarding this?[&:]

RE: Countless Hours and days and years and now 8.2

Posted: Fri May 21, 2004 12:27 pm
by KG Erwin
Steve, release of a patch was simply an assumption I made from the beginning of the project: I have heard no official confirmation either way on this.

RE: Countless Hours and days and years and now 8.2

Posted: Fri May 21, 2004 12:45 pm
by Voriax
Well, the game has the true update feature..why *not* use it?

Voriax

RE: Countless Hours and days and years and now 8.2

Posted: Fri May 21, 2004 5:28 pm
by Smeghead
*DROOL* Well now I can join my son in the drooling department!

Thanks KG Erwin.. looking forward to it all!

[:)]