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RE: Yea but how is the AI?

Posted: Sun Jun 06, 2004 11:48 pm
by ColFrost
ORIGINAL: Deep Breakfast
ORIGINAL: ColFrost

Boy, you guys are harsh. I must be a moron, because I have yet to beat the AI as Japan yet in UV.

Build up Guadalcanal as fast as you can, stock it full of Bettys, keep a large surface force there, and keep your CVs at Shortland. Easy victory, and fun for a while until the Allies run out of ships.

The allies will always send its forces straight at Guadalcanal. The one-two punch of the CVs and the superbase takes care of any Allied CVs. The surface force doesn't even need to win a battle, just damage the bombardment TFs so the Bettys can tear things up. The AI will send attack after attack, mindlessly, until it runs out of ships.


So basically, what you are saying is that you twink out, and then are surprised that the AI doesn't react appropriately. Gotcha.

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 12:36 am
by madflava13
Col. Frost,
You must be implying that I'm dumber than the AI! [;)]

I'm having a helluva time holding on to PM against you, and I don't know where the Death Star is, so I'm afraid to launch an invasion anywhere else...

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 12:52 am
by ColFrost
ORIGINAL: madflava13

Col. Frost,
You must be implying that I'm dumber than the AI! [;)]

I'm having a helluva time holding on to PM against you, and I don't know where the Death Star is, so I'm afraid to launch an invasion anywhere else...

Death Star? Moi?

I tried to have individual group CV fleets, but everyone /else/ I played against had them in bunch formation, so if I didn't have them in bunch formation, I was slaughtered. This is also the AIs reaction to 'superstacking" Lunga. So the AI is not as bad as thought. It will react to things in a way, like I will. It sees that the only way it can win is to break Lunga, so that's what it tries to do.

BTW, I'm glad that in WiTP, DeathStars tfs will be a thing of the past.

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 1:28 am
by Mr.Frag
BTW, I'm glad that in WiTP, DeathStars tfs will be a thing of the past.

I bet you just loved it when Mog's crappy Dutch airgroups came out from land bases and took on KB and won! [:D]

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 1:41 am
by ColFrost
ORIGINAL: Mr.Frag
BTW, I'm glad that in WiTP, DeathStars tfs will be a thing of the past.

I bet you just loved it when Mog's crappy Dutch airgroups came out from land bases and took on KB and won! [:D]

Pardon the graphic terminology, but I had to change my pants, I was so excited.[:D]

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 4:20 am
by Grotius
BTW, I'm glad that in WiTP, DeathStars tfs will be a thing of the past.


Oh, I'm glad to hear this. How does WiTP discourage a DeathStar?

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 4:28 am
by Mr.Frag
Oh, I'm glad to hear this. How does WiTP discourage a DeathStar?

CV coordination rule ... too many aircraft in one TF results in your strikes getting broken up into a real mess.

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 5:06 pm
by Point Luck
CV coordination rule ... too many aircraft in one TF results in your strikes getting broken up into a real mess.

Please elaborate a little more! What is too many A/C, This has always been one of my peaves going up against CV TF's with 4 or 5 fleet carriers in them.

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 5:14 pm
by Mr.Frag
Please elaborate a little more! What is too many A/C, This has always been one of my peaves going up against CV TF's with 4 or 5 fleet carriers in them.

It varies during the war. The later into the game, the higher the numbers permitted per TF.

Japan stays in the 200 range.

The USA starts with 100 and grows year by year.

It is not an exact number, it is a base+random, ie: Japan = 200+rnd(200) for 200-400 range

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 7:37 pm
by Damien Thorn
ORIGINAL: Mr.Frag
It varies during the war. The later into the game, the higher the numbers permitted per TF.

Japan stays in the 200 range.

The USA starts with 100 and grows year by year.

I forget the exact numbers but, in relative terms, the US started at 1/2 the number of planes as the Japanese and grew to equal their number late in the war. It never exceeds the Japanese number, according to the earlier post on this subject.

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 8:03 pm
by Point Luck
It varies during the war. The later into the game, the higher the numbers permitted per TF.

Japan stays in the 200 range.

The USA starts with 100 and grows year by year.

THANKS Mr. Frag

One more if I may - Define "results in your strikes getting broken up into a real mess

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 8:33 pm
by Mr.Frag
One more if I may - Define "results in your strikes getting broken up into a real mess

Instead of a nice raid where all your escort & db & tb all show up overhead at once, the raid gets splintered up into 3-4 smaller raids, some missing their escort.

The net result is the cap gets to fight a couple of smaller battles which means that a higher percentage of the cap will get through the escort and hit the db & tb before they hit you.

Let me put it this way. You *will* make a death star once just because it is so much fun! After your death star explodes, you will not repeat the experience! [X(]

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 9:18 pm
by Point Luck
Let me put it this way. You *will* make a death star once just because it is so much fun!


Yea you're probably right, I just wouldn't be able to resist

Thanx

RE: Yea but how is the AI?

Posted: Mon Jun 07, 2004 11:12 pm
by Zeta16
What happens if you have 3 taskforces following each other with 2 or 3 carriers in each.

RE: Yea but how is the AI?

Posted: Tue Jun 08, 2004 12:21 am
by ColFrost
ORIGINAL: Zeta16

What happens if you have 3 taskforces following each other with 2 or 3 carriers in each.

Grrrrrrrrr!

Well, hopefully, the sheer epic size of the game will prevent that. At least until mid 44. I mean, trying to steam around with three task forces together, six carriers /all/ the time, will leave wide swaths of your territory un covered.[:-]

I'm hoping beyond hope that with the combination of the A/C rule, and the size of theatre of war, that Death Stars are not only dangerous, but obsolete.

RE: Yea but how is the AI?

Posted: Tue Jun 08, 2004 12:47 am
by Zeta16
How are the Japanese Carriers set up in the Pearl harbor raid. Are they all in one task force or several. I still see the Japanese player trying to keep the Pearl 6 close together, and using the other small carriers in the SRA and other semi-hot areas.

RE: Yea but how is the AI?

Posted: Tue Jun 08, 2004 11:03 am
by DoomedMantis
Lets put it this way, there is a lot of ocean to cover, and only so many CV's. Its all about efficient use of your resources

RE: Yea but how is the AI?

Posted: Tue Jun 08, 2004 11:50 am
by Grotius
What happens if you have 3 taskforces following each other with 2 or 3 carriers in each.
I'm curious about this too. Do the new anti-Deathstar rules only apply to planes in a TF, or planes in a hex? In other words, you can only have 100 planes in a TF; but if you huddle 5 TFs together, don't you still have a DeathStar? Won't the CAP from four help protect the fifth?

RE: Yea but how is the AI?

Posted: Wed Jun 09, 2004 7:58 am
by DoomedMantis
They suffer the coordination penalty as well

RE: Yea but how is the AI?

Posted: Wed Jun 09, 2004 1:37 pm
by Grotius
They suffer the coordination penalty as well


That's good news. In UV, it was all too tempting to create a massive hornet's nest of fighters in a hex packed full of 5 or 6 CVs. It sounds like that tactic won't work as well in WiTP.