Page 3 of 3

RE: StarWars Mod?

Posted: Thu Nov 04, 2004 11:45 pm
by Melkor
Is it possible to have ship damage carry over from one mission to the next outside a dynamic campaign? If so, how? I think it would be cool to be able to make multi-stage strikes against an enemy force, a la Freespace 2 when you disable beam turrets on the Sathanas before it fights the Colossus (does anyone else remember this?).

RE: StarWars Mod?

Posted: Sat Nov 06, 2004 5:48 am
by Pheonix Starflare
Well, you could always create damaged ships (isnt there some way to have class varients, or was that just a requested feature?) that are missing weapons or have blown out flight bays (a la WC plot devices) or something. Thats gotta be obnoxious, esp since it doesnt exactly match whatever was done in the previous mission, but it might be an option. Put a bunch of carbon scoring on it and reduce the power output of its reactor to simulate damage? There're some options.