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RE: Interim SOUND PATCH (Please Read)

Posted: Tue Aug 31, 2004 1:31 pm
by Grotius
I thought bit rate and sample rate were two different things, but what do I know. I dimly recall the "gold standard" of digital audio being 24 bits @ 96 MHz, and that 24 @ 48KHz or 24 @ 44KHz was perfectly acceptable. I don't think 44 KHz is 1980s. And until recently, most SoundBlasters really operated at 16 bits, not 24 bits.

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 12:13 am
by Erik Rutins
Ok, I just added a download link with an installer for the 44khz version. Please give it a try if you'd like improved sound quality over the 22khz version. Let us know your results in this thread. Thanks.

Regards,

- Erik

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 2:25 am
by Sonny
ORIGINAL: Erik Rutins

Ok, I just added a download link with an installer for the 44khz version. Please give it a try if you'd like improved sound quality over the 22khz version. Let us know your results in this thread. Thanks.

Regards,

- Erik

Where is it?

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 3:07 am
by Mr.Frag
Where is it?

First page of the thread [;)]

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 3:09 am
by Grotius
I just realized that I am missing one nice sound under the 44 patch: the daily weather! Under previous patches, I'd hear a little weather sound at the beginning of the turn, although the sound didn't always coincide with the weather at Pearl Harbor. But now I hear no weather sound at all.

Hardly a game-breaking issue, but it would be nice to have the weather sound back. [;)]

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 3:30 am
by Mr.Frag
I just realized that I am missing one nice sound under the 44 patch: the daily weather! Under previous patches, I'd hear a little weather sound at the beginning of the turn, although the sound didn't always coincide with the weather at Pearl Harbor. But now I hear no weather sound at all.

Was it there in the 22 k version?

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 4:48 am
by Grotius
I don't think it was in the 22 version either, come to think of it. I'm not absolutely certain, but I'm pretty sure I haven't heard weather in either 22 or 44.

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 4:54 am
by Buck Beach
Both links takes me to the 10MB 22khz file??

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 5:25 am
by Oliver Heindorf
ftp://ftp.matrixgames.com/pub/WarInTheP ... atch44.exe

should be in the link [:)] try this for the 44khz version. Be aware, over 50 MB dowmload.

Thank you Erik, I will try them tonight when I am at home [:)]

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 3:25 pm
by Marc_Mitscher
I tried the 44hz version more fully last night. The distortion is now gone but two new problems have cropped up: 1) an intermittent clicking noise is heard in the background; and 2) the music skips every once and a while. So far the stock sounds are the only ones I can play with no problems.

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 3:54 pm
by maikarant
Hiyas,

My first post here :)

The 22-interim patch solved my crash problem! Thanks a bunch! I'll try the 44 khz version now.

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 4:19 pm
by Mr.Frag
I tried the 44hz version more fully last night. The distortion is now gone but two new problems have cropped up: 1) an intermittent clicking noise is heard in the background; and 2) the music skips every once and a while. So far the stock sounds are the only ones I can play with no problems.

The stock sounds are a mix of 22, 44, and higher. Shifting them all to 44 has actually increased the load on your system. Sounds like you are buckling under the strain now.

I can try a 1:1 mapping on density and see what you end up with, but what you are saying is pretty much what I expect.

Sound support is usually the cheapest part of most computers. This is generally one of those *you get what you pay for* cases with most systems having OEM Soundblaster Basic type cards or onboard chipset sound (even worse).

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 5:18 pm
by Marc_Mitscher
ORIGINAL: Mr.Frag
I tried the 44hz version more fully last night. The distortion is now gone but two new problems have cropped up: 1) an intermittent clicking noise is heard in the background; and 2) the music skips every once and a while. So far the stock sounds are the only ones I can play with no problems.

The stock sounds are a mix of 22, 44, and higher. Shifting them all to 44 has actually increased the load on your system. Sounds like you are buckling under the strain now.

I can try a 1:1 mapping on density and see what you end up with, but what you are saying is pretty much what I expect.

Sound support is usually the cheapest part of most computers. This is generally one of those *you get what you pay for* cases with most systems having OEM Soundblaster Basic type cards or onboard chipset sound (even worse).


my system is a P4 3.0 GHZ , Asus P4P800 mb, 1 G DDR 400 memory, Geforce FX5900, Windows XP pro and a Hercules Game theater 7.1 sound card. WITP should not be straining my system, although it might be time to upgrade my sound card.

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 6:45 pm
by Oliver Heindorf
I tried the 22khz version....honestly, this is a step back [8|] in quality. I am happy that this fix has enlarged the friends/players of this game and it is good for matrix but if I look down at my version/my installation here....bäh. [:(]

the once fine hearable landcombat noises is now crappy, sonds bad and is more like kids in a sandkist...

the music....sounds like someone has wrapped 5 T-Shirts over my music speakers here ( I checked - there arent any )

planes diving sound...plays in lesser quality now too, not very good to hear any more.

all in all : a step back for me here but a step forward for matrix.

[8|]

I will try the 44 khz version now and I will pray that it has the same quality as I had once before. [&o]

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 6:59 pm
by Oliver Heindorf
YEAH ! 44khz is here absolutly the same like the mp3 stuff before [:)]

awesome job guys and thanks for the 44 khz version [&o]

I say : go for 44khz or go away.

the 44khz version should be in the future patch or ppl should have a choice between the two versions please. [:)]

thanks again me happy again [:D]

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 7:47 pm
by Mr.Frag
Oliver, when I did the 22k, I figured it would rule out machine problems and be small enough for modem users to get quick and be back in business. I also had not ability to see *if* if would fix you.

Nothing worse then a large download that doesn't work! [X(]

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 9:52 pm
by Oliver Heindorf
one additional information : I have installed in this row : first the 22khz patch. tried some game turns with it and got a little disappointed ( see above ) and then I patched to 44 khz to make me happy [:)] again hehe

But then I encountered the following : I heard always the same song in the background ! 6 times in a row..it never occured before that I heard the same song in a row...an error ?

it was 1028.sfx - my fav one !! which made me happy playing the game but....well you know [;)] not the same it was before the patches were applied.

RE: Interim SOUND PATCH (Please Read)

Posted: Wed Sep 01, 2004 11:38 pm
by Grotius
I've had the same song repeat in versions 1.00 and 1.21, so I'm not sure that's anything new.

It'd be nice to have more control over when songs play. If I had my druthers, I'd play one song every other turn, and then only in the planning phase, and then only once. I like the music, but like any music, it's best if you don't hear it too frequently.

Sound slowing the PC down through a turn

Posted: Thu Sep 02, 2004 9:58 am
by wobbly
I am one of those whining modem download pains so a few questions ofr those that have gone through the pain. My issue was not with R2D2 noises or tearing metal. Mine is with degradation of game speed. If I use the sounds it take 2.5 times longer to watch a combat summary and then, within the game scrolling and such is diabolically slow. Has this change made any differences to that - has anyone else actually got this problem?

RE: Interim SOUND PATCH (Please Read)

Posted: Thu Sep 02, 2004 11:26 am
by v.Manstein
My sound problem has been fixed with this sound patch.

Thank you very much, guys.