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Observations for Japanese Player

Posted: Thu Nov 25, 2004 1:39 am
by Cap Mandrake
After 15 turns into scenario 2..here are some observations from the Japanese players perspective:

Dont's

1) Don't overestimate the power of small Japanese SNLF units. Even with high morale and experience they may fail to displace even an unaccompanied US Base Engineer unit. If they fail their 1st assault they will suffer high fatigue.

2) Don't use Nates, Claudes or Jakes on even moderately capable land-based air defences, unless they are supressed first. They can suffer heavily in the dive bombing role [8D]

3) Dont use Claudes or Nates on escort missions against even moderately capable fighter opposition. [8D]

4) Dont use Betty's on well defended port attacks unless the target ships are high value..they will drop down to 200' and get beat up

5) Dont purposely take on US PT boats with Japanese DD's. Even with a good commander, you will lose more than your opponenet. Surprisingly, a small TF of Jap PC's is quite effective when commanded well. Also PT's can and do hit defensive mines.

6) The weather over Indochina and Formosa seems to be uniformly terrible in December. Even your elite squadrons with elite commanders and good Air HQ control will sit on the runway most of the time. Try forward deploy to Mindanao or Luzon or the malay Peninsula when fields are captured. Put your construction Bn's and Air support units right behind the tip of the spear to get the fields up and running fast.

Do's

1) Load your assault TF's lightly (spread out the units among many AP's) so they can unload faster across beaches. You will suffer fewer casualties on defended beaches and your ships wont have to loiter so long, risking attack

2) Send a strong surface force with good AA capability along with your invasion force in Malaya..and park them there. They can thwart the risk of Force Z and they will attract enemy air attacks, destroying any aircraft and demoralizing the British squadrons.

3) If you succeed in damaging B-17 on the ground on turn one...keep after em with airfield attacks...they will take a long time to recover.

4) 4500 ton AP's (14 kts top speed) can reach Kendari on turn 1...a very valuable target as it has a level 4 airfield which can be used to interdict vessels escaping from the PI.

5) If you are going to use Bettys in anti-ship role...try pairing squadrons so one can rest after an attack..they are fragile and take time to refit.

6) Lingayen seems to work well as an entry point to Luzon

7) Kuantan seems to work well as an entry to the Southern Malay Peninsula...though it will take you longer than you think to unload, organize and get across to the West Coast.

8) Combining the two IJN CS's with the Ryujo works really well. If you pack the Ryujo, you can carry one Zero Daitai with 27 planes, a Kate unit and even a few dive bombers. The Jakes on the CS's are of some value for attacking merchies and ASW and recon. The Zeros can be set on 70-90% cap and will slaughter any Dutch aircraft that pay a visit. And you dont have to worry about the US CV's showing up in Scenario 2

9) Canton needs outside suppply support (there is no road link in this scenario) to keep up offensive operations in Hong Kong

Domo Arigato, Mr. Yamato

Posted: Fri Nov 26, 2004 4:35 am
by Cap Mandrake
Happy Thanksgiving Yanks [:)]

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Domo Arigato, Mr Yamato

Posted: Fri Nov 26, 2004 4:37 am
by Cap Mandrake
2nd page

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4th "Mixed-Up" Brigade

Posted: Sat Dec 04, 2004 9:14 pm
by Cap Mandrake


MEMO:
TO: Capt Steubing
FROM: Lt "Sparks" Turing
SUBJECT: Code Purple Decoding Computational Engine

The machine is back and running. I had to replace a couple of vacuum tubes that were fried when some idiot tried to "upgrade to DirectX 9.0"....whatever the heck that is. I've told the men time and again, this machine is for work, not play. Sparks, sigining off.

Oh..PS..the PA system on the parade grounds is going to be out for a while.

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Burma Shave?

Posted: Sat Dec 04, 2004 10:02 pm
by Cap Mandrake
Situation Burma Dec 25

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RE: Burma Shave?

Posted: Sun Dec 05, 2004 6:02 pm
by Cap Mandrake
Intel

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RE: Burma Shave?

Posted: Sun Dec 05, 2004 6:04 pm
by Cap Mandrake
Tourist photos

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Millions join the Co-Prosperity Sphere

Posted: Fri Dec 10, 2004 7:24 pm
by Cap Mandrake
Finally got my computer to work again...the bloody sauropod.

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Emperor says thanks

Posted: Fri Dec 10, 2004 7:45 pm
by Cap Mandrake
protocol

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RE: Emperor says thanks

Posted: Sun Dec 12, 2004 7:44 am
by Alikchi2
Just wanted to say that your AAR has a fantastic, well done style [:)]

Keep it up, it's fun to read!

RE: Emperor says thanks

Posted: Tue Dec 14, 2004 5:44 pm
by Cap Mandrake
Thanks Alikchi [:)]

oops..wrong size [:)]

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RE: Emperor says thanks

Posted: Tue Dec 14, 2004 6:51 pm
by Cap Mandrake
scratch another 500kb of server space [:'(]

Ship losses and aircraft losses updated.

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RE: Emperor says thanks

Posted: Tue Dec 14, 2004 7:48 pm
by pauk
[&o]

Kupang bites back

Posted: Sat Dec 18, 2004 10:59 pm
by Cap Mandrake
Thanks Pauk [:)]

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RE: Kupang bites back

Posted: Sat Dec 18, 2004 11:03 pm
by String
This is must be the most work intensive AAR on this board. Great job at keeping it up.. I would praise you more but i'd run out of words to use [:)]

RE: Kupang bites back

Posted: Sun Dec 19, 2004 6:23 pm
by Cap Mandrake
Thanks String [:)]

Good day overall for Japanese air power.

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Action in Borneo, Sarawak and Timor

Posted: Mon Dec 20, 2004 6:13 pm
by Cap Mandrake
Some chowderhead (me) erased my MSP Paint..so I tried Pixie..nice freeware thingy...good for beziers and area fill..but takes some getting used to.

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Who is the Boeing guy anyway?

Posted: Sat Jan 08, 2005 7:11 pm
by Cap Mandrake
back in the saddle again [;)]

Blast wrong size

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For the non-readers

Posted: Sun Jan 09, 2005 12:13 am
by Cap Mandrake
lines and stuff

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Gen Hishikawa is in the doghouse

Posted: Sun Jan 09, 2005 6:33 pm
by Cap Mandrake
Bloody 17's[:'(]

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