Page 3 of 3

RE: WITP Strategy

Posted: Fri Oct 08, 2004 12:31 pm
by BlackVoid
No one knows for sure what would have happened if the japanese continue to win in 1942 (imagine 4 US CVs + midway islands lost at Midway).

The japanese can win on point - this simulates that they have broken american willingness to fight or simply just did very well.

RE: WITP Strategy

Posted: Sat Oct 09, 2004 6:22 am
by mogami
Hi, Each base may only contain so many airgroups. When you have more airgroups then space on airfields you need to find another place to employ them. Once you secure air control over an area you look for more bases.
The Allies simply because they require more space to deploy their forces will be operating on many fronts and lines of advance. 1 Single massive thrust actually limits the force the Allies can employ. That and I don't think it will score the required ratio of points.
The Allies can "burrow" their way to Japan along a single line of advance but I think it will proceed slower compared to cracking the Japanese defense at several points at once.
I wonder if the Japanese realize that only one offensive is coming do they have the required mass to block it? How many assault points can the Allies lift at one time?
The Japanese would need to be dug in level 5 with at least 1/2 this value.
Well thats my basic plan as Japan in all cases. (To understand where a major allied blow is going to land and then meet it with sufficant force to defeat it)

RE: WITP Strategy

Posted: Fri Oct 22, 2004 9:55 pm
by maybee
My plan is gamey, whether it is too gamey is question left to the readers.

For the japs, the key idea is to contain but not engage Allias troops in Burma, PI, and Malay. Invade resourceful bases in DEI, but left the rest contained, again not engage. By doing this, the japs can swing the bulk of the southern army to India asap, hoping to take out Karachi and Bomdbay, thus cutting Allias supply and reinforcement.

I don't bother about PI that much. It's not that resourceful, but resistance is considerable. Better let it run out of supply and starve. Leave most of china untouched, relocate Kwantang army and china exp army wisely, so to allow the china exp army to finish off Malay, and hopefully Burman, under the assumption that the Allias in that region are under-supplied.

Then clean a safe pathway to DEI resources, and transport the southern army to OZ. Where to go from there is too far in the future that I cannot see. OZ is defended by 1500+ assault strength. If the jap's southern army and 4th fleet can overcome at least the Melborne-Sydney line, the reward is decisive.

I suspect that it can be done within the first 6 months, assuming part of KB moves early to the OZ coast to block USN reinforcement from the west coast.

Love to say more, but it's still not a very well formed opinion. comments welcomed.

RE: WITP Strategy

Posted: Sat Oct 23, 2004 2:03 am
by ltfightr
--------------------------------------------------------------------------------

"My plan is gamey, whether it is too gamey is question left to the readers.

For the japs, the key idea is to contain but not engage Allias troops in Burma, PI, and Malay. Invade resourceful bases in DEI, but left the rest contained, again not engage. By doing this, the japs can swing the bulk of the southern army to India asap, hoping to take out Karachi and Bomdbay, thus cutting Allias supply and reinforcement.

I don't bother about PI that much. It's not that resourceful, but resistance is considerable. Better let it run out of supply and starve. Leave most of china untouched, relocate Kwantang army and china exp army wisely, so to allow the china exp army to finish off Malay, and hopefully Burman, under the assumption that the Allias in that region are under-supplied.

Then clean a safe pathway to DEI resources, and transport the southern army to OZ. Where to go from there is too far in the future that I cannot see. OZ is defended by 1500+ assault strength. If the jap's southern army and 4th fleet can overcome at least the Melborne-Sydney line, the reward is decisive.

I suspect that it can be done within the first 6 months, assuming part of KB moves early to the OZ coast to block USN reinforcement from the west coast. "


Playing the AI this might work In PBEM a human will make you pay dearly for bypassing the PI see the AAR thread on the "hirito Plan"

RE: WITP Strategy

Posted: Sat Oct 23, 2004 1:56 pm
by moses
In reply to maybee.
I don't think its gamey at all to invade as you suggest as long as it is done starting with your forces in plausable Dec 8 positions. I have considered plans to invade OZ or India at some point and wouldn't be the least upset if my opponent attempted an invasion of PH, Numea, etc. In fact it would probably be rather fun. I may even someday try to take PH. If only I had time for 6 or 7 PBEM's.

My only concern is when players use the first turn rules to put forces where they could not plausably have been on Dec 8. For example Numea can be taken by any JP player who wants it early in the game. But to show up at Numea with a fully fueled invasion force during the first four or five turns of the game is just too much for me.

I plan on keeping all non-historic invasion forces within four hexes of Jp bases on turn one. After that I consider all invasion sites to be fair game.

RE: WITP Strategy

Posted: Sat Oct 23, 2004 9:49 pm
by maybee
To Itfightr,
did a search on 'hirito plan', came up empty handed. May be you are right, but I still think [8|] the IJ can do enough to neutraliza PI without invading Clarkfield, Manila, and, Bataam.

To moses, on the first turn move
To make it reasonable, IJ invasion force (from Truk) cannot advance beyond Rabul. If they can sneak attack PH historically, they should able to sneak attack Rabul on the first turn.
The limit on the west is Singapore.

More importantly, as a practical matter, you cannot discuss the range limit with the opponent. Tactically, you want and desperate in need of a surprise attack. An predetermined surprise is oxymoron.

A common error to me is that Allied players precive what Jap players can do or cannot do, when really it is determined by the desire and risk calculation of jap players. Even in reality, one don't have perfect intel about its opponent.

IMO, either play be default first turn, or free movements for both.

After all, I'm hoping to win the war !game! once and for all. [:'(]

Ok, for those history channel fans, I'm not planning for a debate. [;)]

RE: WITP Strategy

Posted: Sat Oct 23, 2004 10:34 pm
by pasternakski
Try "Hirohito."

RE: WITP Strategy

Posted: Sun Oct 24, 2004 5:26 am
by dtravel
ORIGINAL: pasternakski

Try "Hirohito."

Link to discussion of "Hirohito Plan".

RE: WITP Strategy

Posted: Sun Oct 24, 2004 6:27 am
by sveint
I started this discussion because the "Hirihito plan" is completely irrealistic. (check the AAR, Allies will win in 1943)

I'm working on a strategy myself, but unlike the above I -do- need surprise (which plan works without it? - none). I'll be using it in 2 upcoming PBEM games that will start once 1.3 is out. Both games will have AARs.