RE: Pros and cons of this game ?
Posted: Tue Oct 26, 2004 3:02 am
Positve: Depth and Detail
Negative: Depth and Detail
Negative: Depth and Detail
What's your Strategy?
https://forums.matrixgames.com:443/
ORIGINAL: freeboy
patch is done!!! just notreleased as there is a manpoweer shortage and files need to be setup see Joel's post..
I came into the fold because after terrible support experiences with so many buggy products Matrix and 2x3 did like 5 patches for Uncommon valor.. they will notrest until it is right.. ten years of support? more ..
no worries from me!!!!!!!!!!!
ORIGINAL: Titanwarrior89
I agree with most here, the game is great even with some of the almost show stopping bugs. As for HOI, I think its a joke. I played if for about 6 months and wrote it off.
I think Witp will be played and played for many years to come. I don't know if ill see another like it in my life time.[:D]
WITP uses a simple economic model
ORIGINAL: Hartley
"takes a long time play" is a pro, not a con.
Suffice to say that in terms of war games/simulations WiTP is a gem among the rest...
ORIGINAL: Frank W.
i noticed in HOI there are some shortcomings:
a) you can´t select exact routes ( the comp choses the seazones the
convo goes through - which means you cannot try to avoid zones where
you expect much enemy activity )
b) convois can´t be attacked with air
c) even unescorted convois cause org and str losses
to attacking fleets ( this can be very serious for example
if you have some heavy ships like BB and CA attacking unescorted
convois that also collect damage. this shall simulate failures
of ship systems and munition usage. also some transports are
meant to be armed - but of course the small guns can not harm
heavy ships shooting from the distance. perhaps they can do
damage to small combatans and surfaced subs )
Compared to HOI, YES! , but you can automate some tasks.d ) is much micromanagemant needed to manage the convois and supplies ??
ORIGINAL: strawbuk
WITP uses a simple economic model
You might just want to qualify that a bit - simple model needs, careful thought to maxmise as Japanese.
However, you cannot compare HOI with WITP, they are really two different kind of games. WITP is really deeper than HOI (but also much more difficult). The elements that HOI really lacks (air and naval ops) are the main features of WITP. The only thing I miss from HOI is graphics.
I like HOI, but I am really addicted to WITP. Great game [&o]
ORIGINAL: eMonticello
ORIGINAL: strawbuk
WITP uses a simple economic model
You might just want to qualify that a bit - simple model needs, careful thought to maxmise as Japanese.
True. However, I haven't played as the Japanese so I haven't evaluated the usefulness of tweaking the model yet (changing the number of factories/shipyards, etc.). Is there only one "best" optimization or can there be several "best" optimizations which depends on your strategic objective? Since it would require a day or two to analyze the equations and build a spreadsheet model to identify the optimum model, I haven't bothered with the Japanese yet.
ORIGINAL: Point Luck
Con waiting for the patch