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RE: Challenge!

Posted: Sat Apr 02, 2005 6:13 pm
by Zorachus99
ORIGINAL: Yellowcactus

I think the biggest challenge of Computerizing WiF will be to format the game in a way that will allow players to study the map with a holistic view. Perhaps if we all bought 60 inch monitors, the world could be seen in detail. The problem lies that (Expecially with naval stuff) you have to be able to connect units in distant sea zones in your mind. I feel like the interface will be a great challenge. -Still want to Beta Test the game though!-
-Yc

Wait, don't give up hope!

I play Rome:Total War in 1080i resolution on my 55" Sony LCD Widescreen TV. Can you say beyond fantastic? For desktop activities 720p resolution looks beyond fabulous. Technology is catching up with needs of the true Grognard!

After giving up at least 1 day(usually 2-3) a month for the last 15 years, I can say I've wasted a huge portion of my life pretending I'm smart and can lead the armies of the Third Reich to victory. I love to say that even though I play this way, I am fabulously content in the idea that this is nearly impossible.

Gary Grigsby and friends have put much love and care into the boardgame. I could give a heck about the AI myself, but I'm not making those decisions. The fact I spend 3-12 turns setting up a game plan for an invasion in a particular place puts the AI at a decisive disadvantage.

I would be eager to beta, and have a friend who would love to also.

RE: Challenge!

Posted: Tue Apr 05, 2005 4:14 am
by Mziln
ORIGINAL: Yellowcactus

I think the biggest challenge of Computerizing WiF will be to format the game in a way that will allow players to study the map with a holistic view. Perhaps if we all bought 60 inch monitors, the world could be seen in detail. The problem lies that (Expecially with naval stuff) you have to be able to connect units in distant sea zones in your mind. I feel like the interface will be a great challenge. -Still want to Beta Test the game though!-
-Yc

I haven't encounterd any problems scrolling arround the globe the Strategic (mini) map using 1024x768 and a 17 inch monitor. You just have to keep in mind your strategic objectives and available theater units.

RE: Challenge!

Posted: Thu Apr 21, 2005 1:02 am
by stewart_king
On a 1040x768 laptop screen it works just fine. With 75% enlargement, you can still read the crucial numbers on the units and the large map (about half of the screen surface) is 10x8 hexes. That's big enough for almost every purpose. Naval battles in the Pacific are a special case, there you have to do a lot of remembering. Hopefully the Matrix interface will be a little better for naval units.

RE: Challenge!

Posted: Sun Jul 17, 2005 3:06 am
by jchastain
Heh heh. the dreamers thread. Sign me up. And can I buy a lottery ticket while I'm here? [;)]

RE: Challenge!

Posted: Sun Jul 17, 2005 3:24 am
by Shannon V. OKeets
ORIGINAL: jchastain

Heh heh. the dreamers thread. Sign me up. And can I buy a lottery ticket while I'm here? [;)]

I will need many play testers. MWIF has a lot of moving parts and I don't want anyone who purchases the final product it to lose any of their fingers while playing. There is work being coordinated by Greyshaft under the thread Test Plan for MWIF. The contributors to that effort are signing up for a lot of work "play testing". You should read Greyshaft's definition of play test though. It emphasizes the word Test more than the word Play.

You can also put in your two cents worth as to how the game should be designed. Contributors to the design will be high on my list of desirable play testers.

I also have a special on lottery tickets today. Will that be cash, check, or credit card?