ORIGINAL: Herrbear
Mike:
What size would you make Cam Ranh Bay?
In reality in 1941, it might be a 1 (9). I would never argue that it isn't a magnificent
Harbor and Anchorage, but it's actuall Port facilities in 1941 were almost nil. What
it did serve as was a terrific sheltered anchorage for various "service and supply"
ships (AO's, AS, AR, AD, and the like) to support Japanese offensive efforts in the
area. And it was a wonderful place to "stage" missions through. (Sheltered bay,
easily patroled and protected, and the French had conveniently even installed some
coast defense guns.). What it severly lacked was any kind of permanent Port Infra-
structure like piers and wharves and cranes and warehousing and a large city to sup-
port the workforce needed to man that infrastructure. Things which Manilla Bay and
Singapore had in abundance. That's why it seemed extremely wrong for it to be given
a bigger PORT SIZE rating than either of them.
Now Singapore and Manilla should be 9's, but have been artificially reduced in the game
to prevent them from being able to supply a level of servicing and re-arming that they
didn't have the material on hand to do at war's start. And I don't want to see every
Allied sub in the area given access to an unlimited supply of mines in December 1941
either. Given the game's mechanics, I support the choice to reduce their capabilities.
And as the game doesn't really support the use of mobile "Base Force" and "Fleet Train"
Naval units very well, I can understand why Cam Ranh Bay might be over-rated to
allow the Japanese to "stage" a number of their invasion forces through. Maybe it has
to be a 4 to accomplish these goals. But the rating given makes it equivelent to the
largest ports in the Pacific for all practical purposes..., and that just seems wrong.
A lot of it comes back to poor coding choices made in the beginning which place odd
restrictions and give odd benefits to installations based on SIZE. To enable a map
location to do things it historically did within the artificial perameters of the programing
causes a lot of strange things to pop up on the map. Like the level 6 airbase on Midway.
On one hand, there were some 4-engined bombers that operated from Midway during
the war---and the game code says that that requires a lvl 6 airbace for them to be ef-
fecient. The game also says that a level 6 airbase can handle up to 300 A/C---which
anyone who's ever seen a picture of the place knows is patently absurd. As Mogomi
pointed out, a choice had to be made (because of the design choices). He thinks a 6
on Midway is the best of a bad lot, I'd say a 2 would be more approiate. Two reason-
able people having a reasonable dissagreement. Over a few beers we'd probably both
blame it on the coding that we had to argue about it at all. BUT WE ARE STUCK WITH
THE CODING! 2by3 isn't going to re-write the game at this stage. So how big a PORT
SIZE should Cam Ranh Bay get to reflect historical usage. That depends on how big
it has to be to allow "support ships" to function, and keep subs out, and allow some
soading and unloading. Is a 3 enough? Does it have to be a 4? I don't know for sure.
But it sure shouldn't be as big as it is. The only reason I could see for making it a 9 was
so the Japanese could a-historically mine everything in sight in December 1941---which
is just as wrong as the Allies doing it. Which is why I asked the question that started
the thread.