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RE: First impressions here please

Posted: Wed Jan 26, 2005 2:22 pm
by Erik Rutins
That's most likely due to the fact that you didn't get any units into the objective area before you killed them all, so yes looks like you slaughtered them too fast. [8D]

Regards,

- Erik

RE: First impressions here please

Posted: Wed Jan 26, 2005 2:23 pm
by GreenDestiny
In my game the WP is attacking.....and the WP has no chance... because if they move they get killed. And the WP don't even get a real chance to fire back....It just .... you move you losse, game over ...NATO wins.

RE: First impressions here please

Posted: Wed Jan 26, 2005 2:24 pm
by Erik Rutins
ORIGINAL: GreenDestiny
I get the impressions in this game..... that if you move..... you losse, if your the WP.
I just beat the crap out of the WP, while drinking in six Miller Genuine Draft Beers on the first secenario, the titans one, sorry, for the spelling I'm on number ten right now[;)].

I should note also that the historical aftermath of each scenario gives you an idea of the balance. Try this one again as WP, or continue along that line as NATO and you'll find some situations that may challenge you more.

Regards,

- Erik

RE: First impressions here please

Posted: Wed Jan 26, 2005 2:27 pm
by Erik Rutins
GreenDestiny,
ORIGINAL: GreenDestiny
In this game the WP is attacking.....and the WP has no chance... because if they move they get killed. And the WP don't even get a real chance to fire back....It just .... you move you losse, game over ...NATO wins.

Have you just played the one scenario to date? Are you playing only NATO or WP? What kind of orders are you using for your attacking or defending units? It's definitely possible to get bushwhacked and attacking is difficult but my experience has not been that the WP has no chance.

Regards,

- Erik

RE: First impressions here please

Posted: Wed Jan 26, 2005 2:28 pm
by JudgeDredd
ORIGINAL: Erik Rutins

Well, notwithstanding Oleg's comments, I've found that the advantage is not so much a NATO or WP issue, but one of the defender vs. the attacker. Getting in the first shot from a possibly concealed position with weapon systems of this level of lethality tends to be a big advantage. NATO may be able to get a bit more out of that defending advantage due to its weapon systems. A WP player will definitely lose more than he will kill if attacking, but quantity can definitely wear NATO down. When NATO is on the attack, WP gets those defending advantages and life for the WP player becomes a bit easier.

Regards,

- Erik

I think I'd go with this explanation. Sounds very reasonable to me - however, I still say WP can win, and I have done against AI on several occasions, drawn with human NATO player and am playing another PBEM game as WP player with human NATO opponent.

RE: First impressions here please

Posted: Wed Jan 26, 2005 2:31 pm
by GreenDestiny
I been playing NATO all the time, I'll try WP and see what happens, before I BS to much.

RE: First impressions here please

Posted: Wed Jan 26, 2005 2:42 pm
by FritjofH
The other feature was the concept of "sudden death" if you suffered sufficiently severe losses. The game is over if your "line" combat units (infantry, tank, recon but not HQ or arty) lose 80% of their initial strength during the course of the scenario. That is a pretty horrific loss in a short time and it forces you to keep in mind that 'winning' is not enough if it costs your superior everything he entrusted you with.

Please also note that there is a rule in the victory conditions that if the game ends with sudden death then the winner gets a share of the victory points for sectors he could not otherwise claim yet. This is to prevent a 'flame-out defence' where you know you will lose but you (briefly) stop the other guy well short of his victory objectives and trigger sudden death before he can motor over and collect his winnings! I forget which of our sneaky diabolical playtesters came up with that one now, but it was a great way to minimze the success of the other side while it lasted....

As stated above, it shouldn't have been too fast! It was just very fast and I should have gotten some victorypoints for sector 6...
Anyway, I know that I won this one[:D]

RE: First impressions here please

Posted: Wed Jan 26, 2005 2:43 pm
by Erik Rutins
Destiny,
ORIGINAL: GreenDestiny
I been playing NATO all the time, I'll try WP and see what happens, before I BS to much.

Ok, keep us posted. Could be you're also just very good at kicking the WP AI's butt. You might also want to try a PBEM or TCP/IP game against another human opponent.

Regards,

- Erik

RE: First impressions here please

Posted: Thu Jan 27, 2005 12:25 am
by hank
I've been looking for this info in the threads but can't find it; and I don't want to get almost all the way through buying it before I realize I won't be able to download it all on my already crowded HD.

How large is the downloaded file?

and does it really require 400 meg of Hard Drive space as the FPG website indicates?

thanks

Hank

RE: First impressions here please

Posted: Thu Jan 27, 2005 12:51 am
by wodin
400 megs is very small compared to most games these days.

RE: First impressions here please

Posted: Thu Jan 27, 2005 1:37 am
by Sarge
First off I would like to say well done to the developers and Matrix. I am a little apprehensive on most titles to make judgments or sway anyone's impression reading my review with only a few tutorials under my belt.

But I find myself amazed at the attention to detail, the developer must have gone to great lenghts impalement such depth. I find the game very stable and being a HUGE HTTR fan im having little to no learning curve picking up on the game mechanics.

Outstanding [&o]


PS: Would it be to early for me to start crying for the editor [:'(]

RE: First impressions here please

Posted: Thu Jan 27, 2005 1:50 am
by Jarhead0331
ORIGINAL: Sarge

First off I would like to say well done to the developers and Matrix. I am a little apprehensive on most titles to make judgments or sway anyone's impression reading my review with only a few tutorials under my belt.

But I find myself amazed at the attention to detail, the developer must have gone to great lenghts impalement such depth. I find the game very stable and being a HUGE HTTR fan im having little to no learning curve picking up on the game mechanics.

Outstanding [&o]


PS: Would it be to early for me to start crying for the editor [:'(]

Sure...amazing attention to detail...but no God damn freakin christ forsaken infantry...For the love of God...how can there be no infantry counters...I love the presentation of the game so far, but I just cant get over the absence of infantry counters...its a glaring ommission and poor design decision anyway you cut the cookie...In my opinion, adding infantry counters and permitting airmobile and special operations is absolutely crucial to the enjoyment of this game...

Thats just my opinion...I can't look the other way...

RE: First impressions here please

Posted: Thu Jan 27, 2005 2:04 am
by Sarge
ORIGINAL: Jarhead0331
ORIGINAL: Sarge

First off I would like to say well done to the developers and Matrix. I am a little apprehensive on most titles to make judgments or sway anyone's impression reading my review with only a few tutorials under my belt.

But I find myself amazed at the attention to detail, the developer must have gone to great lenghts impalement such depth. I find the game very stable and being a HUGE HTTR fan im having little to no learning curve picking up on the game mechanics.

Outstanding [&o]


PS: Would it be to early for me to start crying for the editor [:'(]

Sure...amazing attention to detail...but no God damn freakin christ forsaken infantry...For the love of God...how can there be no infantry counters...I love the presentation of the game so far, but I just cant get over the absence of infantry counters...its a glaring ommission and poor design decision anyway you cut the cookie...In my opinion, adding infantry counters and permitting airmobile and special operations is absolutely crucial to the enjoyment of this game...

Thats just my opinion...I can't look the other way...


Why are you picking my post to spam [:-]

You got a opinion thats fine,but dont use anything from me to futher you childish respones.


Second you already had a reply to your disapointment from one of the administrators explaining their choice to leave them out of the game "AT THIS POINT"

Grow up [8|]

EDIT: upon reading more of your post I came to realized you (through own admission) don't even own the game, how is it that you have a imperssion, by the AAR's .

So let clear this up it not a impression ,its a opinion

RE: First impressions here please

Posted: Thu Jan 27, 2005 2:16 am
by Jarhead0331
ORIGINAL: Sarge
ORIGINAL: Jarhead0331
ORIGINAL: Sarge

First off I would like to say well done to the developers and Matrix. I am a little apprehensive on most titles to make judgments or sway anyone's impression reading my review with only a few tutorials under my belt.

But I find myself amazed at the attention to detail, the developer must have gone to great lenghts impalement such depth. I find the game very stable and being a HUGE HTTR fan im having little to no learning curve picking up on the game mechanics.

Outstanding [&o]


PS: Would it be to early for me to start crying for the editor [:'(]

Sure...amazing attention to detail...but no God damn freakin christ forsaken infantry...For the love of God...how can there be no infantry counters...I love the presentation of the game so far, but I just cant get over the absence of infantry counters...its a glaring ommission and poor design decision anyway you cut the cookie...In my opinion, adding infantry counters and permitting airmobile and special operations is absolutely crucial to the enjoyment of this game...

Thats just my opinion...I can't look the other way...


Why are you picking my post to spam [:-]

You got a opinion thats fine,but dont use anything from me to futher you childish respones.


Second you already had a reply to your disapointment from one of the administrators explaining their choice to leave them out of the game "AT THIS POINT"

Grow up [8|]

EDIT: upon reading more of your post I came to realized you (through own admission) you don't even own the game, how is it that you have a imperssion, by the AAR's .

So let clear this up it not a impression ,its a opinion

Hey douchebag...don't start a pissing match with me...I'm entitled to my opinion and I can express it where ever I want...I'm not spaming your post...so F you!

And if you had half a brain, you'd realize that i bought the game since that initial post...so go screw yourself

RE: First impressions here please

Posted: Thu Jan 27, 2005 2:20 am
by David Heath
Hey Jarhead

Please calm down..... your response was just a little to heavy. Everyone is allowed post there views all we ask is that you do it in a calm manner.

Thank you.


David Heath
Matrix Games

RE: First impressions here please

Posted: Thu Jan 27, 2005 2:24 am
by Jarhead0331
ORIGINAL: David Heath

Hey Jarhead

Please calm down..... your response was just a little to heavy. Everyone is can post there views all we ask is that you do it in a calm manner.

Thank you.


David Heath
Matrix Games

Understood, but really...I think he started it with the "grow up" comment...I know it looks like he is a vet here and I'm new, but I don't take kindly to someone telling me not to express my opinion...besides...my post complaining about the lack of infantry was more of a joke...I didn't mean for it to offend anybody...

RE: First impressions here please

Posted: Thu Jan 27, 2005 2:27 am
by IronManBeta
Thank you Sarge, for the kind words! I'm truly glad you are enjoying it.

The scope of the project kept growing by leaps and bounds during development and there is indeed a lot of depth in the data. Keeping up with that level of detail in the UI and AI were a big reason why the game ran late, but that is over now.

I hear your cries and am working on the editors already. Mostly they are already written - they just need to have a final few parts rewritten, then packaged all together and then documented. In the final approach to gold master I had to put a few things to the side (day job, wife, kids, community obligations) that I now need to attend to to some small degree, but apart from that I am good to go.

Then I will look at new scenarios and also at selectively adding in new features. There seems to be a call for 'independent dismounted infantry' and that is one of the 20 or so items on my version 1.1 list already. I just need to placate the boss and wife a little before I officially pick it up!

Cheers, Rob.

ORIGINAL: Sarge

First off I would like to say well done to the developers and Matrix. I am a little apprehensive on most titles to make judgments or sway anyone's impression reading my review with only a few tutorials under my belt.

But I find myself amazed at the attention to detail, the developer must have gone to great lenghts impalement such depth. I find the game very stable and being a HUGE HTTR fan im having little to no learning curve picking up on the game mechanics.

Outstanding [&o]


PS: Would it be to early for me to start crying for the editor [:'(]

RE: First impressions here please

Posted: Thu Jan 27, 2005 2:28 am
by Sarge
Sarge

First off I would like to say well done to the developers and Matrix. I am a little apprehensive on most titles to make judgments or sway anyone's impression reading my review with only a few tutorials under my belt.

But I find myself amazed at the attention to detail, the developer must have gone to great lenghts impalement such depth. I find the game very stable and being a HUGE HTTR fan im having little to no learning curve picking up on the game mechanics.

Outstanding [&o]


PS: Would it be to early for me to start crying for the editor [:'(]


Edit:lets start over [;)]

RE: First impressions here please

Posted: Thu Jan 27, 2005 3:11 am
by TheHellPatrol
Just got a decisive victory as WP in Scenario 1 and i don't think the two sides are unbalanced, they just play differently. NATO has better equipment and on defense, and having stealth, they are quite formidable. With the WP they have more units which call for more "movement", i crushed the defending NATO forces with a classic pincer movement. One thing some of you might have overlooked, "the WP have no chance", is the bridging/amphibious movement capabilities your units have. As per the manual, engineers are not represented "per se", but their abilities are there and accounted for.
Played the right way either force can be deadly...damn good game[8D]

RE: First impressions here please

Posted: Thu Jan 27, 2005 3:19 am
by Rainbow7
Love the game so far. Of all the minor things, I appreciate the decision to remain in a window, allowing swapping in and out (and that the resolution phase carries on in the background). Turn-based strategy titles call out for this feature. I've only made it through the tutorials, but the game appears nicely polished.

A minor suggestion: the function keys call up certain displays, but could you allow a repeat press to close those same displays, or maybe ESC. At the moment it's a key to call it up, and a mouse press to close it down.