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Posted: Wed Aug 08, 2001 4:32 am
by Tombstone
I wanna do 3. I have dibs, I said so earlier!!

Tomo

Posted: Wed Aug 08, 2001 5:10 am
by A_B
Ok, tomo, you got dibs :)
Have you checked out the map? I may have too much 'fog' on it. You can probably tell where if was heading with the plot, based on the victory locations/types/and turns they appear.

Also, if it is going to be at night, will we use the adjusted preferences to better simulate a night fight?

Keep in mind that the core force may be very chewed up at this point in the game, and that most of us play with CC on.

Posted: Wed Aug 08, 2001 6:00 am
by A_B
I just emailed the 'raw' scenarios 4 through 12 to everyone. It is mostly just the map, and the date. Some have the VH layed out, but that is usually all.

We could use some more hands, so post or email if you're interested.

AB

Posted: Wed Aug 08, 2001 7:56 am
by Slayer
I'll give 9 a shot. Is there any historic forces used in the battle I should know about, or should I just put in what seems reasonable?

Posted: Wed Aug 08, 2001 12:07 pm
by mucius
Hi,
if you still need volunteers, count me in. Just assign any battle to me...the bigger the better ;)

mm

Posted: Wed Aug 08, 2001 8:59 pm
by A_B
kutalik and Mucius, i've sent you both files of scenarios for you to pick from. Email with any questions.

AB

Posted: Fri Aug 10, 2001 12:02 am
by A_B
Update; we need designers for battles 4 and 5. Once these are covered, we're dialed through battle 11.

Darroch and Mike, could you do these?

Wild Bill and Stuart Mills are each doing a battle as well (7 & 10 i think). This is very good new, and will add a lot to this campaign.

Several of the campaigns are being designed by newbies. This is also very good news. The more people that start designing, means the more campaigns there are to play (my true motivation is revealed :) )

Posted: Fri Aug 10, 2001 11:18 pm
by darroch
I'll take #4 - counterattack from Pripet Marshes if I recall correctly....

Please confirm the scenario constraints for me -

1) since this is #4, do I assume combat erosion of the original force (for playbalancing?) - if so, how much? 25% 35%...

2) Are we hitting the north flank of Pzg1 (Kleist) or the south Flank of PzG2 (Guderian)? Or, since it's August, am I hitting German infantry?

3) What restrictions on AUX units did we agree on? I like to incorporate more AUX units in order to be able to justify more nastiness but zero AUX is fine too....

Thanks!

BTW - it's a real treat to be associated with WBW under any circumstances!!

Posted: Fri Aug 10, 2001 11:52 pm
by lnp4668
Just my luck to have my first design experience (battle #6) as opening act for WB :eek:

Posted: Fri Aug 10, 2001 11:56 pm
by A_B
Darroch,

This is after the 'escape' battle, and there is some time between this and yours. I'm thinking the player will get 400 to 700 to rebuild some of thier core, or all of it if they are super duper good :) . So assume the average player is at 90%,with the spread being 75% to 100%.
Historically, this battle is a little hard to fit in on this date. So, let just say the South, since this is the way the map is oriented. It could also be a smaller marshy area further east, not the Pripets, if that sits better with you. I'm more worried about the fun factor. As far as enemy forces, surprise us (but not too much).

Whatever auxilleries you want are fine. I imagine there will be some russian partisans somewhere in there :) . This is not meant to be one of the 'monster' battles, like battle #1, battle #7, Battle 21 (stalingrad). It'll be big, yes, but not a major turn in the campaign. I'd keep the support points at a min., or at zero.

Other than that, it's your baby.

Posted: Sat Aug 11, 2001 12:13 am
by darroch
Cool....

I will kick this off as soon as I get done with your first battle to get a feel for things....

I will assume 90% of core force

I am tempted to use the southern version (Russians pouring down from the North) as this sort of resembles problems that Kleist had - his supply lines were cut by strong Soviet armored forces under Kirponos for a couple days - the Germans took heavy losses to clear the road - and they encountered KV-2s :eek:


There may be a modest amount of AUX units that will be offset by more Germans :eek:

Cheers

Posted: Sat Aug 11, 2001 1:01 am
by Tombstone
What percentage of force should I assume for #3? I'm halfway through building it currently. Its going to require that the player hold open a corridor for some reinforcements to arrive, and then try to break out towards the south across a river. I'm going with a ridgeline along the river being the most significant terrain feature and moderate woods coverage... does that sound on target?

Tomo

Posted: Sat Aug 11, 2001 1:32 am
by A_B
Tomo,

I'm guessing casualties between 50% and 75%. So the core will be considerably weakened. Because it is an escape battle, the goal of the russians should be to avoid fighting except to help with the breakout. Kind of interesting to play a battle while trying to avoid fighting (it can be really fun if done right).

Are you using the map i sent out? Let me know if you aren't, because it can be recycled back to '44 - the bagration guys (darroch and Mike) may be able to put it to good use. If your using a fresh map, that is great. If you've pulled a map from the ones that come with the game, email it to me, so i know if it had been sloted somewhere else already, and can make alterations.

I think you should coordinate with Mosh a bit. He'll be able to tell you more about the core force shape at this point. Battle one is hard. If Mosh makes battle 2 real hard, that may impact what you want to do - make it more of a thinking scenario. Or vice versa if Mosh is doing a thinking scenario. Just don't tell us what your doing :) It would spoil the surprise.

Posted: Sat Aug 11, 2001 2:30 am
by Tombstone
I didn't get your map I guess. Its ok if I make one right? As far as fighting, the scenario will have two basic stages. One where you have to hold open a corrdor to the edge of the map for like 4 turns, until some units arrive on the battlefield that you have to take off the southern map with you. (Maybe someone famous, or the BARGES to cross the river) THEN get the hell out of there. There'll be a fair amount of auxiliary units in this one, and the battle will be big, but probably wont demand a lot of losses. Death is always a possibility, but I'm gonna try and make it more of an exciting story, rather than a grueling, unpleasant grind to freedom.

Tomo

Posted: Sat Aug 11, 2001 3:01 am
by A_B
Tomo, sounds good - an exciting escape story. The story of battle 1 is just the feeling of shock and helplessness when first confroted by the blitzkrieg. Not that players will be helpless against the AI, but compared to the usual easy victory, it may feel like that.

I'm not sure what Mosh is doing on his, but i don't imagine it is going to be a pleasant sunday picnic. So by battle three, players will be ready to see a little sunlight at the end of the tunnel.

Looking forward to your map :)

Posted: Sat Aug 11, 2001 8:01 pm
by Gen. Maczek
Just thought I would let you know that I'm not using map #5, so if anyone wants to have it, its ready and built...
Im guessing the core force will be rather weathered once it reaches scenario #5? Im thinking of adding a modderate amount of AUX forces (mostly partisans, since Im assuming this is a railhead behind the front lines) but nothing too heavy...
Regards.
Gen. Maczek

Posted: Sat Aug 11, 2001 8:32 pm
by A_B
We'll have to put that map back in somewhere else, it was a nice one :) .

Everyone sounds like they are making good progress. I haven't heard from Mosh or Lu Pham lately though. Here are the assignments;
Battle 1 - AB
Battle 2 - Mosh
Battle 3 - Tomo
Battle 4 - Darroch
Battle 5 – Mike (the General)
Battle 6 – Lu Pham
Battle 7 - Wild Bill
Battle 8 - AB
Battle 9 – Eric Aube (slayer)

I'd like to get the scenarios in to me by next Saterday - one week from now. I can then compile them into the campaign format and send them back out. The initial points issue in battles will be guesswork. Once several people are into the campaign, we can get some averages of casualites, and use this to refine the build point system.

Posted: Mon Aug 13, 2001 6:08 pm
by A_B
UPDATE;
Everything seems to be ontrack for battles up through number 7. Wild Bill has already completed his. Lets try to get them all back to me by Sunday the 18th. Then the fun really begins.

I'll be gone this week - until sunday, so won't be able to answer any questions.

Dan

Posted: Mon Aug 13, 2001 7:08 pm
by kord
Hi all !!!

Is it still possible to participate ?

Best regards,
Kord.

Posted: Mon Aug 13, 2001 7:47 pm
by Gen. Maczek
Originally posted by kord:
Hi all !!!

Is it still possible to participate ?

Best regards,
Kord.

When Dan (A_B) comes back on Sunday, mail him and ask for an assignment. Im sure he'll be more than happy to get you working on something.
Regards.
Gen. Maczek