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RE: Top 10 ways to make this game more realistic.
Posted: Sat Apr 16, 2005 2:14 am
by rtrapasso
Unfortunately, my copy of the compilation of Murphy's Rules (for those who don't know, this has been, from time to time, a column in a gaming magazine from Steve Jackson Games, lampooning silly/bizarre rules from war games and role-playing games) is put away in my parents' garage, or I could check, because it's listed in that.
Hmmm - i remember a gaming magazine that had lampooned rules, which i thought was called "Murphy's Rules". It had this rule in it, and it had a little cartoon of these guys setting fire to their game and gaming table. I wonder if this was the same one - i don't remember it being by Steve Jackson (whom was in my dorm at Rice U way back in the day... He lived maybe 100 feet from my room. I remember him because of his gaming success, although we didn't have much contact at the time so i doubt i made any impression at all on him.)
RE: Top 10 ways to make this game more realistic.
Posted: Sat Apr 16, 2005 8:46 am
by bradfordkay
"I appreciate full body flaver without a bitter taste, served cool, not cold... I know friends over there who drink beer warm??"
It's not warm, it's room temperature. In a British pub, that's cooler than you think...it ain't no fern bar, that's for sure!
RE: Top 10 ways to make this game more realistic.
Posted: Sat Apr 16, 2005 1:53 pm
by SpitfireIX
ORIGINAL: rtrapasso
Unfortunately, my copy of the compilation of Murphy's Rules (for those who don't know, this has been, from time to time, a column in a gaming magazine from Steve Jackson Games, lampooning silly/bizarre rules from war games and role-playing games) is put away in my parents' garage, or I could check, because it's listed in that.
Hmmm - i remember a gaming magazine that had lampooned rules, which i thought was called "Murphy's Rules". It had this rule in it, and it had a little cartoon of these guys setting fire to their game and gaming table. I wonder if this was the same one - i don't remember it being by Steve Jackson (whom was in my dorm at Rice U way back in the day... He lived maybe 100 feet from my room. I remember him because of his gaming success, although we didn't have much contact at the time so i doubt i made any impression at all on him.)
It was in The Space Gamer orginally, although it may have been resurrected in some other magazine at some point. In its current incarnation, it appears in SJG's Pyramid Magazine.
Here is what it looks like now.
RE: Top 10 ways to make this game more realistic.
Posted: Sun Apr 17, 2005 2:38 pm
by rtrapasso
ORIGINAL: SpitfireIX
ORIGINAL: rtrapasso
Unfortunately, my copy of the compilation of Murphy's Rules (for those who don't know, this has been, from time to time, a column in a gaming magazine from Steve Jackson Games, lampooning silly/bizarre rules from war games and role-playing games) is put away in my parents' garage, or I could check, because it's listed in that.
Hmmm - i remember a gaming magazine that had lampooned rules, which i thought was called "Murphy's Rules". It had this rule in it, and it had a little cartoon of these guys setting fire to their game and gaming table. I wonder if this was the same one - i don't remember it being by Steve Jackson (whom was in my dorm at Rice U way back in the day... He lived maybe 100 feet from my room. I remember him because of his gaming success, although we didn't have much contact at the time so i doubt i made any impression at all on him.)
It was in The Space Gamer orginally, although it may have been resurrected in some other magazine at some point. In its current incarnation, it appears in SJG's Pyramid Magazine.
Here is what it looks like now.
Yes - saw it in The Space Gamer, so i'd look through back copies of those (if you still have them).
Thanks for the web, and the links to Steve Jackson. Didn't know what had become of him.
RE: Top 10 ways to make this game more realistic.
Posted: Sun Apr 17, 2005 3:52 pm
by Captain Ed
I still think that POW`s should be modeled if only because they were a Human Resource to the Japanese war effort. You know the more prisoners you capture the more HR you get.
Perhaps they could be formed into adhoc work gangs. I know this is a political bomb but lets face it the Japanese did use POW labor not sure what may or may not have been acheived.[:)]
RE: Top 10 ways to make this game more realistic.
Posted: Sun Apr 17, 2005 9:47 pm
by rtrapasso
ORIGINAL: Sabreman1966
ORIGINAL: SpitfireIX
There was an old SPI World-War III game that had a rule that went something like, "In order to simulate total nuclear war, soak map and counters in gasoline and ignite."
[:D]
It was called NATO, one of the first boardgames I ever had, along with SPI's Kursk and Battleline's (I Think) Flat Top
Well, if NATO had it, it was in addition to Red Star/White Star. The latter was a cheapie game with a paper map. I remember reading the rules and being amused, and then being amused again when Murphy's rules featured it. Never owned a copy of NATO, iirc.
RE: Top 10 ways to make this game more realistic.
Posted: Sun Apr 17, 2005 10:11 pm
by rtrapasso
They have some sample rules included. I got a chuckle out of this one:

RE: Top 10 ways to make this game more realistic.
Posted: Tue Apr 19, 2005 3:31 pm
by freeboy
I forgot this one
An ability to withdraw pilots by sub/ air or other transport when their group is dead but they are stuck ....
RE: Top 10 ways to make this game more realistic.
Posted: Tue Apr 19, 2005 4:28 pm
by Nikademus
ORIGINAL: rtrapasso
They have some sample rules included. I got a chuckle out of this one:
god...been there.
First character ever played in D&D - 1st Level Magic User
1st Spell attempted - Sleep
Result - 1 dead 1st level magic user.

RE: Top 10 ways to make this game more realistic.
Posted: Tue Apr 19, 2005 4:36 pm
by rtrapasso
god...been there.
First character ever played in D&D - 1st Level Magic User
1st Spell attempted - Sleep
Result - 1 dead 1st level magic user.
OK - how did you manage that one? Were you trying to sleep a cat??[:-]
RE: Top 10 ways to make this game more realistic.
Posted: Tue Apr 19, 2005 4:38 pm
by Nikademus
It was Orc if i recall
He was very angry....kept saying something that sounded like "its broken....irrevecalby broken...."
[;)]
RE: Top 10 ways to make this game more realistic.
Posted: Thu Apr 21, 2005 7:19 pm
by RUPD3658
[/quote]
Errr what's wrong with fine old traditional British beers?
[/quote]
I am reminded of an old Guiness commercial with John Cleese where he describes English beer as "Warm dark sticky stuff with various forms of pond life in it"
RE: Top 10 ways to make this game more realistic.
Posted: Thu Apr 21, 2005 7:23 pm
by RUPD3658
ORIGINAL: ltfightr
Everyone in the south knows that there is no better beer than a 40 ounce Old English. $1.10 a bottle.
Why would you want to drink funiture polish?
Same name. Same taste. Same formula?
RE: Top 10 ways to make this game more realistic.
Posted: Thu Apr 21, 2005 7:32 pm
by Nikademus
I was suprised to find some Lithuanian beers were very good.
RE: Top 10 ways to make this game more realistic.
Posted: Thu Apr 21, 2005 7:36 pm
by ltfightr
I don't my vice is Coke a Cola about 30 a day.
RE: Top 10 ways to make this game more realistic.
Posted: Thu Apr 21, 2005 7:38 pm
by Reverberate
ORIGINAL: ltfightr
I don't my vice is Coke a Cola about 30 a day.
30? I predict you won't live long enough to finish your first WITP game.
RE: Top 10 ways to make this game more realistic.
Posted: Thu Apr 21, 2005 7:40 pm
by ltfightr
Ave 30 a day since 1980. I am 6' 220 lb.
RE: Top 10 ways to make this game more realistic.
Posted: Thu Apr 21, 2005 7:44 pm
by Nikademus
Diet I hope, otherwise you have more supply points on your hands than San Francisco [:D]
RE: Top 10 ways to make this game more realistic.
Posted: Thu Apr 21, 2005 7:47 pm
by ltfightr
No I drink regular classic coke. I almost died during the "new coke" phase. I went so far as to have a fountain installed in my house. Saves $$.
RE: Top 10 ways to make this game more realistic.
Posted: Thu Apr 21, 2005 7:53 pm
by Nikademus
I recall that event. Gee just dated myself.....[again]
Least i didn't mention how cool Pong was when it first came ou_