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RE: Sergeant v. Wissooner (Scn #12)

Posted: Mon Jul 04, 2005 10:56 pm
by Sergeant
[font="Trebuchet MS"]Late July 42[/font]
The enemy has been running nightly interdiction raids on Gili-Gili shooting up my supplies & fuel - not to mention the ships delivering them! I was forming a large Anti-Sub froup there when he made another such raid and 8 Destroyers were there to greet him this time. They didn't do much to his big Cruisers but they manage to land a few hits. One of my DDs was sunk all the rest on fire dispersed to various ports capable of repairing them. [:-]
Tonight, however, since the blood scent is heavy in the sea - He'll probably come back again so I've assembled a large Battle Group consisting of the Flag ship Yamato to greet him at Basiliki Island. Maybe this time I can bloody the enemy for a change...
His Carrier group has disappeared into the haze of bad weather. My 7 subs have halted their movements until it is spotted again. [8D]
Wondering if I should even bother doing the remainder of my June 42 AARs??? [&:]

RE: Sergeant v. Wissooner (Scn #12)

Posted: Wed Jul 06, 2005 3:02 am
by Veer
ORIGINAL: Sergeant

He'll probably come back again so I've assembled a large Battle Group consisting of the Flag ship Yamato to greet him at Basiliki Island. Maybe this time I can bloody the enemy for a change...

Just a note... surface battles ONLY occur if both TFs end the turn/phase in the same hex. So if you're at Basiliki, and the enemy TF has to pass through Basiliki to get to Gilli Gilli you won't get a battle. Now if you control Basiliki/Gilli you might get a battle by setting your TF to 'react', but i'm not too sure how that works.
Wondering if I should even bother doing the remainder of my June 42 AARs??? [&:]

Sure. [:)] Maybe just a short summary of significant events - like how you lost the carriers, what led to it, etc.

RE: Sergeant v. Wissooner (Scn #12)

Posted: Fri Oct 07, 2005 4:36 am
by Sergeant
[font="Trebuchet MS"]The War is over... The allies have won. [&o] It ended around 28 Sept 42 game time with the loss of Shokaku and a small escort carrier. Didn't have much left. After shelling PM with 2d Div artillery the realization that the enemy had reinforced the place became evident & odds would have been 1 to 3. Hense, the Japanese tendered surrender request which was gaciously accepted.[/font]
I must say it was a learning experience. Some things learned during this game were:

Base level build-up = 3 above potential.
Airfield Level effects = No offensive ops on level 1 airfields.
Fleet AI = Disobedience of orders when enemy carriers are near by.
Large fleet ops = Fuel Hogs [8|]
Reminds me of Mr Magoo cartoon when I was a child! [:D]

New Scenario soon to start ( switching sides ) I will take Allies this time. My Honorable opponent taking Japanese. Scenario 17 Waiting his first turn. Went fishing today - didn't catch anything. [:(] Maybe next game will prove better than my fishing skills... Contemplating some changes in strategy -- one must not become too well known by one's opponent, lest one becomes too predictable. [8D]
Not sure if I'll do another AAR - too time consuming.
Many thanks to those of you that followed my AAR while it lasted. Sorry I couldn't keep it up.
Sergeant-------------*~<'((((><

RE: Sergeant v. Wissooner (Scn #12)

Posted: Sun Oct 09, 2005 7:16 pm
by wissooner
As Sergeant's opponent I must say that he played well for a newcomer. This is a fantastic game and I throughly enjoyed this match. Sergeant and I are reversing sides in Scen. #17 and I look forward to another victory.


...................................Ken