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RE: Nik Mod 2.0

Posted: Tue Jun 28, 2005 11:07 pm
by ckk
Nik
Do you intend to change the APA's and the AKA's[&:]

RE: Nik Mod 2.0

Posted: Wed Jun 29, 2005 3:20 pm
by Nikademus
Yep. 2.3 is up on Spooky's website.
[:)]

RE: Nik Mod 2.0

Posted: Wed Jun 29, 2005 3:28 pm
by ckk
Great[:)] thanks[&o]

RE: Nik Mod 2.0

Posted: Sun Jul 17, 2005 9:42 pm
by Tanaka
Nikademus,

Was curious as to why this art file was in your scenario package:

WITP20.bmp

Is there a map problem???

RE: Nik Mod 2.0

Posted: Mon Jul 18, 2005 6:37 pm
by Nikademus
no, it was just supposed to fill in the picture on the scnenero screen.

No map changes in the mod. (yet) [:'(]

However 3.0 will feature a major Land AA tweak.


RE: Nik Mod 2.0

Posted: Tue Jul 26, 2005 2:23 pm
by ckk
Nik
it all sounds great. looking forward to 3.0. How much will require restart?

RE: Nik Mod 2.0

Posted: Tue Jul 26, 2005 2:43 pm
by Nikademus
unfortunately the next round of changes would require a restart. [:(]

RE: Nik Mod 2.0

Posted: Tue Jul 26, 2005 3:07 pm
by Andrew Brown
ORIGINAL: Nikademus
No map changes in the mod. (yet) [:'(]

Now you've got me intrigued [:'(]

RE: Nik Mod 2.0

Posted: Tue Jul 26, 2005 4:51 pm
by Nikademus
well...other than eliminating some resource centers and adjusting daily supply for the Allies.

"Map" changes....i doubt I could improve on the work you've done. I may start using your map soon just for the Ozzie changes [:D]