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RE: Nik Mod 2.0
Posted: Tue Jun 28, 2005 11:07 pm
by ckk
Nik
Do you intend to change the APA's and the AKA's[&:]
RE: Nik Mod 2.0
Posted: Wed Jun 29, 2005 3:20 pm
by Nikademus
Yep. 2.3 is up on Spooky's website.
[:)]
RE: Nik Mod 2.0
Posted: Wed Jun 29, 2005 3:28 pm
by ckk
Great[:)] thanks[&o]
RE: Nik Mod 2.0
Posted: Sun Jul 17, 2005 9:42 pm
by Tanaka
Nikademus,
Was curious as to why this art file was in your scenario package:
WITP20.bmp
Is there a map problem???
RE: Nik Mod 2.0
Posted: Mon Jul 18, 2005 6:37 pm
by Nikademus
no, it was just supposed to fill in the picture on the scnenero screen.
No map changes in the mod. (yet) [:'(]
However 3.0 will feature a major Land AA tweak.
RE: Nik Mod 2.0
Posted: Tue Jul 26, 2005 2:23 pm
by ckk
Nik
it all sounds great. looking forward to 3.0. How much will require restart?
RE: Nik Mod 2.0
Posted: Tue Jul 26, 2005 2:43 pm
by Nikademus
unfortunately the next round of changes would require a restart. [:(]
RE: Nik Mod 2.0
Posted: Tue Jul 26, 2005 3:07 pm
by Andrew Brown
ORIGINAL: Nikademus
No map changes in the mod. (yet) [:'(]
Now you've got me intrigued [:'(]
RE: Nik Mod 2.0
Posted: Tue Jul 26, 2005 4:51 pm
by Nikademus
well...other than eliminating some resource centers and adjusting daily supply for the Allies.
"Map" changes....i doubt I could improve on the work you've done. I may start using your map soon just for the Ozzie changes [:D]