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RE: UBER WITP????
Posted: Sun Jul 24, 2005 11:43 pm
by bradfordkay
" I am running ganged 16 x 3.4 Ghz processors with 1.2 Gig of RAM to improve scrolling. "
Which shows that there isn't that much commercial viability in such a project. Most wargamers are struggling along with fairly basic systems.
RE: UBER WITP????
Posted: Mon Jul 25, 2005 1:41 am
by irishman
ORIGINAL: Cap Mandrake
OK...here is what I have so far with a 1km per hex, Company/Bn level modification. This is the Lunga/Guadalcanal area. I am still working on Siberia. Getting the Russian unit nomenclature right is a royal pain and I am having trouble with course of the Amur River (some variation between 1933 and 1956 maps). I am running ganged 16 x 3.4 Ghz processors with 1.2 Gig of RAM to improve scrolling.
BTW..I am looking for the TO&E of a 1941 Russian Inf Div horse-mobile med AT battery. Ideas?
Wow! This looks like the game that we we all want!
It has to be admitted that nobody wants to micromanage Iwo Jima in 1942
but the fine details of G'canal are the difference between winnning ad loosing!
I'm a college lecturer in C and C++ so count me in if you need help.
RE: UBER WITP????
Posted: Mon Jul 25, 2005 1:48 am
by sanch
Ok, I'll toss in.
I have some 25 years programming experience, the majority in C/C++ and 2D/3D on Win32 and Linux/Unix/etc. Currently running a small group of people; my job is to work with product management to tell them what's feasable or necessary or ridiculous and so on, so they develop deliverable requirements. Then our group takes and implements those requirements.
So, I can be coder, or also possibly on the design team.