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RE: Landings in non-base hexes

Posted: Sat Oct 08, 2005 9:26 pm
by bradfordkay
Actually, a friend of my father's was Dr. Raimondo Luraghi, of the University of Genoa. During the latter part of WW2, he commanded a group of Alpini Resistance fighters who accepted the surrender of an armoured batallion when they blew a bridge over a river chasm.

I know that it can happen in some areas, but it seems far to easy to force such an issue in WITP.

RE: Landings in non-base hexes

Posted: Sat Oct 08, 2005 9:42 pm
by Yamato hugger
I just did a quick survey of the map. I have not tested this and could be wrong, but from a beif look I can see a total of 8 places where landing a unit on a non-base hex would force a surrender.

1) Hex NW of Naga. This would only actually force a surrender if Legaspi is enemy occupied.

2) Hex SW of Taytay would force a surrender of Taytay and/or Puerto Princia

3) Hex SW of Rabul

4) Hex SE of Ambonia

5) Hex east of Broome

6) Hex NW of Toboali

7) Hex NE of Hakodate

8) Middle hex of Shikoku west of Osaka

Now like I said, I havent tested these, there could be more, but thats all I see off the top of my head. Hardly worth rasing such a ruckus about. None of these is exacly a make or break the game location.

RE: Landings in non-base hexes

Posted: Sat Oct 08, 2005 10:44 pm
by bradfordkay
" Hardly worth rasing such a ruckus about."


Yeah, but sometimes you just feel ornery...

RE: Landings in non-base hexes

Posted: Sun Oct 09, 2005 12:23 am
by Yamato hugger
ORIGINAL: bradfordkay

" Hardly worth rasing such a ruckus about."


Yeah, but sometimes you just feel ornery...

[:D]