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RE: Civ IV..
Posted: Sun Nov 27, 2005 3:28 pm
by ravinhood
Well if you count CIV-NET and CIV CALL to Power there are 6 of em.

RE: Civ IV..
Posted: Sun Nov 27, 2005 5:23 pm
by gunny
ORIGINAL: Cmdrcain
Humm It is CIV "IV" and you say "VI" of them played [:D]
[;)] I knew someone would bite. Somewhere between Sid Miers Civ II and Civ III. Activision put out Civ CTP and Call to Power 2. They were very good and more so resembled Civ IV. Plus technology went from ancient to hover tanks and space marines.
RE: Civ IV..
Posted: Mon Nov 28, 2005 3:22 am
by Pippin
Grrr.. Well tried more of that religion thing, didnt really help much. I did knowing fair well I was going to get attacked, took myoutmost city, turned it into a fortress, and placed in a rediculous amount of units. Sure enough, no warnign at all I get attacked by the AI. This AI was already in battle with another AI, and only had about 1 city left.
Yet SOMEHOW, with one city the AI sent 40 units instantly to my territory, and took out my overly defended fortress with ease. Then pumped out what seemed to be another 10 units a turn, (with just one city!?)
Me thinks the AI is cheating on these higher levels. Can't figure it out.
RE: Civ IV..
Posted: Mon Nov 28, 2005 4:13 am
by Reiryc
ORIGINAL: Pippin
Grrr.. Well tried more of that religion thing, didnt really help much. I did knowing fair well I was going to get attacked, took myoutmost city, turned it into a fortress, and placed in a rediculous amount of units. Sure enough, no warnign at all I get attacked by the AI. This AI was already in battle with another AI, and only had about 1 city left.
Yet SOMEHOW, with one city the AI sent 40 units instantly to my territory, and took out my overly defended fortress with ease. Then pumped out what seemed to be another 10 units a turn, (with just one city!?)
Me thinks the AI is cheating on these higher levels. Can't figure it out.
The AI does cheat at higher levels.
I believe, when you set the difficulty factor, if you mouse over the choices, it tells you that.
RE: Civ IV..
Posted: Mon Nov 28, 2005 4:29 am
by ravinhood
The AI CHEAT??!! Nevah!

hehe But, you're a HUMAN Pippin you're suppose to be able to overcome any cheating or advantages and handicaps to the AI, surely you've always know that?

RE: Civ IV..
Posted: Mon Nov 28, 2005 12:44 pm
by Pippin
Argggh.
I tried again last night and failed. This time I gave everything to the AI it asked hoping I wouldn't go to war. I ended up not going to war for once, but it cost me even more in the long run. Giving away my techs and money, I couldn't keep up with the race and got left way behind.... again I got nailed by the space race.
Also what's up with mutual protection pact? I was only offered once... with someone who was getting his butt kicked
RE: Civ IV..
Posted: Mon Nov 28, 2005 6:56 pm
by ravinhood
Lol it was trying to suker you into a war you couldn't win. Don'tcha love the NEW IMPROVE AI? hehe
If it makes you feel any better though I haven't won a game either. I play Prince and Monarchy games. But, I also play HUGE EPIC maps with 14 civs. I like lotsa competiton. But, it's not the winning or losing, it actually feels like FUN this time around. There's no sure thing or strategy or advantage you can one up the AI with this time around it seems. This is like playing with your buddies and every so often you "might" win.
Well not unless you exploit it to the max, use the tiniest map and 2 AI civs and just go over and clobber them right off the bat. lol
RE: Civ IV..
Posted: Mon Nov 28, 2005 11:11 pm
by JosephL
The Holy City Strategy:
Hey guys, Don't tell David but I have been playing Civ4 quite a bit now

. Someone earlier mentioned the Holy City Strategy:
This I have found to be the absolute best strategy in the game, believe it or not!
The reason is that religion is worth culture and money and having all the religions means you control which religion spreads...
Try aiming to get EVERY religion (it won't be easy). You can also try to do it in a SINGLE city if you are really crazy... but once you get them all: Decide which religion you want to spread. Get a great prophit and build their religious building. This religion will quickly become the dominent religion on the planet. Now everyone is one religion and wars will be much less frequent. Best of all you will get +1 gold (modified by buildings) for every religion that is in a city. Do some quick math with good planning:
20 cities on the map with a single religion is 20 gold. +100% for a market, bank, and grocer. +100% for Wall Street = 60 gold for 1 city. This means your 1 city should nearly single handedly be able to support your entire empire at 100% research (especially if you begin spreading a second religion later on). If you need to later in the game, spread MORE religions and build the right buildings and you can easily have hundreds of gold per turn from religion with GREAT relations with other kingdoms. Just remember relations alone wont save you, so keep pumping out military units like mad and always be prepaired for a jihad.
I've pulled off this strategy as high as Prince, but haven't yet gotten past that. The best way this can occur is if you are on a map where you are alone on your continent. Then the odds are high that NOBODY else will have any religion for a thousand years or more, which means 1 less happy face and no religious buildings... and that means your cities will be bigger, stronger, and more dangerous.
And the argued best civilization to achieve this is India, thanks to their industrius and mystic combination. I think there may also be one that is financial and has mysticism...
Anyway, its a fun strategy... the ultimate holy city.... which is the ultimate way to keep 100% research.
(Also if you plan very carefully you can easily achieve a cultural victory with this setup... and if you can move swiftly and have the right advantages, you also are the only civilization that will benefit from the religious military xp bonus. Remember: Religion + Barracks + Vassalage = the ultimate army production. Against an unsuspecting and non-religious foe... they are doomed)
-Joe
RE: Civ IV..
Posted: Tue Nov 29, 2005 12:11 am
by ravinhood
Lol sounds like Joe has got it down pat. And I'm tellin, you're not playin Matrixgames ALMMMMMM! hahaha
RE: Civ IV..
Posted: Tue Nov 29, 2005 1:34 am
by Pippin
Ok, I will experiment with india next. I assume they are able to build religious buildings faster. I did use prophets to make those extra buildings but didn't realy see the point, so I just abosorb them into the cities. As for engineers I used to absorb them into my buildings, IIRC they make you build faster by adding production. However, lately I'm more of a fan of just stockpiling engineers and using them to rush-build wonders.
RE: Civ IV..
Posted: Tue Nov 29, 2005 7:07 am
by Cmdrcain
ORIGINAL: gunny
ORIGINAL: Cmdrcain
Humm It is CIV "IV" and you say "VI" of them played [:D]
[;)] I knew someone would bite. Somewhere between Sid Miers Civ II and Civ III. Activision put out Civ CTP and Call to Power 2. They were very good and more so resembled Civ IV. Plus technology went from ancient to hover tanks and space marines.
I don't consider that activision ripoff a true "CIV" [:'(][:'(] Version..
Its Sid or not
RE: Civ IV..
Posted: Tue Nov 29, 2005 7:38 am
by ravinhood
Well you could then just add CIV-NET and CIV III CONQUESTS!

Thas two more

RE: Civ IV..
Posted: Tue Nov 29, 2005 10:52 pm
by Pippin
Bah... tried the religion thing again last night.... still no help...
RE: Civ IV..
Posted: Wed Nov 30, 2005 6:10 am
by Cmdrcain
ORIGINAL: ravinhood
Well you could then just add CIV-NET and CIV III CONQUESTS!

Thas two more
LOL!
I have Conquests, it came with play the world Basically those are "mods" of Civ III so should be considered subparts of Civ III in fact PTW and C3C installed under My Civ III installation as sub folders under Civ III...
Sooo You have Civ I, II, III (and its Sub-Mods PTW/C3C) and now Civ IV
[:'(][8|]
RE: Civ IV..
Posted: Wed Nov 30, 2005 7:35 am
by ravinhood
Nah, they all had a retail price.

RE: Civ IV..
Posted: Wed Nov 30, 2005 1:02 pm
by Pippin
ARggh has ANYONE beat civ IV on prince level?
Still no success. Seems the space race is still won with me 20 techs behind lol.
What is even more ammazing, is this happens even when I have been pumping 100% into tech funding from the start O_o
RE: Civ IV..
Posted: Wed Nov 30, 2005 11:15 pm
by gunny
ORIGINAL: Cmdrcain
ORIGINAL: gunny
ORIGINAL: Cmdrcain
Humm It is CIV "IV" and you say "VI" of them played [:D]
[;)] I knew someone would bite. Somewhere between Sid Miers Civ II and Civ III. Activision put out Civ CTP and Call to Power 2. They were very good and more so resembled Civ IV. Plus technology went from ancient to hover tanks and space marines.
I don't consider that activision ripoff a true "CIV" [:'(][:'(] Version..
Its Sid or not
It IS a true CIV.
Activision bought the license for Advanced Civilization from Avalon Hill. And based the rule set on the boardgame. Who actually produced it or hammered out the code is a moot point.
Microprose got sued by AH and Activision for the name: Sid Miers Civilization, SMC.
[:D][:D][:D]
RE: Civ IV..
Posted: Sat Dec 03, 2005 9:34 pm
by general billy
Civ IV plays online best with other human opponents. AI cheats when u play hard, and it lets u win when its easy.
RE: Civ IV..
Posted: Sat Dec 03, 2005 11:14 pm
by MadScot
It IS a true CIV.
What's even funnier is all the hero-worship feeding Sid Meier's ego about how he's the "inventor" of Civilization's concepts .... if anyone deserves credit as "father of the concept" it's the original inventor, not some knock-off merchant....
RE: Civ IV..
Posted: Sun Dec 04, 2005 11:42 pm
by Pippin
Dear god... Even when I had the largest continent all to myself, I couldn't keep up with the tech race.... This sucks