RE: The return of tristanjohn
Posted: Wed Jan 04, 2006 12:32 pm
Hi, I don't give a hoot about points. I voted for no points period in victory conditions i posted my suggested victory conditions if you don't know them then once again your guessing. Please stop SPAMMING the boards. But in a game where players exploit the system for auto victory (based on points) Loss of material should count much more then some of these meaningless bases.
"Supply? Is there a problem with supply? All's well here!"
"What do you mean there's too much Japanese shipping, and that it doesn't work with the logistics model?"
"Ports? What do you mean they're too easy to use? They're not too easy for me to use."
"What do mean naval bombardments are misused? You just don't know how to defend your ports properly!"
"Too many B-17s? Our studies indicate otherwise."
"The Tony's come too early and are too effective? We studied that closely, and our experts say. . . ."
"Japan's already conquered China and India by the middle of 1942? Hey, you never heard of what-ifs?"
"Somebody's stacked twelve divisions on Tarawa? Ease up, fella, it's only a game after all."
I don't think any of these are bugs. I don't think you can prove most of them. I play Japan.
I run out of supply, The Tony does awefull in combat and if it does arrive early (which I've explained before in order for a unit to enter combat in South Pacific in a certain month the group had to be equipped before that and aircraft had to be produced before that the production date has to long enough in advance but no matter I've delayed production and use of Tony (ask my PBEM opponents) And the delay had no effect on the map (Japan is on the defensive by the time it arrives) I don't think Japan is overrunning China anymore. It aoppears to have been a player/starting fort level issue. Use of Kwantung Army without paying PP (Not that the Japanese players are not still trying)
Japan has 12 division total I wish my Japanese opponents would stack them all on Tarawa. (The garrison of Tarawa is more a product of what can be supplied. 12 divisions would require 100k supply per month on a base where it would go to waste and be subject to enemy air and bombardments. Its a non issue except to pin heads who like to debate meaningless points.
You don't play the game. You pose as a player for the thrill of posting. long ago it was pointed out you have the power to change OB issues. (Like number of B-17 or arrival date of Tony) But you keep saying they are design issues.
"Supply? Is there a problem with supply? All's well here!"
"What do you mean there's too much Japanese shipping, and that it doesn't work with the logistics model?"
"Ports? What do you mean they're too easy to use? They're not too easy for me to use."
"What do mean naval bombardments are misused? You just don't know how to defend your ports properly!"
"Too many B-17s? Our studies indicate otherwise."
"The Tony's come too early and are too effective? We studied that closely, and our experts say. . . ."
"Japan's already conquered China and India by the middle of 1942? Hey, you never heard of what-ifs?"
"Somebody's stacked twelve divisions on Tarawa? Ease up, fella, it's only a game after all."
I don't think any of these are bugs. I don't think you can prove most of them. I play Japan.
I run out of supply, The Tony does awefull in combat and if it does arrive early (which I've explained before in order for a unit to enter combat in South Pacific in a certain month the group had to be equipped before that and aircraft had to be produced before that the production date has to long enough in advance but no matter I've delayed production and use of Tony (ask my PBEM opponents) And the delay had no effect on the map (Japan is on the defensive by the time it arrives) I don't think Japan is overrunning China anymore. It aoppears to have been a player/starting fort level issue. Use of Kwantung Army without paying PP (Not that the Japanese players are not still trying)
Japan has 12 division total I wish my Japanese opponents would stack them all on Tarawa. (The garrison of Tarawa is more a product of what can be supplied. 12 divisions would require 100k supply per month on a base where it would go to waste and be subject to enemy air and bombardments. Its a non issue except to pin heads who like to debate meaningless points.
You don't play the game. You pose as a player for the thrill of posting. long ago it was pointed out you have the power to change OB issues. (Like number of B-17 or arrival date of Tony) But you keep saying they are design issues.
