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RE: What's left for 1.9

Posted: Mon May 07, 2007 5:37 pm
by Przemcio231
Fix the DEMAN replay and teleport BUGS[:@]

RE: What's left for 1.9

Posted: Fri Jun 08, 2007 5:17 pm
by Fletcher
I agree with Pad152, it is needed a better Fog of War!

RE: What's left for 1.9

Posted: Sat Jun 09, 2007 3:34 pm
by rtrapasso
additional clarification of the interface would be nice - they could do something like they did for aircraft replacement - state what the condition is currently, and then have the button next to it to change the condition.

I.e. - TF is currently docked
button - "undock".

Unit is currently accepting replacment
button - "turn replacements off"
(Right now, for LCUs the button reads replacements ON when there are replacements arriving.)

(Currently, as in example above sometimes clicking a button means to UNDO something, and at other times it means to DO something.)

RE: What's left for 1.9

Posted: Mon Jul 02, 2007 7:15 pm
by DrewBlack
Please make an Ai!!!!!!!! That works!!!!!!!!!!!!!!!!
 
 

RE: What's left for 1.9

Posted: Wed Jul 04, 2007 1:21 pm
by rtrapasso
ORIGINAL: DrewBlack

Please make an Ai!!!!!!!! That works!!!!!!!!!!!!!!!!



Don't think that is going to happen in a patch... [:(]

RE: What's left for 1.9

Posted: Wed Jul 04, 2007 11:29 pm
by trojan58
The ability to tell Naval Attack bombers to ignore carriers and go for transports (specify targets)

RE: What's left for 1.9

Posted: Fri Jul 06, 2007 1:29 pm
by DrewBlack
How about a Witp VERSION 2 with added Juicy Bits!!! " An Effective Ai", even I would pay good money for this!!!![&o]

Drew

RE: What's left for 1.9

Posted: Fri Jul 06, 2007 8:28 pm
by rtrapasso
ORIGINAL: DrewBlack

How about a Witp VERSION 2 with added Juicy Bits!!! " An Effective Ai", even I would pay good money for this!!!![&o]

Drew


Oooh... how much?? [;)]

RE: What's left for 1.9

Posted: Sat Jul 07, 2007 11:02 am
by DrewBlack
Show me a decent Ai...and I will show you the colour of my money... this game and its mods are superb!!! now its been around for so long you would expect a decent Ai to have been worked on..by the delveloper...So maybe a Witp GOLD!!! or 2 but i would pay a decent amount even full price[:D] if there was a version 2 in the pipe line....

No one ever seems to ask this!!! You would think with the amount of traffic on this board that it shows the interest is there in enough numbers to work on it...PLEASE....
Me for one would give it a go at playtesting....

Drew


RE: What's left for 1.9

Posted: Sat Jul 07, 2007 7:40 pm
by zeroguy
Sounds like a good idea.

RE: What's left for 1.9

Posted: Sat Jul 07, 2007 8:08 pm
by Cpt Sherwood
Fix ALL of the bugs. Even those that haven't been identified yet. [X(][&o]

RE: What's left for 1.9

Posted: Sat Jul 07, 2007 8:39 pm
by zeroguy
ORIGINAL: Cpt Sherwood

Fix ALL of the bugs. Even those that haven't been identified yet. [X(][&o]

Nice trick!!

RE: What's left for 1.9

Posted: Thu Aug 02, 2007 9:43 pm
by kaleun
I would also pay for a WITP 2.
A nice AI would be nice, but I am just as happy playing PBEM.
A different land combat model would be a must.

RE: What's left for 1.9

Posted: Thu Aug 02, 2007 9:45 pm
by Terminus
ORIGINAL: DrewBlack

How about a Witp VERSION 2 with added Juicy Bits!!! " An Effective Ai", even I would pay good money for this!!!![&o]

Drew

Yeah, wouldn't hold your breath...

RE: What's left for 1.9

Posted: Fri Aug 03, 2007 11:40 am
by herwin
For WiTP 2.0 (which I would pay a premium for), I would like to have:

1. An AI that doesn't interfere (much) when there is a real player for the side in question.
2. Better ground combat modelling--see the Gamers OCS system for what I mean. Probably key here is partial hex occupation, since the game mesh combines big 60 mile hexes with short 1 day turns.
3. Air operations defined in terms of number of sorties, not squadrons/groups launching as a whole.
4. Way points for naval movements. And three moves per day.
5. Timing taken more explicitly into account during air operations. I can provide sample C++ code for managing an event list.
6. A better map.

RE: What's left for 1.9

Posted: Fri Aug 03, 2007 11:41 am
by herwin
ORIGINAL: Terminus

ORIGINAL: DrewBlack

How about a Witp VERSION 2 with added Juicy Bits!!! " An Effective Ai", even I would pay good money for this!!!![&o]

Drew

Yeah, wouldn't hold your breath...

I do research in intelligent systems, and my response to Terminus is 'Amen, brother!'

RE: What's left for 1.9

Posted: Fri Aug 03, 2007 6:21 pm
by witpqs
Add new option to CS Convoy orders

A big "Click Count Reducer" would be a modification of the CS Convoy orders. A 'CS' convoys is where you form a transport TF, set a destination, then click on the 'Human Controlled' toggle, and it switches to 'CS Convoy' (or 'CS Controlled' or something). The TF will then robotically:

1 load supplies on AK's and fuel on TK's
2 take them to the destination
3 unload them
4 return to the home port
5 start over at #1

These types of convoys are great helpers in reducing the repetitive work load on the player (hence 'click count reducer'). The problem is that they cannot move oil or resources. And players must move a lot of oil and resources.

Please add an option so that a CS convoy can be told to either load "Supplies/Fuel" or "Oil/Resources".


For clarification please note that I am not referring to the auto convoy system.

RE: What's left for 1.9

Posted: Wed Sep 19, 2007 4:01 am
by marky
ability to designate repair priorities and the like

make it more, flexible

RE: What's left for 1.9

Posted: Wed Sep 19, 2007 10:49 am
by AW1Steve
[:)] How about the ability to priorize targeting , for task forces as well as aircraft? It seems like quite often a surface or air attack will concentrate on escorts and ignore high value targets (like carriers).  Maybe a system wide priority arrangement if nothing else.[:)]

RE: What's left for 1.9

Posted: Wed Sep 19, 2007 12:28 pm
by AW1Steve
ORIGINAL: AW1Steve

[:)] How about the ability to priorize targeting , for task forces as well as aircraft? It seems like quite often a surface or air attack will concentrate on escorts and ignore high value targets (like carriers).  Maybe a system wide priority arrangement if nothing else.[:)]
[8|]A thousand applolgies , I should have posted this under a different thread. Sorry.[8|]