RE: RUSSIAN ACTIVE OPTION UPLOADED
Posted: Mon May 08, 2006 10:47 pm
RHS Scenario 60 2.14
Witpchk is showing a good bunch of ships sunk, and ton of weapon issues on ships. The biggest issue is all Japanese Carriers have incorrect Ordance (device 195 is showing as a 57mm cannon). I belive device 195 Aircraft Ordance is a special device, and this device slot should never be used by anything else!
Ship ID: 2640 (Iyang Maru) - ship sunk (431013) before arrival date (440303)
Ship ID: 2648 (Kako Maru) - ship sunk (440612) before arrival date (441029)
Ship ID: 2650 (Kanagawa Maru) - ship sunk (441113) before arrival date (450415)
Ship ID: 2654 (Kasei Maru) - ship sunk (440615) before arrival date (441102)
Ship ID: 2656 (Kashimasan Maru) - ship sunk (430228) before arrival date (440311)
Ship ID: 2659 (Keian Maru) - ship sunk (430922) before arrival date (440108)
Ship ID: 2660 (Keito Maru) - ship sunk (440912) before arrival date (450107)
Ship ID: 2662 (Kensei Maru) - ship sunk (440624) before arrival date (440802)
Ship ID: 2664 (Kifune Maru) - ship sunk (441223) before arrival date (450316)
Ship ID: 2670 (Koetsu Maru) - ship sunk (440408) before arrival date (440411)
Ship ID: 2673 (Koko Maru) - ship sunk (440907) before arrival date (440927)
Ship ID: 2678 (Koun Maru) - ship sunk (440912) before arrival date (450602)
Ship ID: 2680 (Kuniyama Maru) - ship sunk (431111) before arrival date (431123)
Ship ID: 2681 (Kunuki Maru) - ship sunk (440909) before arrival date (450405)
Ship ID: 2683 (Kurokamisan Maru) - ship sunk (441102) before arrival date (450127)
Ship ID: 2691 (Meiho Maru) - ship sunk (440812) before arrival date (441122)
Ship ID: 2693 (Michi Maru) - ship sunk (450102) before arrival date (450123)
Ship ID: 2697 (Mikamisan Maru) - ship sunk (441024) before arrival date (450515)
Ship ID: 2723 (Otsuyama Maru) - ship sunk (440124) before arrival date (440828)
Ship ID: 2725 (Peihua) - ship sunk (430409) before arrival date (440903)
Ship ID: 2726 (Pluto Go) - ship sunk (450323) before arrival date (450529)
Ship ID: 2734 (Samukaze Maru) - ship sunk (440103) before arrival date (450501)
Ship ID: 2742 (Shingi Maru) - ship sunk (440905) before arrival date (441031)
Ship ID: 2746 (Shinragi Maru) - ship sunk (440704) before arrival date (450501)
Ship ID: 2748 (Shinten Maru) - ship sunk (440218) before arrival date (440313)
Ship ID: 2755 (Shoyu Maru) - ship sunk (420825) before arrival date (440301)
Ship ID: 2759 (Shuyo Maru) - ship sunk (420401) before arrival date (440320)
Ship ID: 2766 (Taietsu Maru) - ship sunk (431018) before arrival date (440627)
Ship ID: 2769 (Taijo Maru) - ship sunk (440220) before arrival date (440808)
=============================================
Checking device structure
Device ID: 527 (57mm Cannon Ho-401) - not AIR ORDANCE
Device ID: 236 (APQ-13 Radar) - not an Engine, Engineer or Support squad
Device ID: 237 (Mitsubishi (Ha-1)) - not an Engine, Engineer or Support squad
Device ID: 238 (Nakajima (Ha-5)) - not an Engine, Engineer or Support squad
Device ID: 239 (Hitachi (Ha-35)) - not an Engine, Engineer or Support squad
Device ID: 240 (Kawasaki (Ha-41)) - not an Engine, Engineer or Support squad
Device ID: 241 (Ishikwjma (Ha-101)) - not an Engine, Engineer or Support squad
Device ID: 242 (Mansyu (Ha-45)) - not an Engine, Engineer or Support squad
Device ID: 243 (Aichi (Ha-32)) - not an Engine, Engineer or Support squad
Device ID: 244 (Nissan (Ha-104)) - not an Engine, Engineer or Support squad
Device ID: 245 (Kokusai (Ha-43)) - not an Engine, Engineer or Support squad
Device ID: 246 (Toyoda (Ha-44]) - not an Engine, Engineer or Support squad
Device ID: 247 (Mark 6 Nav.Radar) - not an Engine, Engineer or Support squad
Device ID: 248 (AI Type 2 Radar) - not an Engine, Engineer or Support squad
Device ID: 249 (AI Type 3 Radar) - not an Engine, Engineer or Support squad
Device ID: 251 (Pioneer Squad) - not an Engine, Engineer or Support squad
Device ID: 256 (IJN Parachute Squad) - not an Engine, Engineer or Support squad
Device ID: 271 (Type 92 HMG) - will not attack aircraft
Device ID: 293 (Type 97 20mm AT Gun) - will not attack aircraft
Device ID: 311 (Ko Go 20mm AA Tank) - will not attack aircraft
Device ID: 313 (Type 97 20mm AT Gun) - will not attack aircraft
Device ID: 345 (Canadian Rifle Squad) - upgrade path to NULL device (352)
Device ID: 398 (.303 AAMG (2)) - zero replacement rate
Device ID: 400 (12.7mm AAMG) - zero replacement rate
Device ID: 403 (2pdr AA Gun (2)) - zero replacement rate
Device ID: 407 (150mm AA Gun) - zero replacement rate
Device ID: 410 (90mm AA Gun) - upgrade path to NULL device (415)
Device ID: 413 (4.7in/56 Mod3 AA Gun) - zero replacement rate
Device ID: 417 (12in CD Mortar) - upgrade path to NULL device (538)
Device ID: 419 (120mm 10YT AA Gun) - zero replacement rate
Device ID: 539 (16in CD Gun) - upgrade path to NULL device (550)
Completed
Checking class structure
Class ID: 7 (Aoba) - upgrade path to a different class (517 - Furutaka)
Class ID: 15 (Oyodo) - carrier type class has no Air Ordinance defined
Class ID: 16 (Agano) - upgrade path to a different class (529 - Yahagi)
Class ID: 25 (Agano-Mod [Job 810]) - upgrade from (4211) to older class(Agano-Mod [Job 810]/4211)
Class ID: 25 (Agano-Mod [Job 810]) - odd turret # in weapon slot #6 (25mm Type 96 AA Gun)
Class ID: 25 (Agano-Mod [Job 810]) - values in empty weapon slot #9
Class ID: 25 (Agano-Mod [Job 810]) - zero value in number and/or turret of weapon slot #10 (Type 21 Radar)
Class ID: 26 (Akagi) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 26 (Akagi) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 26 (Akagi) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 26 (Akagi) - carrier type class has no Air Ordinance defined
Class ID: 27 (Kaga) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 27 (Kaga) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 27 (Kaga) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 27 (Kaga) - carrier type class has no Air Ordinance defined
Class ID: 28 (Soryu) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 28 (Soryu) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 28 (Soryu) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 28 (Soryu) - carrier type class has no Air Ordinance defined
Class ID: 29 (Hiryu) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 29 (Hiryu) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 29 (Hiryu) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 29 (Hiryu) - carrier type class has no Air Ordinance defined
Class ID: 30 (Shokaku) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 30 (Shokaku) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 30 (Shokaku) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 30 (Shokaku) - carrier type class has no Air Ordinance defined
Class ID: 31 (Junyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 31 (Junyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 31 (Junyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 31 (Junyo) - carrier type class has no Air Ordinance defined
Class ID: 32 (Taiho) - zero value in number and/or turret of weapon slot #5 (Type 13 Radar)
Class ID: 32 (Taiho) - zero value in number and/or turret of weapon slot #6 (Type 22 Radar)
Class ID: 32 (Taiho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 32 (Taiho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 32 (Taiho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 32 (Taiho) - carrier type class has no Air Ordinance defined
Class ID: 33 (Shinano) - zero value in number and/or turret of weapon slot #7 (Type 13 Radar)
Class ID: 33 (Shinano) - zero value in number and/or turret of weapon slot #8 (Type 22 Radar)
Class ID: 33 (Shinano) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 33 (Shinano) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 33 (Shinano) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 33 (Shinano) - carrier type class has no Air Ordinance defined
Class ID: 34 (Unryu) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 34 (Unryu) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 34 (Unryu) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 34 (Unryu) - carrier type class has no Air Ordinance defined
Class ID: 35 (Taiho (G15 Design)) - zero value in number and/or turret of weapon slot #5 (Type 13 Radar)
Class ID: 35 (Taiho (G15 Design)) - zero value in number and/or turret of weapon slot #6 (Type 22 Radar)
Class ID: 35 (Taiho (G15 Design)) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 35 (Taiho (G15 Design)) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 35 (Taiho (G15 Design)) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 35 (Taiho (G15 Design)) - carrier type class has no Air Ordinance defined
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #5 (75mm FG Ship Mount)
Class ID: 36 (Akitsu Maru) - zero turret/bank in weapon slot #5 (75mm FG Ship Mount)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #6 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero turret/bank in weapon slot #6 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #7 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero turret/bank in weapon slot #7 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #8 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero turret/bank in weapon slot #8 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #9 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero turret/bank in weapon slot #9 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 36 (Akitsu Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 36 (Akitsu Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 36 (Akitsu Maru) - carrier type class has no Air Ordinance defined
Class ID: 37 (Hosho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 37 (Hosho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 37 (Hosho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 37 (Hosho) - carrier type class has no Air Ordinance defined
Class ID: 38 (Ryujo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 38 (Ryujo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 38 (Ryujo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 38 (Ryujo) - carrier type class has no Air Ordinance defined
Class ID: 39 (Zuiho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 39 (Zuiho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 39 (Zuiho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 39 (Zuiho) - carrier type class has no Air Ordinance defined
Class ID: 40 (Ryuho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 40 (Ryuho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 40 (Ryuho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 40 (Ryuho) - carrier type class has no Air Ordinance defined
Class ID: 41 (Ibuki) - zero value in number and/or turret of weapon slot #5 (Type 22 Radar)
Class ID: 41 (Ibuki) - zero value in number and/or turret of weapon slot #6 (Type 13 Radar)
Class ID: 41 (Ibuki) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 41 (Ibuki) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 41 (Ibuki) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 41 (Ibuki) - carrier type class has no Air Ordinance defined
Class ID: 42 (Kamakura Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 42 (Kamakura Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 42 (Kamakura Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 42 (Kamakura Maru) - carrier type class has no Air Ordinance defined
Class ID: 43 (Shinyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 43 (Shinyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 43 (Shinyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 43 (Shinyo) - carrier type class has no Air Ordinance defined
Class ID: 44 (Taiyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 44 (Taiyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 44 (Taiyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 44 (Taiyo) - carrier type class has no Air Ordinance defined
Class ID: 45 (Kaiyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 45 (Kaiyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 45 (Kaiyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 45 (Kaiyo) - carrier type class has no Air Ordinance defined
Class ID: 46 (Yamashiro Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 46 (Yamashiro Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 46 (Yamashiro Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 46 (Yamashiro Maru) - carrier type class has no Air Ordinance defined
Class ID: 47 (Shimane Maru) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 47 (Shimane Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 47 (Shimane Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 47 (Shimane Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 47 (Shimane Maru) - carrier type class has no Air Ordinance defined
Class ID: 48 (Kumano Maru) - zero value in number and/or turret of weapon slot #5 (25mm Type 96 AA Gun)
Class ID: 48 (Kumano Maru) - zero turret/bank in weapon slot #5 (25mm Type 96 AA Gun)
Class ID: 48 (Kumano Maru) - values in empty weapon slot #9
Class ID: 48 (Kumano Maru) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 48 (Kumano Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 48 (Kumano Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 48 (Kumano Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 48 (Kumano Maru) - carrier type class has no Air Ordinance defined
Class ID: 49 (Sanyo Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 49 (Sanyo Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 49 (Sanyo Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 50 (Kamikawa Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 50 (Kamikawa Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 50 (Kamikawa Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 51 (Mizuho) - upgrade path to a different class (560 - Chitose)
Class ID: 51 (Mizuho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 51 (Mizuho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 51 (Mizuho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 51 (Mizuho) - carrier type class has no Air Ordinance defined
Class ID: 52 (Chitose) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 52 (Chitose) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 52 (Chitose) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 52 (Chitose) - carrier type class has no Air Ordinance defined
Class ID: 53 (Nisshin) - upgrade path to a different class (50 - Kamikawa Maru)
Class ID: 53 (Nisshin) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 53 (Nisshin) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 53 (Nisshin) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 53 (Nisshin) - carrier type class has no Air Ordinance defined
Class ID: 54 (Nisshin Mod [Job863]) - upgrade path to a different class (49 - Sanyo Maru)
Class ID: 54 (Nisshin Mod [Job863]) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 54 (Nisshin Mod [Job863]) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 54 (Nisshin Mod [Job863]) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 54 (Nisshin Mod [Job863]) - carrier type class has no Air Ordinance defined
Class ID: 55 (Amagi [B-65 Design]) - upgrade path to a different class (629 - B-65 [Job 795])
Class ID: 55 (Amagi [B-65 Design]) - odd turret # in weapon slot #1 (14in/45 41YT Gun)
Class ID: 55 (Amagi [B-65 Design]) - odd turret # in weapon slot #2 (14in/45 41YT Gun)
Class ID: 55 (Amagi [B-65 Design]) - values in empty weapon slot #9
Class ID: 55 (Amagi [B-65 Design]) - values in empty weapon slot #10
Class ID: 55 (Amagi [B-65 Design]) - values in empty weapon slot #11
Class ID: 55 (Amagi [B-65 Design]) - values in empty weapon slot #12
Class ID: 55 (Amagi [B-65 Design]) - values in empty weapon slot #13
Class ID: 56 (M Class/Mayasan Maru) - upgrade path to a different class (633 - Mayasan Maru)
Class ID: 56 (M Class/Mayasan Maru) - odd turret # in weapon slot #3 (75mm AA Gun)
Class ID: 56 (M Class/Mayasan Maru) - odd turret # in weapon slot #4 (75mm AA Gun)
Class ID: 56 (M Class/Mayasan Maru) - zero value in number and/or turret of weapon slot #5 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero turret/bank in weapon slot #5 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero value in number and/or turret of weapon slot #6 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero turret/bank in weapon slot #6 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero value in number and/or turret of weapon slot #7 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero turret/bank in weapon slot #7 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero value in number and/or turret of weapon slot #8 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero turret/bank in weapon slot #8 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 56 (M Class/Mayasan Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 56 (M Class/Mayasan Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 57 (Shinshu Maru) - odd turret # in weapon slot #3 (75mm AA Gun)
Class ID: 57 (Shinshu Maru) - odd turret # in weapon slot #4 (75mm AA Gun)
Class ID: 57 (Shinshu Maru) - zero value in number and/or turret of weapon slot #5 (13.2mm AAMG)
Class ID: 57 (Shinshu Maru) - zero turret/bank in weapon slot #5 (13.2mm AAMG)
Class ID: 57 (Shinshu Maru) - zero value in number and/or turret of weapon slot #6 (13.2mm AAMG)
Class ID: 57 (Shinshu Maru) - zero turret/bank in weapon slot #6 (13.2mm AAMG)
Class ID: 57 (Shinshu Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 57 (Shinshu Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 57 (Shinshu Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 59 (Idzumo) - upgrade path to a different class (58 - Tokiwa)
Class ID: 86 (Ikitsushima) - odd turret # in weapon slot #4 (Short Gun [Any])
Class ID: 86 (Ikitsushima) - odd turret # in weapon slot #5 (Short Gun [Any])
Class ID: 86 (Ikitsushima) - zero value in number and/or turret of weapon slot #9 (Type 93 Mine)
Class ID: 86 (Ikitsushima) - zero turret/bank in weapon slot #9 (Type 93 Mine)
Class ID: 89 (Large MLE) - upgrade path to a different class (108 - Sunosaki)
Class ID: 92 (Kamoi) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 92 (Kamoi) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 92 (Kamoi) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 104 (Akitsu Maru) - odd turret # in weapon slot #3 (75mm FG Ship Mount)
Class ID: 104 (Akitsu Maru) - odd turret # in weapon slot #4 (75mm FG Ship Mount)
Class ID: 104 (Akitsu Maru) - zero value in number and/or turret of weapon slot #5 (75mm FG Ship Mount)
Class ID: 104 (Akitsu Maru) - zero turret/bank in weapon slot #5 (75mm FG Ship Mount)
Class ID: 104 (Akitsu Maru) - zero value in number and/or turret of weapon slot #6 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero turret/bank in weapon slot #6 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero value in number and/or turret of weapon slot #7 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero turret/bank in weapon slot #7 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero value in number and/or turret of weapon slot #8 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero turret/bank in weapon slot #8 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 104 (Akitsu Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 104 (Akitsu Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 107 (Ashizuri) - upgrade path to a different class (96 - Haruta Maru)
Class ID: 121 (Gyoraitei #201) - cruise speed exceeds maximum speed
Class ID: 128 (Mikura) - upgrade from (4112) to older class(Mikura/4112)
Class ID: 128 (Mikura) - zero value in number and/or turret of weapon slot #10 (Type 21 Radar)
Class ID: 131 (Ch 13) - zero value in number and/or turret of weapon slot #5 (Type 95 Depth Charge)
Class ID: 131 (Ch 13) - zero turret/bank in weapon slot #5 (Type 95 Depth Charge)
Class ID: 133 (Hashidate) - odd turret # in weapon slot #3 (25mm Type 96 AA Gun)
Class ID: 133 (Hashidate) - odd turret # in weapon slot #4 (25mm Type 96 AA Gun)
Class ID: 133 (Hashidate) - odd turret # in weapon slot #5 (25mm Type 96 AA Gun)
Class ID: 133 (Hashidate) - zero value in number and/or turret of weapon slot #7 (Type 91 Depth Charge)
Class ID: 133 (Hashidate) - zero turret/bank in weapon slot #7 (Type 91 Depth Charge)
Class ID: 133 (Hashidate) - values in empty weapon slot #8
Class ID: 134 (Type A1) - upgrade path to a different class (641 - Type A1 (Radar))
Class ID: 134 (Type A1) - zero value in number and/or turret of weapon slot #2 (5.5in/40 QF Gun)
Class ID: 134 (Type A1) - zero turret/bank in weapon slot #2 (5.5in/40 QF Gun)
Class ID: 135 (Type A2) - zero value in number and/or turret of weapon slot #2 (5.5in/40 QF Gun)
Class ID: 135 (Type A2) - zero value in ammo of weapon slot #2 (5.5in/40 QF Gun)
Class ID: 135 (Type A2) - values in empty weapon slot #4
Class ID: 136 (Type AM) - zero value in number and/or turret of weapon slot #9 (Type 13 Radar)
Class ID: 136 (Type AM) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 137 (Type B1/B2) - upgrade path to a different class (640 - Type B1/B2 (Gun))
Class ID: 138 (Type B3) - upgrade path to a different class (642 - Type B3/C3 (Kaiten))
Class ID: 139 (Type C1/C2) - upgrade path to a different class (643 - Type C (Transport))
Class ID: 140 (Type C3) - upgrade path to a different class (642 - Type B3/C3 (Kaiten))
Class ID: 141 (Type D1/D2) - upgrade path to a different class (644 - Type D [Kaiten])
Class ID: 141 (Type D1/D2) - zero value in number and/or turret of weapon slot #1 (Snorkel)
Class ID: 142 (Type J1) - upgrade path to a different class (646 - Type J (Transport))
Class ID: 144 (Type J3) - upgrade path to a different class (646 - Type J (Transport))
Class ID: 147 (Type KD 1/2/3) - upgrade path to a different class (649 - Type KD (Snorkel))
Class ID: 148 (Type KD4) - upgrade path to a different class (647 - Type KD (Kaiten))
Class ID: 149 (Type KD5) - upgrade path to a different class (647 - Type KD (Kaiten))
Class ID: 149 (Type KD5) - values in empty weapon slot #4
Class ID: 150 (Type KD6A/6B) - upgrade path to a different class (648 - Type KD (Transport))
Class ID: 150 (Type KD6A/6B) - odd turret # in weapon slot #2 (3.9in/50 Tp88 DP Gun)
Class ID: 151 (Type KD7) - upgrade path to a different class (648 - Type KD (Transport))
Class ID: 151 (Type KD7) - values in empty weapon slot #4
Class ID: 153 (Type KS) - upgrade path to a different class (650 - Type KS (Radar))
Class ID: 153 (Type KS) - values in empty weapon slot #3
Class ID: 155 (Type ST) - zero value in number and/or turret of weapon slot #4 (Snorkel)
Class ID: 156 (Type STo) - zero value in number and/or turret of weapon slot #6 (Snorkel)
Class ID: 156 (Type STo) - zero value in number and/or turret of weapon slot #9 (Type 13 Radar)
Class ID: 156 (Type STo) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 157 (Type STo (Tanker)) - odd turret # in weapon slot #2 (25mm Type 96 AA Gun)
Class ID: 157 (Type STo (Tanker)) - zero value in number and/or turret of weapon slot #9 (Type 13 Radar)
Class ID: 157 (Type STo (Tanker)) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 158 (Type STS) - zero value in number and/or turret of weapon slot #4 (Snorkel)
Class ID: 168 (Bangkok Maru (AMC)) - upgrade path to a different class (727 - Bangkok Maru)
Class ID: 169 (Aikoku Maru (AMC)) - upgrade path to a different class (728 - Aikoku Maru)
Class ID: 171 (Wyoming) - upgrade from (4501) to older class (Wyoming/4404)
Class ID: 171 (Wyoming) - bitmap (C:\Matrix Games\War in the Pacific\SCEN\..\ART\JapShip_Back\JnSide0172.bmp) not found
Class ID: 171 (Wyoming) - bitmap (C:\Matrix Games\War in the Pacific\SCEN\..\ART\JapShipShills_Transp\JnShil0172.bmp) not found
Class ID: 177 (West Virginia) - upgrade path to a different class (1219 - Colorado)
Class ID: 185 (Revenge) - upgrade path to a different class (1405 - Royal Sovereign)
Class ID: 188 (Lion) - upgrade path to a different class (1403 - King George V)
Class ID: 189 (Richelieu) - upgrade path to a different class (182 - Iowa)
Class ID: 203 (London (rebuild)) - upgrade path to a different class (1413 - London)
Class ID: 205 (Alaska) - upgrade path to a different class (189 - Richelieu)
Class ID: 212 (Adelaide) - values in empty weapon slot #6
Class ID: 227 (Centurion) - upgrade path to a different class (1403 - King George V)
Class ID: 227 (Centurion) - odd turret # in weapon slot #1 (40mm 2pdr AA Gun)
Class ID: 227 (Centurion) - odd turret # in weapon slot #2 (40mm 2pdr AA Gun)
Class ID: 227 (Centurion) - values in empty weapon slot #5
Class ID: 227 (Centurion) - values in empty weapon slot #6
Class ID: 227 (Centurion) - values in empty weapon slot #7
Class ID: 227 (Centurion) - values in empty weapon slot #8
Class ID: 227 (Centurion) - values in empty weapon slot #9
Class ID: 227 (Centurion) - values in empty weapon slot #10
Class ID: 233 (Jacob Van Heemskerck) - upgrade path to a different class (1426 - Jacob Van Heemskerck)
Class ID: 237 (Lexington) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 237 (Lexington) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 237 (Lexington) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 237 (Lexington) - carrier type class has no Air Ordinance defined
Class ID: 238 (Yorktown) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 238 (Yorktown) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 238 (Yorktown) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 238 (Yorktown) - carrier type class has no Air Ordinance defined
Class ID: 239 (Wasp) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 239 (Wasp) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 239 (Wasp) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 239 (Wasp) - carrier type class has no Air Ordinance defined
Class ID: 240 (Essex) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 240 (Essex) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 240 (Essex) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 240 (Essex) - carrier type class has no Air Ordinance defined
Class ID: 241 (Midway) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 241 (Midway) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 241 (Midway) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 241 (Midway) - carrier type class has no Air Ordinance defined
Class ID: 242 (Activity) - upgrade path to a different class (257 - Attacker)
Class ID: 242 (Activity) - values in empty weapon slot #5
Class ID: 242 (Activity) - values in empty weapon slot #6
Class ID: 242 (Activity) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 242 (Activity) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 242 (Activity) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 242 (Activity) - carrier type class has no Air Ordinance defined
Class ID: 243 (Independence) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 243 (Independence) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 243 (Independence) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 243 (Independence) - carrier type class has no Air Ordinance defined
Class ID: 244 (Bangor) - upgrade path to a different class (1323 - Bangor/Bathurst)
Class ID: 245 (Long Island) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 245 (Long Island) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 245 (Long Island) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 245 (Long Island) - carrier type class has no Air Ordinance defined
Class ID: 246 (Bogue) - zero value in number and/or turret of weapon slot #6 (SC Radar)
Class ID: 246 (Bogue) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 246 (Bogue) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 246 (Bogue) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 246 (Bogue) - carrier type class has no Air Ordinance defined
Class ID: 247 (Sangamon) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 247 (Sangamon) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 247 (Sangamon) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 247 (Sangamon) - carrier type class has no Air Ordinance defined
Class ID: 248 (Casablanca) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 248 (Casablanca) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 248 (Casablanca) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 248 (Casablanca) - carrier type class has no Air Ordinance defined
Class ID: 249 (Commencement Bay) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 249 (Commencement Bay) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 249 (Commencement Bay) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 249 (Commencement Bay) - carrier type class has no Air Ordinance defined
Class ID: 251 (Illustrious) - zero value in number and/or turret of weapon slot #8 (Type 271 Radar)
Class ID: 251 (Illustrious) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 251 (Illustrious) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 251 (Illustrious) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 251 (Illustrious) - carrier type class has no Air Ordinance defined
Class ID: 252 (Indomitable) - zero value in number and/or turret of weapon slot #8 (Type 271 Radar)
Class ID: 252 (Indomitable) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 252 (Indomitable) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 252 (Indomitable) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 252 (Indomitable) - carrier type class has no Air Ordinance defined
Class ID: 253 (Implacable) - zero value in number and/or turret of weapon slot #8 (Type 271 Radar)
Class ID: 253 (Implacable) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 253 (Implacable) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 253 (Implacable) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 253 (Implacable) - carrier type class has no Air Ordinance defined
Class ID: 254 (Colossus) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 254 (Colossus) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 254 (Colossus) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 254 (Colossus) - carrier type class has no Air Ordinance defined
Class ID: 255 (Hermes) - odd turret # in weapon slot #8 (20mm Oerlikon AA Gun)
Class ID: 255 (Hermes) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 255 (Hermes) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 255 (Hermes) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 255 (Hermes) - carrier type class has no Air Ordinance defined
Class ID: 256 (Nairana) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 256 (Nairana) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 256 (Nairana) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 256 (Nairana) - carrier type class has no Air Ordinance defined
Class ID: 257 (Attacker) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 257 (Attacker) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 257 (Attacker) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 257 (Attacker) - carrier type class has no Air Ordinance defined
Class ID: 258 (Ameer) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 258 (Ameer) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 258 (Ameer) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 258 (Ameer) - carrier type class has no Air Ordinance defined
Class ID: 259 (Unicorn) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 259 (Unicorn) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 259 (Unicorn) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 259 (Unicorn) - carrier type class has no Air Ordinance defined
Class ID: 264 (Wickes/Clemson) - upgrade path to a different class (1314 - Clemson)
Class ID: 336 (O19 Class) - values in empty weapon slot #8
Class ID: 336 (O19 Class) - zero value in number and/or turret of weapon slot #9 (Mk 10 Mine)
Class ID: 336 (O19 Class) - zero turret/bank in weapon slot #9 (Mk 10 Mine)
Class ID: 410 (Large Tanker(Allied)) - upgrade path to a different class (1479 - Large Tanker(Allied))
Class ID: 411 (Small Tanker(Allied)) - upgrade path to a different class (1480 - Small Tanker(Allied))
Class ID: 413 (Old 'S' Class DM) - upgrade path to a different class (1440 - Old 'S' Class)
Class ID: 467 (British Q-Ship) - upgrade path to a different class (1388 - Ex British Q-Ship)
Class ID: 472 (British AMC) - upgrade path to a different class (1387 - Empire LSI)
Class ID: 494 (Canadian AMC) - upgrade path to a different class (1389 - Canadian AA Escort)
Class ID: 495 (AG/Q-Ship) - upgrade path to a different class (1601 - West Coaster)
Class ID: 504 (Yamato) - zero value in number and/or turret of weapon slot #16 (25mm Type 96 AA Gun)
Class ID: 504 (Yamato) - zero turret/bank in weapon slot #16 (25mm Type 96 AA Gun)
Class ID: 504 (Yamato) - zero value in number and/or turret of weapon slot #17 (25mm Type 96 AA Gun)
Class ID: 504 (Yamato) - zero turret/bank in weapon slot #17 (25mm Type 96 AA Gun)
Class ID: 514 (Ise) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 514 (Ise) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 514 (Ise) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 515 (Ise) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 515 (Ise) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 515 (Ise) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 516 (Ise) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 516 (Ise) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 516 (Ise) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 521 (Takao) - upgrade path to a different class (522 - Maya)
Class ID: 523 (Mogami) - upgrade path to a different class (524 - Kumano)
Class ID: 529 (Yahagi) - upgrade path to a different class (530 - Sakawa)
Class ID: 530 (Sakawa) - upgrade path to a different class (531 - Agano)
Class ID: 531 (Agano) - upgrade path to a different class (617 - Chokai)
Class ID: 535 (Sendai) - upgrade path to a different class (624 - Isuzu)
Class ID: 538 (Kuma) - upgrade path to a different class (624 - Isuzu)
Class ID: 542 (Nagara) - upgrade path to a different class (624 - Isuzu)
Class ID: 543 (Shokaku) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 543 (Shokaku) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 543 (Shokaku) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 543 (Shokaku) - carrier type class has no Air Ordinance defined
Class ID: 544 (Shokaku) - zero value in number and/or turret of weapon slot #7 (Type 13 Radar)
Class ID: 544 (Shokaku) - zero value in number and/or turret of weapon slot #8 (Type 21 Radar)
Class ID: 544 (Shokaku) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 544 (Shokaku) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 544 (Shokaku) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 544 (Shokaku) - carrier type class has no Air Ordinance defined
Class ID: 545 (Shokaku) - zero value in number and/or turret of weapon slot #7 (Type 13 Radar)
Class ID: 545 (Shokaku) - zero value in number and/or turret of weapon slot #8 (Type 22 Radar)
Class ID: 545 (Shokaku) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 545 (Shokaku) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 545 (Shokaku) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 545 (Shokaku) - carrier type class has no Air Ordinance defined
Class ID: 546 (Shokaku) - zero value in number and/or turret of weapon slot #9 (Type 13 Radar)
Class ID: 546 (Shokaku) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 546 (Shokaku) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 546 (Shokaku) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 546 (Shokaku) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 546 (Shokaku) - carrier type class has no Air Ordinance defined
Class ID: 547 (Junyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 547 (Junyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 547 (Junyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 547 (Junyo) - carrier type class has no Air Ordinance defined
Class ID: 548 (Junyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 548 (Junyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 548 (Junyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 548 (Junyo) - carrier type class has no Air Ordinance defined
Class ID: 549 (Unryu) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 549 (Unryu) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 549 (Unryu) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 549 (Unryu) - carrier type class has no Air Ordinance defined
Class ID: 550 (Unryu) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 550 (Unryu) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 550 (Unryu) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 550 (Unryu) - carrier type class has no Air Ordinance defined
Class ID: 551 (Hosho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 551 (Hosho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 551 (Hosho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 551 (Hosho) - carrier type class has no Air Ordinance defined
Class ID: 552 (Zuiho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 552 (Zuiho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 552 (Zuiho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 552 (Zuiho) - carrier type class has no Air Ordinance defined
Class ID: 553 (Zuiho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 553 (Zuiho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 553 (Zuiho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 553 (Zuiho) - carrier type class has no Air Ordinance defined
Class ID: 554 (Ryuho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 554 (Ryuho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 554 (Ryuho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 554 (Ryuho) - carrier type class has no Air Ordinance defined
Class ID: 555 (Ryuho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 555 (Ryuho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 555 (Ryuho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 555 (Ryuho) - carrier type class has no Air Ordinance defined
Class ID: 556 (Shinyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 556 (Shinyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Witpchk is showing a good bunch of ships sunk, and ton of weapon issues on ships. The biggest issue is all Japanese Carriers have incorrect Ordance (device 195 is showing as a 57mm cannon). I belive device 195 Aircraft Ordance is a special device, and this device slot should never be used by anything else!
Ship ID: 2640 (Iyang Maru) - ship sunk (431013) before arrival date (440303)
Ship ID: 2648 (Kako Maru) - ship sunk (440612) before arrival date (441029)
Ship ID: 2650 (Kanagawa Maru) - ship sunk (441113) before arrival date (450415)
Ship ID: 2654 (Kasei Maru) - ship sunk (440615) before arrival date (441102)
Ship ID: 2656 (Kashimasan Maru) - ship sunk (430228) before arrival date (440311)
Ship ID: 2659 (Keian Maru) - ship sunk (430922) before arrival date (440108)
Ship ID: 2660 (Keito Maru) - ship sunk (440912) before arrival date (450107)
Ship ID: 2662 (Kensei Maru) - ship sunk (440624) before arrival date (440802)
Ship ID: 2664 (Kifune Maru) - ship sunk (441223) before arrival date (450316)
Ship ID: 2670 (Koetsu Maru) - ship sunk (440408) before arrival date (440411)
Ship ID: 2673 (Koko Maru) - ship sunk (440907) before arrival date (440927)
Ship ID: 2678 (Koun Maru) - ship sunk (440912) before arrival date (450602)
Ship ID: 2680 (Kuniyama Maru) - ship sunk (431111) before arrival date (431123)
Ship ID: 2681 (Kunuki Maru) - ship sunk (440909) before arrival date (450405)
Ship ID: 2683 (Kurokamisan Maru) - ship sunk (441102) before arrival date (450127)
Ship ID: 2691 (Meiho Maru) - ship sunk (440812) before arrival date (441122)
Ship ID: 2693 (Michi Maru) - ship sunk (450102) before arrival date (450123)
Ship ID: 2697 (Mikamisan Maru) - ship sunk (441024) before arrival date (450515)
Ship ID: 2723 (Otsuyama Maru) - ship sunk (440124) before arrival date (440828)
Ship ID: 2725 (Peihua) - ship sunk (430409) before arrival date (440903)
Ship ID: 2726 (Pluto Go) - ship sunk (450323) before arrival date (450529)
Ship ID: 2734 (Samukaze Maru) - ship sunk (440103) before arrival date (450501)
Ship ID: 2742 (Shingi Maru) - ship sunk (440905) before arrival date (441031)
Ship ID: 2746 (Shinragi Maru) - ship sunk (440704) before arrival date (450501)
Ship ID: 2748 (Shinten Maru) - ship sunk (440218) before arrival date (440313)
Ship ID: 2755 (Shoyu Maru) - ship sunk (420825) before arrival date (440301)
Ship ID: 2759 (Shuyo Maru) - ship sunk (420401) before arrival date (440320)
Ship ID: 2766 (Taietsu Maru) - ship sunk (431018) before arrival date (440627)
Ship ID: 2769 (Taijo Maru) - ship sunk (440220) before arrival date (440808)
=============================================
Checking device structure
Device ID: 527 (57mm Cannon Ho-401) - not AIR ORDANCE
Device ID: 236 (APQ-13 Radar) - not an Engine, Engineer or Support squad
Device ID: 237 (Mitsubishi (Ha-1)) - not an Engine, Engineer or Support squad
Device ID: 238 (Nakajima (Ha-5)) - not an Engine, Engineer or Support squad
Device ID: 239 (Hitachi (Ha-35)) - not an Engine, Engineer or Support squad
Device ID: 240 (Kawasaki (Ha-41)) - not an Engine, Engineer or Support squad
Device ID: 241 (Ishikwjma (Ha-101)) - not an Engine, Engineer or Support squad
Device ID: 242 (Mansyu (Ha-45)) - not an Engine, Engineer or Support squad
Device ID: 243 (Aichi (Ha-32)) - not an Engine, Engineer or Support squad
Device ID: 244 (Nissan (Ha-104)) - not an Engine, Engineer or Support squad
Device ID: 245 (Kokusai (Ha-43)) - not an Engine, Engineer or Support squad
Device ID: 246 (Toyoda (Ha-44]) - not an Engine, Engineer or Support squad
Device ID: 247 (Mark 6 Nav.Radar) - not an Engine, Engineer or Support squad
Device ID: 248 (AI Type 2 Radar) - not an Engine, Engineer or Support squad
Device ID: 249 (AI Type 3 Radar) - not an Engine, Engineer or Support squad
Device ID: 251 (Pioneer Squad) - not an Engine, Engineer or Support squad
Device ID: 256 (IJN Parachute Squad) - not an Engine, Engineer or Support squad
Device ID: 271 (Type 92 HMG) - will not attack aircraft
Device ID: 293 (Type 97 20mm AT Gun) - will not attack aircraft
Device ID: 311 (Ko Go 20mm AA Tank) - will not attack aircraft
Device ID: 313 (Type 97 20mm AT Gun) - will not attack aircraft
Device ID: 345 (Canadian Rifle Squad) - upgrade path to NULL device (352)
Device ID: 398 (.303 AAMG (2)) - zero replacement rate
Device ID: 400 (12.7mm AAMG) - zero replacement rate
Device ID: 403 (2pdr AA Gun (2)) - zero replacement rate
Device ID: 407 (150mm AA Gun) - zero replacement rate
Device ID: 410 (90mm AA Gun) - upgrade path to NULL device (415)
Device ID: 413 (4.7in/56 Mod3 AA Gun) - zero replacement rate
Device ID: 417 (12in CD Mortar) - upgrade path to NULL device (538)
Device ID: 419 (120mm 10YT AA Gun) - zero replacement rate
Device ID: 539 (16in CD Gun) - upgrade path to NULL device (550)
Completed
Checking class structure
Class ID: 7 (Aoba) - upgrade path to a different class (517 - Furutaka)
Class ID: 15 (Oyodo) - carrier type class has no Air Ordinance defined
Class ID: 16 (Agano) - upgrade path to a different class (529 - Yahagi)
Class ID: 25 (Agano-Mod [Job 810]) - upgrade from (4211) to older class(Agano-Mod [Job 810]/4211)
Class ID: 25 (Agano-Mod [Job 810]) - odd turret # in weapon slot #6 (25mm Type 96 AA Gun)
Class ID: 25 (Agano-Mod [Job 810]) - values in empty weapon slot #9
Class ID: 25 (Agano-Mod [Job 810]) - zero value in number and/or turret of weapon slot #10 (Type 21 Radar)
Class ID: 26 (Akagi) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 26 (Akagi) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 26 (Akagi) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 26 (Akagi) - carrier type class has no Air Ordinance defined
Class ID: 27 (Kaga) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 27 (Kaga) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 27 (Kaga) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 27 (Kaga) - carrier type class has no Air Ordinance defined
Class ID: 28 (Soryu) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 28 (Soryu) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 28 (Soryu) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 28 (Soryu) - carrier type class has no Air Ordinance defined
Class ID: 29 (Hiryu) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 29 (Hiryu) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 29 (Hiryu) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 29 (Hiryu) - carrier type class has no Air Ordinance defined
Class ID: 30 (Shokaku) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 30 (Shokaku) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 30 (Shokaku) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 30 (Shokaku) - carrier type class has no Air Ordinance defined
Class ID: 31 (Junyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 31 (Junyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 31 (Junyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 31 (Junyo) - carrier type class has no Air Ordinance defined
Class ID: 32 (Taiho) - zero value in number and/or turret of weapon slot #5 (Type 13 Radar)
Class ID: 32 (Taiho) - zero value in number and/or turret of weapon slot #6 (Type 22 Radar)
Class ID: 32 (Taiho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 32 (Taiho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 32 (Taiho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 32 (Taiho) - carrier type class has no Air Ordinance defined
Class ID: 33 (Shinano) - zero value in number and/or turret of weapon slot #7 (Type 13 Radar)
Class ID: 33 (Shinano) - zero value in number and/or turret of weapon slot #8 (Type 22 Radar)
Class ID: 33 (Shinano) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 33 (Shinano) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 33 (Shinano) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 33 (Shinano) - carrier type class has no Air Ordinance defined
Class ID: 34 (Unryu) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 34 (Unryu) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 34 (Unryu) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 34 (Unryu) - carrier type class has no Air Ordinance defined
Class ID: 35 (Taiho (G15 Design)) - zero value in number and/or turret of weapon slot #5 (Type 13 Radar)
Class ID: 35 (Taiho (G15 Design)) - zero value in number and/or turret of weapon slot #6 (Type 22 Radar)
Class ID: 35 (Taiho (G15 Design)) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 35 (Taiho (G15 Design)) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 35 (Taiho (G15 Design)) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 35 (Taiho (G15 Design)) - carrier type class has no Air Ordinance defined
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #5 (75mm FG Ship Mount)
Class ID: 36 (Akitsu Maru) - zero turret/bank in weapon slot #5 (75mm FG Ship Mount)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #6 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero turret/bank in weapon slot #6 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #7 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero turret/bank in weapon slot #7 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #8 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero turret/bank in weapon slot #8 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #9 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero turret/bank in weapon slot #9 (13.2mm AAMG)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 36 (Akitsu Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 36 (Akitsu Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 36 (Akitsu Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 36 (Akitsu Maru) - carrier type class has no Air Ordinance defined
Class ID: 37 (Hosho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 37 (Hosho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 37 (Hosho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 37 (Hosho) - carrier type class has no Air Ordinance defined
Class ID: 38 (Ryujo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 38 (Ryujo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 38 (Ryujo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 38 (Ryujo) - carrier type class has no Air Ordinance defined
Class ID: 39 (Zuiho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 39 (Zuiho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 39 (Zuiho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 39 (Zuiho) - carrier type class has no Air Ordinance defined
Class ID: 40 (Ryuho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 40 (Ryuho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 40 (Ryuho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 40 (Ryuho) - carrier type class has no Air Ordinance defined
Class ID: 41 (Ibuki) - zero value in number and/or turret of weapon slot #5 (Type 22 Radar)
Class ID: 41 (Ibuki) - zero value in number and/or turret of weapon slot #6 (Type 13 Radar)
Class ID: 41 (Ibuki) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 41 (Ibuki) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 41 (Ibuki) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 41 (Ibuki) - carrier type class has no Air Ordinance defined
Class ID: 42 (Kamakura Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 42 (Kamakura Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 42 (Kamakura Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 42 (Kamakura Maru) - carrier type class has no Air Ordinance defined
Class ID: 43 (Shinyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 43 (Shinyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 43 (Shinyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 43 (Shinyo) - carrier type class has no Air Ordinance defined
Class ID: 44 (Taiyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 44 (Taiyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 44 (Taiyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 44 (Taiyo) - carrier type class has no Air Ordinance defined
Class ID: 45 (Kaiyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 45 (Kaiyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 45 (Kaiyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 45 (Kaiyo) - carrier type class has no Air Ordinance defined
Class ID: 46 (Yamashiro Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 46 (Yamashiro Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 46 (Yamashiro Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 46 (Yamashiro Maru) - carrier type class has no Air Ordinance defined
Class ID: 47 (Shimane Maru) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 47 (Shimane Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 47 (Shimane Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 47 (Shimane Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 47 (Shimane Maru) - carrier type class has no Air Ordinance defined
Class ID: 48 (Kumano Maru) - zero value in number and/or turret of weapon slot #5 (25mm Type 96 AA Gun)
Class ID: 48 (Kumano Maru) - zero turret/bank in weapon slot #5 (25mm Type 96 AA Gun)
Class ID: 48 (Kumano Maru) - values in empty weapon slot #9
Class ID: 48 (Kumano Maru) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 48 (Kumano Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 48 (Kumano Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 48 (Kumano Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 48 (Kumano Maru) - carrier type class has no Air Ordinance defined
Class ID: 49 (Sanyo Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 49 (Sanyo Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 49 (Sanyo Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 50 (Kamikawa Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 50 (Kamikawa Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 50 (Kamikawa Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 51 (Mizuho) - upgrade path to a different class (560 - Chitose)
Class ID: 51 (Mizuho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 51 (Mizuho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 51 (Mizuho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 51 (Mizuho) - carrier type class has no Air Ordinance defined
Class ID: 52 (Chitose) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 52 (Chitose) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 52 (Chitose) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 52 (Chitose) - carrier type class has no Air Ordinance defined
Class ID: 53 (Nisshin) - upgrade path to a different class (50 - Kamikawa Maru)
Class ID: 53 (Nisshin) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 53 (Nisshin) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 53 (Nisshin) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 53 (Nisshin) - carrier type class has no Air Ordinance defined
Class ID: 54 (Nisshin Mod [Job863]) - upgrade path to a different class (49 - Sanyo Maru)
Class ID: 54 (Nisshin Mod [Job863]) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 54 (Nisshin Mod [Job863]) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 54 (Nisshin Mod [Job863]) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 54 (Nisshin Mod [Job863]) - carrier type class has no Air Ordinance defined
Class ID: 55 (Amagi [B-65 Design]) - upgrade path to a different class (629 - B-65 [Job 795])
Class ID: 55 (Amagi [B-65 Design]) - odd turret # in weapon slot #1 (14in/45 41YT Gun)
Class ID: 55 (Amagi [B-65 Design]) - odd turret # in weapon slot #2 (14in/45 41YT Gun)
Class ID: 55 (Amagi [B-65 Design]) - values in empty weapon slot #9
Class ID: 55 (Amagi [B-65 Design]) - values in empty weapon slot #10
Class ID: 55 (Amagi [B-65 Design]) - values in empty weapon slot #11
Class ID: 55 (Amagi [B-65 Design]) - values in empty weapon slot #12
Class ID: 55 (Amagi [B-65 Design]) - values in empty weapon slot #13
Class ID: 56 (M Class/Mayasan Maru) - upgrade path to a different class (633 - Mayasan Maru)
Class ID: 56 (M Class/Mayasan Maru) - odd turret # in weapon slot #3 (75mm AA Gun)
Class ID: 56 (M Class/Mayasan Maru) - odd turret # in weapon slot #4 (75mm AA Gun)
Class ID: 56 (M Class/Mayasan Maru) - zero value in number and/or turret of weapon slot #5 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero turret/bank in weapon slot #5 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero value in number and/or turret of weapon slot #6 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero turret/bank in weapon slot #6 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero value in number and/or turret of weapon slot #7 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero turret/bank in weapon slot #7 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero value in number and/or turret of weapon slot #8 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero turret/bank in weapon slot #8 (13.2mm AAMG)
Class ID: 56 (M Class/Mayasan Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 56 (M Class/Mayasan Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 56 (M Class/Mayasan Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 57 (Shinshu Maru) - odd turret # in weapon slot #3 (75mm AA Gun)
Class ID: 57 (Shinshu Maru) - odd turret # in weapon slot #4 (75mm AA Gun)
Class ID: 57 (Shinshu Maru) - zero value in number and/or turret of weapon slot #5 (13.2mm AAMG)
Class ID: 57 (Shinshu Maru) - zero turret/bank in weapon slot #5 (13.2mm AAMG)
Class ID: 57 (Shinshu Maru) - zero value in number and/or turret of weapon slot #6 (13.2mm AAMG)
Class ID: 57 (Shinshu Maru) - zero turret/bank in weapon slot #6 (13.2mm AAMG)
Class ID: 57 (Shinshu Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 57 (Shinshu Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 57 (Shinshu Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 59 (Idzumo) - upgrade path to a different class (58 - Tokiwa)
Class ID: 86 (Ikitsushima) - odd turret # in weapon slot #4 (Short Gun [Any])
Class ID: 86 (Ikitsushima) - odd turret # in weapon slot #5 (Short Gun [Any])
Class ID: 86 (Ikitsushima) - zero value in number and/or turret of weapon slot #9 (Type 93 Mine)
Class ID: 86 (Ikitsushima) - zero turret/bank in weapon slot #9 (Type 93 Mine)
Class ID: 89 (Large MLE) - upgrade path to a different class (108 - Sunosaki)
Class ID: 92 (Kamoi) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 92 (Kamoi) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 92 (Kamoi) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 104 (Akitsu Maru) - odd turret # in weapon slot #3 (75mm FG Ship Mount)
Class ID: 104 (Akitsu Maru) - odd turret # in weapon slot #4 (75mm FG Ship Mount)
Class ID: 104 (Akitsu Maru) - zero value in number and/or turret of weapon slot #5 (75mm FG Ship Mount)
Class ID: 104 (Akitsu Maru) - zero turret/bank in weapon slot #5 (75mm FG Ship Mount)
Class ID: 104 (Akitsu Maru) - zero value in number and/or turret of weapon slot #6 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero turret/bank in weapon slot #6 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero value in number and/or turret of weapon slot #7 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero turret/bank in weapon slot #7 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero value in number and/or turret of weapon slot #8 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero turret/bank in weapon slot #8 (13.2mm AAMG)
Class ID: 104 (Akitsu Maru) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 104 (Akitsu Maru) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 104 (Akitsu Maru) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 107 (Ashizuri) - upgrade path to a different class (96 - Haruta Maru)
Class ID: 121 (Gyoraitei #201) - cruise speed exceeds maximum speed
Class ID: 128 (Mikura) - upgrade from (4112) to older class(Mikura/4112)
Class ID: 128 (Mikura) - zero value in number and/or turret of weapon slot #10 (Type 21 Radar)
Class ID: 131 (Ch 13) - zero value in number and/or turret of weapon slot #5 (Type 95 Depth Charge)
Class ID: 131 (Ch 13) - zero turret/bank in weapon slot #5 (Type 95 Depth Charge)
Class ID: 133 (Hashidate) - odd turret # in weapon slot #3 (25mm Type 96 AA Gun)
Class ID: 133 (Hashidate) - odd turret # in weapon slot #4 (25mm Type 96 AA Gun)
Class ID: 133 (Hashidate) - odd turret # in weapon slot #5 (25mm Type 96 AA Gun)
Class ID: 133 (Hashidate) - zero value in number and/or turret of weapon slot #7 (Type 91 Depth Charge)
Class ID: 133 (Hashidate) - zero turret/bank in weapon slot #7 (Type 91 Depth Charge)
Class ID: 133 (Hashidate) - values in empty weapon slot #8
Class ID: 134 (Type A1) - upgrade path to a different class (641 - Type A1 (Radar))
Class ID: 134 (Type A1) - zero value in number and/or turret of weapon slot #2 (5.5in/40 QF Gun)
Class ID: 134 (Type A1) - zero turret/bank in weapon slot #2 (5.5in/40 QF Gun)
Class ID: 135 (Type A2) - zero value in number and/or turret of weapon slot #2 (5.5in/40 QF Gun)
Class ID: 135 (Type A2) - zero value in ammo of weapon slot #2 (5.5in/40 QF Gun)
Class ID: 135 (Type A2) - values in empty weapon slot #4
Class ID: 136 (Type AM) - zero value in number and/or turret of weapon slot #9 (Type 13 Radar)
Class ID: 136 (Type AM) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 137 (Type B1/B2) - upgrade path to a different class (640 - Type B1/B2 (Gun))
Class ID: 138 (Type B3) - upgrade path to a different class (642 - Type B3/C3 (Kaiten))
Class ID: 139 (Type C1/C2) - upgrade path to a different class (643 - Type C (Transport))
Class ID: 140 (Type C3) - upgrade path to a different class (642 - Type B3/C3 (Kaiten))
Class ID: 141 (Type D1/D2) - upgrade path to a different class (644 - Type D [Kaiten])
Class ID: 141 (Type D1/D2) - zero value in number and/or turret of weapon slot #1 (Snorkel)
Class ID: 142 (Type J1) - upgrade path to a different class (646 - Type J (Transport))
Class ID: 144 (Type J3) - upgrade path to a different class (646 - Type J (Transport))
Class ID: 147 (Type KD 1/2/3) - upgrade path to a different class (649 - Type KD (Snorkel))
Class ID: 148 (Type KD4) - upgrade path to a different class (647 - Type KD (Kaiten))
Class ID: 149 (Type KD5) - upgrade path to a different class (647 - Type KD (Kaiten))
Class ID: 149 (Type KD5) - values in empty weapon slot #4
Class ID: 150 (Type KD6A/6B) - upgrade path to a different class (648 - Type KD (Transport))
Class ID: 150 (Type KD6A/6B) - odd turret # in weapon slot #2 (3.9in/50 Tp88 DP Gun)
Class ID: 151 (Type KD7) - upgrade path to a different class (648 - Type KD (Transport))
Class ID: 151 (Type KD7) - values in empty weapon slot #4
Class ID: 153 (Type KS) - upgrade path to a different class (650 - Type KS (Radar))
Class ID: 153 (Type KS) - values in empty weapon slot #3
Class ID: 155 (Type ST) - zero value in number and/or turret of weapon slot #4 (Snorkel)
Class ID: 156 (Type STo) - zero value in number and/or turret of weapon slot #6 (Snorkel)
Class ID: 156 (Type STo) - zero value in number and/or turret of weapon slot #9 (Type 13 Radar)
Class ID: 156 (Type STo) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 157 (Type STo (Tanker)) - odd turret # in weapon slot #2 (25mm Type 96 AA Gun)
Class ID: 157 (Type STo (Tanker)) - zero value in number and/or turret of weapon slot #9 (Type 13 Radar)
Class ID: 157 (Type STo (Tanker)) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 158 (Type STS) - zero value in number and/or turret of weapon slot #4 (Snorkel)
Class ID: 168 (Bangkok Maru (AMC)) - upgrade path to a different class (727 - Bangkok Maru)
Class ID: 169 (Aikoku Maru (AMC)) - upgrade path to a different class (728 - Aikoku Maru)
Class ID: 171 (Wyoming) - upgrade from (4501) to older class (Wyoming/4404)
Class ID: 171 (Wyoming) - bitmap (C:\Matrix Games\War in the Pacific\SCEN\..\ART\JapShip_Back\JnSide0172.bmp) not found
Class ID: 171 (Wyoming) - bitmap (C:\Matrix Games\War in the Pacific\SCEN\..\ART\JapShipShills_Transp\JnShil0172.bmp) not found
Class ID: 177 (West Virginia) - upgrade path to a different class (1219 - Colorado)
Class ID: 185 (Revenge) - upgrade path to a different class (1405 - Royal Sovereign)
Class ID: 188 (Lion) - upgrade path to a different class (1403 - King George V)
Class ID: 189 (Richelieu) - upgrade path to a different class (182 - Iowa)
Class ID: 203 (London (rebuild)) - upgrade path to a different class (1413 - London)
Class ID: 205 (Alaska) - upgrade path to a different class (189 - Richelieu)
Class ID: 212 (Adelaide) - values in empty weapon slot #6
Class ID: 227 (Centurion) - upgrade path to a different class (1403 - King George V)
Class ID: 227 (Centurion) - odd turret # in weapon slot #1 (40mm 2pdr AA Gun)
Class ID: 227 (Centurion) - odd turret # in weapon slot #2 (40mm 2pdr AA Gun)
Class ID: 227 (Centurion) - values in empty weapon slot #5
Class ID: 227 (Centurion) - values in empty weapon slot #6
Class ID: 227 (Centurion) - values in empty weapon slot #7
Class ID: 227 (Centurion) - values in empty weapon slot #8
Class ID: 227 (Centurion) - values in empty weapon slot #9
Class ID: 227 (Centurion) - values in empty weapon slot #10
Class ID: 233 (Jacob Van Heemskerck) - upgrade path to a different class (1426 - Jacob Van Heemskerck)
Class ID: 237 (Lexington) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 237 (Lexington) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 237 (Lexington) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 237 (Lexington) - carrier type class has no Air Ordinance defined
Class ID: 238 (Yorktown) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 238 (Yorktown) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 238 (Yorktown) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 238 (Yorktown) - carrier type class has no Air Ordinance defined
Class ID: 239 (Wasp) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 239 (Wasp) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 239 (Wasp) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 239 (Wasp) - carrier type class has no Air Ordinance defined
Class ID: 240 (Essex) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 240 (Essex) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 240 (Essex) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 240 (Essex) - carrier type class has no Air Ordinance defined
Class ID: 241 (Midway) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 241 (Midway) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 241 (Midway) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 241 (Midway) - carrier type class has no Air Ordinance defined
Class ID: 242 (Activity) - upgrade path to a different class (257 - Attacker)
Class ID: 242 (Activity) - values in empty weapon slot #5
Class ID: 242 (Activity) - values in empty weapon slot #6
Class ID: 242 (Activity) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 242 (Activity) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 242 (Activity) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 242 (Activity) - carrier type class has no Air Ordinance defined
Class ID: 243 (Independence) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 243 (Independence) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 243 (Independence) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 243 (Independence) - carrier type class has no Air Ordinance defined
Class ID: 244 (Bangor) - upgrade path to a different class (1323 - Bangor/Bathurst)
Class ID: 245 (Long Island) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 245 (Long Island) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 245 (Long Island) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 245 (Long Island) - carrier type class has no Air Ordinance defined
Class ID: 246 (Bogue) - zero value in number and/or turret of weapon slot #6 (SC Radar)
Class ID: 246 (Bogue) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 246 (Bogue) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 246 (Bogue) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 246 (Bogue) - carrier type class has no Air Ordinance defined
Class ID: 247 (Sangamon) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 247 (Sangamon) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 247 (Sangamon) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 247 (Sangamon) - carrier type class has no Air Ordinance defined
Class ID: 248 (Casablanca) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 248 (Casablanca) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 248 (Casablanca) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 248 (Casablanca) - carrier type class has no Air Ordinance defined
Class ID: 249 (Commencement Bay) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 249 (Commencement Bay) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 249 (Commencement Bay) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 249 (Commencement Bay) - carrier type class has no Air Ordinance defined
Class ID: 251 (Illustrious) - zero value in number and/or turret of weapon slot #8 (Type 271 Radar)
Class ID: 251 (Illustrious) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 251 (Illustrious) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 251 (Illustrious) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 251 (Illustrious) - carrier type class has no Air Ordinance defined
Class ID: 252 (Indomitable) - zero value in number and/or turret of weapon slot #8 (Type 271 Radar)
Class ID: 252 (Indomitable) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 252 (Indomitable) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 252 (Indomitable) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 252 (Indomitable) - carrier type class has no Air Ordinance defined
Class ID: 253 (Implacable) - zero value in number and/or turret of weapon slot #8 (Type 271 Radar)
Class ID: 253 (Implacable) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 253 (Implacable) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 253 (Implacable) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 253 (Implacable) - carrier type class has no Air Ordinance defined
Class ID: 254 (Colossus) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 254 (Colossus) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 254 (Colossus) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 254 (Colossus) - carrier type class has no Air Ordinance defined
Class ID: 255 (Hermes) - odd turret # in weapon slot #8 (20mm Oerlikon AA Gun)
Class ID: 255 (Hermes) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 255 (Hermes) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 255 (Hermes) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 255 (Hermes) - carrier type class has no Air Ordinance defined
Class ID: 256 (Nairana) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 256 (Nairana) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 256 (Nairana) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 256 (Nairana) - carrier type class has no Air Ordinance defined
Class ID: 257 (Attacker) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 257 (Attacker) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 257 (Attacker) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 257 (Attacker) - carrier type class has no Air Ordinance defined
Class ID: 258 (Ameer) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 258 (Ameer) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 258 (Ameer) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 258 (Ameer) - carrier type class has no Air Ordinance defined
Class ID: 259 (Unicorn) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 259 (Unicorn) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 259 (Unicorn) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 259 (Unicorn) - carrier type class has no Air Ordinance defined
Class ID: 264 (Wickes/Clemson) - upgrade path to a different class (1314 - Clemson)
Class ID: 336 (O19 Class) - values in empty weapon slot #8
Class ID: 336 (O19 Class) - zero value in number and/or turret of weapon slot #9 (Mk 10 Mine)
Class ID: 336 (O19 Class) - zero turret/bank in weapon slot #9 (Mk 10 Mine)
Class ID: 410 (Large Tanker(Allied)) - upgrade path to a different class (1479 - Large Tanker(Allied))
Class ID: 411 (Small Tanker(Allied)) - upgrade path to a different class (1480 - Small Tanker(Allied))
Class ID: 413 (Old 'S' Class DM) - upgrade path to a different class (1440 - Old 'S' Class)
Class ID: 467 (British Q-Ship) - upgrade path to a different class (1388 - Ex British Q-Ship)
Class ID: 472 (British AMC) - upgrade path to a different class (1387 - Empire LSI)
Class ID: 494 (Canadian AMC) - upgrade path to a different class (1389 - Canadian AA Escort)
Class ID: 495 (AG/Q-Ship) - upgrade path to a different class (1601 - West Coaster)
Class ID: 504 (Yamato) - zero value in number and/or turret of weapon slot #16 (25mm Type 96 AA Gun)
Class ID: 504 (Yamato) - zero turret/bank in weapon slot #16 (25mm Type 96 AA Gun)
Class ID: 504 (Yamato) - zero value in number and/or turret of weapon slot #17 (25mm Type 96 AA Gun)
Class ID: 504 (Yamato) - zero turret/bank in weapon slot #17 (25mm Type 96 AA Gun)
Class ID: 514 (Ise) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 514 (Ise) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 514 (Ise) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 515 (Ise) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 515 (Ise) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 515 (Ise) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 516 (Ise) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 516 (Ise) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 516 (Ise) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 521 (Takao) - upgrade path to a different class (522 - Maya)
Class ID: 523 (Mogami) - upgrade path to a different class (524 - Kumano)
Class ID: 529 (Yahagi) - upgrade path to a different class (530 - Sakawa)
Class ID: 530 (Sakawa) - upgrade path to a different class (531 - Agano)
Class ID: 531 (Agano) - upgrade path to a different class (617 - Chokai)
Class ID: 535 (Sendai) - upgrade path to a different class (624 - Isuzu)
Class ID: 538 (Kuma) - upgrade path to a different class (624 - Isuzu)
Class ID: 542 (Nagara) - upgrade path to a different class (624 - Isuzu)
Class ID: 543 (Shokaku) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 543 (Shokaku) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 543 (Shokaku) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 543 (Shokaku) - carrier type class has no Air Ordinance defined
Class ID: 544 (Shokaku) - zero value in number and/or turret of weapon slot #7 (Type 13 Radar)
Class ID: 544 (Shokaku) - zero value in number and/or turret of weapon slot #8 (Type 21 Radar)
Class ID: 544 (Shokaku) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 544 (Shokaku) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 544 (Shokaku) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 544 (Shokaku) - carrier type class has no Air Ordinance defined
Class ID: 545 (Shokaku) - zero value in number and/or turret of weapon slot #7 (Type 13 Radar)
Class ID: 545 (Shokaku) - zero value in number and/or turret of weapon slot #8 (Type 22 Radar)
Class ID: 545 (Shokaku) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 545 (Shokaku) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 545 (Shokaku) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 545 (Shokaku) - carrier type class has no Air Ordinance defined
Class ID: 546 (Shokaku) - zero value in number and/or turret of weapon slot #9 (Type 13 Radar)
Class ID: 546 (Shokaku) - zero value in number and/or turret of weapon slot #10 (Type 22 Radar)
Class ID: 546 (Shokaku) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 546 (Shokaku) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 546 (Shokaku) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 546 (Shokaku) - carrier type class has no Air Ordinance defined
Class ID: 547 (Junyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 547 (Junyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 547 (Junyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 547 (Junyo) - carrier type class has no Air Ordinance defined
Class ID: 548 (Junyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 548 (Junyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 548 (Junyo) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 548 (Junyo) - carrier type class has no Air Ordinance defined
Class ID: 549 (Unryu) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 549 (Unryu) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 549 (Unryu) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 549 (Unryu) - carrier type class has no Air Ordinance defined
Class ID: 550 (Unryu) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 550 (Unryu) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 550 (Unryu) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 550 (Unryu) - carrier type class has no Air Ordinance defined
Class ID: 551 (Hosho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 551 (Hosho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 551 (Hosho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 551 (Hosho) - carrier type class has no Air Ordinance defined
Class ID: 552 (Zuiho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 552 (Zuiho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 552 (Zuiho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 552 (Zuiho) - carrier type class has no Air Ordinance defined
Class ID: 553 (Zuiho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 553 (Zuiho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 553 (Zuiho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 553 (Zuiho) - carrier type class has no Air Ordinance defined
Class ID: 554 (Ryuho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 554 (Ryuho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 554 (Ryuho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 554 (Ryuho) - carrier type class has no Air Ordinance defined
Class ID: 555 (Ryuho) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 555 (Ryuho) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)
Class ID: 555 (Ryuho) - zero units in weapon slot #20 (50 kg GP Bomb)
Class ID: 555 (Ryuho) - carrier type class has no Air Ordinance defined
Class ID: 556 (Shinyo) - zero value in number and/or turret of weapon slot #20 (50 kg GP Bomb)
Class ID: 556 (Shinyo) - zero value in ammo of weapon slot #20 (50 kg GP Bomb)