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RE: CoW to TOAW III change list
Posted: Fri Feb 02, 2007 6:49 pm
by Veers
ORIGINAL: JAMiAM
ORIGINAL: Veers
ORIGINAL: Bill II
Have the number place names been increased?
What is the limit on place names? (and where is this written in the manual?)
Section 17.1
Danke. Well, I see why I din't find it. I did the totally illogical thing of searching for place names instead, of, obviously, named locations. [:D]
ORIGINAL: JAMiAM
If I told you, I'd have to...make you disappear...[;)]
Yeah, I shouldn't have even asked. I have trouble playing scenarios with the current maxed out map size.

Although an increase in the max number of units could be nice to break down units in TGW 14-18.
RE: CoW to TOAW III change list
Posted: Fri Feb 02, 2007 9:59 pm
by ralphtricky
ORIGINAL: Veers
ORIGINAL: ralphtrick
ORIGINAL: Boonierat
You kept the old Opart300 limits for map and units? [&:]
300x300 and 2000 units per side. I need to rework the code that figures out how to get from point A to point B before expanding the map size, otherwise supply and other calculations will take even longer.[:@]
Now that the supply calcs have been sped up, is there a plan to increase the map size?
Yes, I think I can speed them up by between 10 and 100 times by using the new pathfinding code in a future release, but how did you know about that?
RE: CoW to TOAW III change list
Posted: Fri Feb 02, 2007 10:47 pm
by Veers
ORIGINAL: ralphtrick
ORIGINAL: Veers
ORIGINAL: ralphtrick
300x300 and 2000 units per side. I need to rework the code that figures out how to get from point A to point B before expanding the map size, otherwise supply and other calculations will take even longer.[:@]
Now that the supply calcs have been sped up, is there a plan to increase the map size?
Yes, I think I can speed them up by between 10 and 100 times by using the new pathfinding code in a future release, but how did you know about that?
Well, I'm smarter than the average bear.

RE: CoW to TOAW III change list
Posted: Sun Feb 04, 2007 2:06 pm
by a white rabbit
ORIGINAL: golden delicious
ORIGINAL: Motomouse
usually I prefered a tandoori restaurant
Now you're talking.
..a decent tandoori....mmm...
..i could really murder an indian..
..pls DO NOT mention "fish, chips, mushy peas and curry sauce with bits"*..
..* there's no drool on the floor smiley..
RE: CoW to TOAW III change list
Posted: Sun Feb 04, 2007 3:24 pm
by shunwick
a white rabbit,
I went out for a meal in a my local Indian restaurant last night. Heaven ...
Best wishes,
RE: CoW to TOAW III change list
Posted: Sun Feb 04, 2007 3:30 pm
by a white rabbit
ORIGINAL: shunwick
a white rabbit,
I went out for a meal in a my local Indian restaurant last night. Heaven ...
Best wishes,
..i could really hate you, man...
..wahhhhh, a decent curry.............
RE: CoW to TOAW III change list
Posted: Sun Feb 04, 2007 4:43 pm
by shunwick
ORIGINAL: a white rabbit
ORIGINAL: shunwick
a white rabbit,
I went out for a meal in a my local Indian restaurant last night. Heaven ...
Best wishes,
..i could really hate you, man...
..wahhhhh, a decent curry.............
Sorry. There are occasional advantages to being a rabid capitalist hyena.
Best wishes,
RE: CoW to TOAW III change list
Posted: Mon Feb 05, 2007 12:18 pm
by golden delicious
ORIGINAL: Veers
Yeah, I shouldn't have even asked. I have trouble playing scenarios with the current maxed out map size.

Although an increase in the max number of units could be nice to break down units in TGW 14-18.
I'm coming around to this. 300x300 hexes is enough- but doubling the number of units would help in some situations.
Of course in TGW you could just jump into the editor and delete some of the nonsense or ant units...