RE: Great game, some small suggestions
Posted: Wed Jun 21, 2006 4:57 am
Oooh... 3D!
The maps already have the contour data, so essentially you already have a height field because you have your X,Y coordinates with a contour height that will give you a Z. You'd probably want a parser to take just that information and put it into a faster to load file, then you'd just set the vertices at the given heights. You could make a 3D representation of just the terrain with relative simplicity (relative... [;)])
Seriously. When you're filthy rich you should put this in.
Though it does raise issues about the units. Do you model each individual unit? We already have the data for each unit, but that would be a lot of guys and would take a lot of time to render each model. You could have a model for each tile, but since each tile represents multiple unit types this isn't really ideal. And then you start getting into how much animation etc. is required, which in turn requires new and better sound to complement the graphics. All this leads to loss of focus on the actual game design goals. You'd be better off staying with just tiles initially.
OK. I'll stop babbling about this [:'(] It would be a long time coming, but it's a funky idea. You need to win the lotto or something Dave [:D]
The maps already have the contour data, so essentially you already have a height field because you have your X,Y coordinates with a contour height that will give you a Z. You'd probably want a parser to take just that information and put it into a faster to load file, then you'd just set the vertices at the given heights. You could make a 3D representation of just the terrain with relative simplicity (relative... [;)])
Seriously. When you're filthy rich you should put this in.
Though it does raise issues about the units. Do you model each individual unit? We already have the data for each unit, but that would be a lot of guys and would take a lot of time to render each model. You could have a model for each tile, but since each tile represents multiple unit types this isn't really ideal. And then you start getting into how much animation etc. is required, which in turn requires new and better sound to complement the graphics. All this leads to loss of focus on the actual game design goals. You'd be better off staying with just tiles initially.
OK. I'll stop babbling about this [:'(] It would be a long time coming, but it's a funky idea. You need to win the lotto or something Dave [:D]