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RE: JM's TOAW III mod
Posted: Tue Sep 05, 2006 10:57 pm
by macgregor
Do I have to pay for this file? It seems like I do. I would just like to be able to see a backround in my top right corner, anything beside black. Since trying to install the mod, I can't even get it back after uninsalling and reinstalling.
RE: JM's TOAW III mod
Posted: Tue Sep 05, 2006 11:16 pm
by JMass
ORIGINAL: macgregor
Do I have to pay for this file? It seems like I do.
Absolutely no, you must click on "Free" in the bottom left corner, then wait some seconds, enter the three caracters after "No premium-user. Please enter" in the new page and click the right button to download the file.
I would just like to be able to see a backround in my top right corner, anything beside black. Since trying to install the mod, I can't even get it back after uninsalling and reinstalling.
If you have some files in AltGraphics backup them before add my mod (or rename the directory and create another AltGraphics), to delete my mod you must simply delete my files in AltGraphics.
RE: JM's TOAW III mod
Posted: Wed Sep 06, 2006 1:55 am
by macgregor
Thanks. I'll give it a shot.
RE: JM's TOAW III mod
Posted: Thu Feb 01, 2007 4:30 pm
by JMass
RE: JM's TOAW III mod
Posted: Sun Mar 25, 2007 5:56 pm
by JMass
In attachment another version of hills and some files with softed colours.
altgraphics_2.40a.zip - 0.48MB [:)]

RE: JM's TOAW III mod
Posted: Mon Mar 26, 2007 5:49 pm
by Major SNAFU_M
SO I am having a small problem after installing this mod.
All of the units look just fine, but I do not have the terrain background behind the selected unit (upper right-hand corner) The background is now always black.
Everything else looks fine.
Any ideas?
RE: JM's TOAW III mod
Posted: Mon Mar 26, 2007 6:29 pm
by JMass
ORIGINAL: Major SNAFU
All of the units look just fine, but I do not have the terrain background behind the selected unit (upper right-hand corner) The background is now always black.
You must delete all the files in AltGraphics with prefix
Bk_.
[:)]
RE: JM's TOAW III mod
Posted: Mon Mar 26, 2007 7:51 pm
by m5000.2006
very nice graphics
RE: JM's TOAW III mod
Posted: Mon Mar 26, 2007 9:04 pm
by Major SNAFU_M
ORIGINAL: JMass
ORIGINAL: Major SNAFU
All of the units look just fine, but I do not have the terrain background behind the selected unit (upper right-hand corner) The background is now always black.
You must delete all the files in AltGraphics with prefix
Bk_.
[:)]
Thanks. That sorted that.
RE: JM's TOAW III mod
Posted: Mon Apr 02, 2007 4:24 pm
by JMass
The update 2.40b contains a new grey gui and some, softed, terrain files (some are the same of 2.40a): arid, badlands, woods, frozen, heavy cultivated, hills, misc, sandy.
Download update v. 2.40b from NWI - 1.33MB
Download update v. 2.40b from GameSquad- 1.33MB
RE: JM's TOAW III mod
Posted: Wed Apr 11, 2007 5:08 pm
by JMass
Thanks, here is a fix for two of the bugs you have noticed (
tm.asp?m=1431476 , I have already corrected other bugged files) and another misc terrain slightly different from version 2.40b.
forceddownload.asp?file=0;1433671
RE: JM's TOAW III mod
Posted: Sun Apr 29, 2007 2:24 am
by JMass
I have modified marshes files (thanks to Telumar for ispiration!) so new version is 2.41.
Download links:
Download jm_mod_toaw3_2.41.zip from zShare - 5.66MB (contains all my files)
If you need just the new marshes files you can download only the update to 2.41:
Download update to 2.41 from zShare - 0.19MB

RE: JM's TOAW III mod
Posted: Sun Apr 29, 2007 5:18 am
by rhinobones
ORIGINAL: JMass
I have modified . . .
Appreciate your effort at making alternative graphics. Truly excellent. I have done a few graphics myself and I can appreciate the time you have put into your work. Also, as you can see from the responses, the gaming community is very appreciative of your work.
I like to use your roads and a R/R mod that I pick up from elsewhere. Your marsh, snow pack and airport mods also look pretty good. Think I will have to give them a try.
However, the forest mods do not appear to be appropriate for the scale of T3. The trees seem to be spaced so far apart. Think they are a better representation of the tactical level at one (or lower) km pre hex. Fortunately everything is all up to the individual’s preference. Thank you again for providing a selection.
Regards, RhinoBones
RE: JM's TOAW III mod
Posted: Sun Apr 29, 2007 12:27 pm
by Telumar
RE: JM's TOAW III mod
Posted: Mon Apr 30, 2007 2:11 am
by JMass
ORIGINAL: rhinobones
Appreciate your effort at making alternative graphics. Truly excellent.
Thanks!
ORIGINAL: rhinobones
However, the forest mods do not appear to be appropriate for the scale of T3. The trees seem to be spaced so far apart. Think they are a better representation of the tactical level at one (or lower) km pre hex.
You are right, I am never satisfied with my work so every comment is precious. Below is a screenshot of a new version of trees (woods, forest, alpine), I am trying to have a good looking but without hidden the other terrains in the same hex:
]
Here is new woods files:
Download woods_1.zip
RE: JM's TOAW III mod
Posted: Sun May 20, 2007 3:47 pm
by JMass
I have resolved a small bug, using my dark Bk files (backgrounds of the Unit Panel) 3d figures were hidden in some terrain, simply unzip the file in AltGraphics overwriting old files.
bk_fix.zip
[;)]
RE: JM's TOAW III mod
Posted: Mon May 21, 2007 8:05 am
by jynx11
Hey,
Stupid question. I am assuming all your terrian files go into altgraphics folder, but what about the other files like gui and counters, i am a bit confused on where to put those.
Thanks
RE: JM's TOAW III mod
Posted: Mon May 21, 2007 10:00 am
by JMass
ORIGINAL: jynx11
I am assuming all your terrian files go into altgraphics folder, but what about the other files like gui and counters,
All the files go into AltGraphics. You can also use some graphics just in one scenario putting some files in a folder of their own named with the exact same name as the scenario file. That folder can be located either in the AltGraphics or Graphics folders.
RE: JM's TOAW III mod
Posted: Thu Jun 28, 2007 11:18 pm
by JMass
I am working on a new counters set,here's just one small screenshots (for now I have ready only some grey counters).

RE: JM's TOAW III mod
Posted: Fri Jun 29, 2007 1:35 am
by Telumar
ORIGINAL: JMass
I am working on a new counters set,here's just one small screenshots (for now I have ready only some grey counters).
The grey ones are the most important ones [;)]. Looks very good, looking forward to it! The first non-rounded ones i like.