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RE: Combined Arms

Posted: Wed Aug 16, 2006 1:37 am
by a white rabbit
..yeah but ant-capacity isn't a program fault so there's nothing to change, it's a scenario-designer fault, and one that's easy to avoid,

..4 solutions a) don't put the bits in in the first place ( leave out the 217th Bath Tub Company and friends)
b) divide units in the editor
c) use the smallest icon size
d) restrict unit division by using larger base unit sizes, 1 division, not 3 regts

..oh and e) trepanning bad designers, mmmmm, my favourite.....

..the real programming priority should be Elmer the Elephant..

RE: Combined Arms

Posted: Wed Aug 16, 2006 1:50 pm
by golden delicious
ORIGINAL: PaladinSix

And a "trick" that I'm glad the designers will be trying to remove. Although it is effective, it isn't particularly realistic. My original post was not intended to be serious, although I admit that I have used that tactic against the PO with great success.

There you go. There are people who would seriously mean what you said. Glad you're not one of them.

RE: Combined Arms

Posted: Wed Aug 16, 2006 1:52 pm
by golden delicious
ORIGINAL: a white rabbit

..yeah but ant-capacity isn't a program fault so there's nothing to change, it's a scenario-designer fault, and one that's easy to avoid,

Well, yes and no. The designer can compensate to a certain extent, but this isn't ideal. Hopefully, in the future it will be possible to have small but significant units in a scenario without breaking it.
..the real programming priority should be Elmer the Elephant..

I just checked the TOAD forums. The next version of TOAW III will automatically wipe your hard drive if the words "Roman" "Carthage" or "Hannibal" are used.

RE: Combined Arms

Posted: Thu Aug 17, 2006 3:37 pm
by a white rabbit
ORIGINAL: golden delicious

ORIGINAL: a white rabbit

..yeah but ant-capacity isn't a program fault so there's nothing to change, it's a scenario-designer fault, and one that's easy to avoid,

Well, yes and no. The designer can compensate to a certain extent, but this isn't ideal. Hopefully, in the future it will be possible to have small but significant units in a scenario without breaking it.


..oh come on, there's some designers just want to show how clever they are, look at my complete TOE, isn't it a big one,? which isn't good design, ants don't happen if they aren't there in the first place, knowing what to put in, and at what level is a very essential part of good design..
ORIGINAL: golden delicious
..the real programming priority should be Elmer the Elephant..

I just checked the TOAD forums. The next version of TOAW III will automatically wipe your hard drive if the words "Roman" "Carthage" or "Hannibal" are used.

..mmm but Elmer, the Nearly-Third-Player Intervention is just sooo clumsy, you all get your non player controlled Allies and stuff, and coincidently it also does my elephants...

..damn there goes my hard drive..

RE: Combined Arms

Posted: Fri Aug 18, 2006 2:26 pm
by golden delicious
ORIGINAL: a white rabbit

..oh come on, there's some designers just want to show how clever they are, look at my complete TOE, isn't it a big one,? which isn't good design, ants don't happen if they aren't there in the first place, knowing what to put in, and at what level is a very essential part of good design..

At present, one has to make compromises for good design. This shouldn't be necessary. The designer should be able to have that infantry gun company in as a separate unit and let the player decide what to do with it, rather than fixing it irrevocably into place.