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RE: 17-18 Dec

Posted: Thu Feb 12, 2009 1:49 am
by Dili
What is the propose of an observor squad? Anti air?

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 1:53 am
by jrcar
They act as a "sensor" with a small range, so if your sound detector or radar goes you still get some notice, just not much. I think this is needed for the way CAP now works, where during a combat the CAP gets reinforced, depending in part on detection range and height... maybe the air guys can confirm it.

Cheers

Rob

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Posted: Thu Feb 12, 2009 3:32 am
by ATCSMike
ORIGINAL: jrcar

Mindanao.

Davao port 3(3) airfield 2(5)
Cagayan port 2(2) airfield 4(5)
Butaan port 3(1) airfield 1(6)

Davao is a very useful port in the area!



Image

What does the letter "A" represent?

Mike

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Posted: Thu Feb 12, 2009 3:44 am
by jwilkerson
A=Allied

RE: WITP AE AAR Feb 09 Cathartes-JRCAR (Jap)

Posted: Thu Feb 12, 2009 3:50 am
by ATCSMike
ORIGINAL: jwilkerson

A=Allied

Got it.

Mike

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 6:03 am
by Reg
ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



Image

Torpedo Ordnance... Nice [:)]

What are the options associated with the button on this line?


EDIT: Are those guys in the picture on the bridge of a ship?? [&:]


RE: 17-18 Dec

Posted: Thu Feb 12, 2009 6:05 am
by castor troy
ORIGINAL: Reg

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



Image

Torpedo Ordnance... Nice [:)]

What are the options associated with the button on this line?



and what happens when the 100 turned into 0? How do you replenish your torps in that HQ unit?

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 7:17 am
by wild_Willie2
ORIGINAL: castor troy

ORIGINAL: Reg

ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



Image

Torpedo Ordnance... Nice [:)]

What are the options associated with the button on this line?



and what happens when the 100 turned into 0? How do you replenish your torps in that HQ unit?

You press the button, burn a lot of supply and get NEW torps [:D][:D][:D]

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 7:24 am
by Kaletsch2007
So now I am totaly confused.
I thought the 100 represents the max number of torpedos generated automatically(20 supplies per torpedo). The arrow would be for increasing the max amount.

???

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 7:57 am
by Caesaren
This is a typical battalion (supports a Sentai). basically you need one per unit, on top of a baseforce.

A number of these are broken down to company level for both sides.
 
???
Every air-unit needs one company AF BN?
 
How much are in the game? (it will be a hard job to transfer and to have all units in the brain)
How many Air-HQ are present?
What happened later in the war? If (example) the japanese get 20 new fighter units, will they get the same number of AF BN?

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 8:01 am
by jrcar
By default you get 100 torps at an Air HQ.

If the units fly with torps then they are expended and get automatically rebuilt back to the level you set (if you have the supply).

If for example you had 200 torp bombers, and you wanted them ALL to fly with torps then you would increase the number (and pay supply in the process).

So you normally don't have to worry, unless you have a lot of torp planes at a base.

Cheers

Rob

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 12:16 pm
by Mike Solli
ORIGINAL: jrcar

Here is a pic of a baseforce unit.

ORIGINAL: Chad Harrison

Thanks for keeping the AAR going! Any change of seeing a screenshot or two of typical base force TO&E's? In other words, vanilla WitP just about every base force was 30 aviation support, 100 support, 40 squads and so many guns and engineers. That was pretty much across the board for both sides, except for the larger base forces. I am very, very curious to see what full strength typical base forces will be like for either side. As WitP tends to be more of base construction, maintenance and supply challenge, I enjoy working with these support units.

Thanks in advance!

Chad


Image

Why does the commander have an asterisk by his name?

Thanks!

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 12:16 pm
by witpqs
ORIGINAL: Reg
ORIGINAL: jrcar

Image


EDIT: Are those guys in the picture on the bridge of a ship?? [&:]

Looks like maybe in a tower...?

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 12:19 pm
by Mike Solli
ORIGINAL: jrcar

AirHQ are where all the BIG lots of air support are.



Image

Torpedo ordnance = # of torpedoes? Is there a maximum? How do you "build" more? How much do they cost?

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 12:21 pm
by witpqs
ORIGINAL: jrcar

If for example you had 200 torp bombers, and you wanted them ALL to fly with torps then you would increase the number (and pay supply in the process).

Cheers

Rob

Two questions:

- Can you later decrease the # of torpedoes back to 100?

- Can the torpedo store be damaged or wiped out by aerial/naval/artillery bombardment or by land combat?

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 2:09 pm
by pad152
So do you need an AF Bn to fly a torpedo float plane w/torp out of some back water Atol?

Do (AV, AVD, CS, etc.) still supply Torpedoes to float planes?

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 2:32 pm
by Chad Harrison
ORIGINAL: jrcar

Here is a pic of a baseforce unit.

Thanks jrcar! Love the new improvements to their TO&E and the new devices.

I know I am pushing my luck here with all these requests, but would love to see a couple pics of typical Allied ones.

Thanks in advance - and I promise I will leave you alone for awhile [:D]

Chad

RE: Ship Repair

Posted: Thu Feb 12, 2009 3:23 pm
by Shark7
ORIGINAL: jrcar

Minor and Major damage accumulates at low rates due to ship movement around the place. Minor damages is usually repaired by the crew fairly quickly once the ship is stopped in a port.

Combat causes both minor and major damage. A combination of any mix of minor and major flotation damage that reaches 100 sinks the ship.

AR's can repair small amounts of engine and system major damage.

Major damage can take a long time to repair, and their are only a few places that can handle it (repair yards).

If a ship doesn't sink within a day of it being hit you can usually get it to a port (accidents, like repairs failing, happen though). Once in port you usually save it.

It is important to have a fleet train, have a base to repair the major damage that accumulates to maintain an active fleet, otherwise the fleet becomes a one shot weapon.

Cheers

Rob


I'm going to really love that part, since the majority of my ships have sunk in a port days or even weeks after the initial damage in standard WiTP games.

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 6:14 pm
by jrcar
You need airsupport to fly. There are company size units for small bases, or you use an AV etc.

I don't think AV etc supply torps to torpedo aircraft, Don will have to confirm.

Cheers
Rob
ORIGINAL: pad152

So do you need an AF Bn to fly a torpedo float plane w/torp out of some back water Atol?

Do (AV, AVD, CS, etc.) still supply Torpedoes to float planes?

RE: 17-18 Dec

Posted: Thu Feb 12, 2009 7:53 pm
by pad152
Why do Air HQ's have motorized support?