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RE: HOI3

Posted: Sun Dec 13, 2009 3:08 am
by 06 Maestro
ORIGINAL: LarryP
ORIGINAL: killroyishere

Economy is a major importance in any war I guess he can't handle anything more than beer & pretzels type games.

I can name more war games that you don't manage economy. By far.

Who are you referring to when you say the above?

I think I know who he means.[;)] It's quite OK though-we don't like the same kind of cookies either-and I'm comfortable with that.

RE: HOI3

Posted: Sun Dec 13, 2009 9:59 am
by GoodGuy
ORIGINAL: 06 Maestro

Entire divisions are taken as losses-just like in Risk where you loose you pieces. So you stack them up and go for it.

Btw, i played a few more HOI III sessions (well, with the mandatory "oh I better save the game now, the next crash may occur any second"-phrase in mind): I played "zeh" Germans [:D] the 1939 scenario, where you are at war with Poland. It even remains halfway historical, as the Frenchies and Brits don't attack... they mostly perform the "phony war", maybe with some ahistorical strategical bombings performed by the Brits, here and there. Then, after I finished Poland, I turned to France, captured Paris and proceeded to cut Cherbourg and La Rochelle, basically cutting Southern France from supply lines (as the Italians had stomped the Southern coast). The only French regions that held out were the ones on the Maginot-line, where all of these regions were defended by around 3 or 4 divisions, each. I had to stack units to no avail for each region, just to get the "0" indicator with a red background (the number indicating the battle progress). In fact, I ended up stacking 32 units (divisions, each had 8000-9000 troops), means some ridiculous massive contingent of 265,000 - 288,000 troops just to boot the few Frenchies from each of the fortified regions.

This game is so broken, it will take years to fix that.
I have played HoI quite a bit over the last few months. I am quite aware of some of its shortcomings.

I played through all the crashes and freezes in HOI III (yes I can be persistent at times, lol), because I wanted to know how the game behaves after let's say 1946. I got to 1948, just to figure that the aircraft attack menu loses some functionality on 1st of January 1948. If you want to change the duration of an aerial attack (so that the unit does not attack continuously), the counter will revert to the 1st of January 1948 even if your fight for world domination had progressed well into let's say March, resulting in your aircraft crews having a chat on the ground and putting their fingers in their noses. [:D] If you don't touch the duration, and if you just uncheck the "continuous" option and turn to other units/places, it will default to one month, usually resulting in heavy aircraft losses in case your opponent has a strong airforce. The menu lacks sliders where you can set a value for "maximum acceptable losses" figures (I can't find such an option at least). The game has hundreds of other issues and quirks, it's terrible.

I start to ask myself if there was ANY Beta tester involved at all.

RE: HOI3

Posted: Sun Dec 13, 2009 11:38 am
by decaro
ORIGINAL: killroyishere

All wargames of the ilk are ahistorical, MH, GGWAW, HOI, TOW, CEAW etc. etc. nothing new there they all change as we play them. Some are just better than others like Making History which gives a better flavor of ahistorical than the rest ....

It's apparent from your screen name that you're also "ahistorical": it's "kilroy," not "killroy".
ORIGINAL: killroyishere
... As I said he obviously shows he didn't play the game enough to even understand what the principles were about and why it is better than the others. Economy is a major importance in any war I guess he can't handle anything more than beer & pretzels type games.

I've "handled" everything from FoF to AE and MH just isn't in their league; MH was not developed for "gamers" which may explain why you are so fond of it.

RE: HOI3

Posted: Sun Dec 13, 2009 11:43 am
by decaro
ORIGINAL: GoodGuy
... I start to ask myself if there was ANY Beta tester involved at all.

Yes, you!

I think anyone who bought HoI3 unknowingly "volunteered" as a Beta tester.

I also think I'll stick w/HoI2 DD; I even added another patch for it.

RE: HOI3

Posted: Sun Dec 13, 2009 11:53 am
by decaro
ORIGINAL: 06 Maestro
... What killed the game for me was things like Bulgaria declaring war on France and somehow seizing much of French territory even though Italy had already conquered the area.

I had similar issues w/"Superpower" which I think is now sold as "Commander-in-Chief"; it boasted a "neural net" learning program instead of scripted scenarios, but the most bizzare combos of countires would declare war on one another: it was just too surreal.
ORIGINAL: 06 Maestro
... BTW, I have saved every PC game I have purchased over the last 11 years-except for 2. I lost one (Distant Guns)due to some stupid DRM restrictions coupled with a total PC crash and Making History which I un-installed.

So MH is the only game you deliberately removed from your HD; that says it all.

RE: HOI3

Posted: Sun Dec 13, 2009 3:33 pm
by 06 Maestro
ORIGINAL: Joe D.
ORIGINAL: GoodGuy
... I start to ask myself if there was ANY Beta tester involved at all.

Yes, you!

I think anyone who bought HoI3 unknowingly "volunteered" as a Beta tester.

I also think I'll stick w/HoI2 DD; I even added another patch for it.

[:D] Oh well, its a dirty job, but someone has to do it. I have been eyeballing my DD version with the new CORE mod-a truly well done mod. It is a bummer though in that the new game has so many better things. This causes a dilemma; the result of which is that I'm not playing either. This will be a gaming day for me-I just might fire up III-Goodguy has got my curiosity going with the France situation.

RE: HOI3

Posted: Sun Dec 13, 2009 3:49 pm
by GoodGuy
ORIGINAL: 06 Maestro

This will be a gaming day for me-I just might fire up III-Goodguy has got my curiosity going with the France situation.

I should add that the particular maginot regions were cut off (since most of France was conquered), means my units attacked from the front (east to west), from the North, and from behind (west to east), so the French AI couldn't pump units to these locations - like it usually does in the beginning - anymore.

Unless my faction's intel was off (which showed some 3-5 units at the end), I consider it to be a bug. I could imagine that it's both, a bug and the result of the changes they made to the "fortified region" parameter. They upped the benefit to units defending such regions it seems, guess they had Sevastopol and the Maginot-Line in mind. Whatsoever, it's unreal.

RE: HOI3

Posted: Sun Dec 13, 2009 3:56 pm
by killroyishere
ORIGINAL: Joe D.
ORIGINAL: killroyishere

All wargames of the ilk are ahistorical, MH, GGWAW, HOI, TOW, CEAW etc. etc. nothing new there they all change as we play them. Some are just better than others like Making History which gives a better flavor of ahistorical than the rest ....

It's apparent from your screen name that you're also "ahistorical": it's "kilroy," not "killroy".
ORIGINAL: killroyishere
... As I said he obviously shows he didn't play the game enough to even understand what the principles were about and why it is better than the others. Economy is a major importance in any war I guess he can't handle anything more than beer & pretzels type games.

I've "handled" everything from FoF to AE and MH just isn't in their league; MH was not developed for "gamers" which may explain why you are so fond of it.

And let me guess the D in your online name stands for Dumb*** [:D]

I didn't make my online name to be historical with kilroy it's killroy but I guess you can't comprehend the difference like you can't comprehend the value in Making History. [:'(]

RE: HOI3

Posted: Sun Dec 13, 2009 3:57 pm
by decaro
ORIGINAL: GoodGuy
... I could imagine that it's both, a bug and the result of the changes they made to the "fortified region" parameter. They upped the benefit to units defending such regions it seems, guess they had Sevastopol and the Maginot-Line in mind. Whatsoever, it's unreal.

On the HoI3 website, Paradox said they added many more provinces for better end-around armor penetrations; perhaps that's their way of working-around the upped benefits to defending units.

RE: HOI3

Posted: Sun Dec 13, 2009 9:56 pm
by decaro
ORIGINAL: killroyishere

... I didn't make my online name to be historical with kilroy it's killroy but I guess you can't comprehend the difference like you can't comprehend the value in Making History. [:'(]

I "comprehend" the value MH has for HS students who need help w/their WW II history lessons, which may explain your affinity for it.

RE: HOI3

Posted: Sun Dec 13, 2009 10:10 pm
by killroyishere
ORIGINAL: Joe D.
ORIGINAL: killroyishere

... I didn't make my online name to be historical with kilroy it's killroy but I guess you can't comprehend the difference like you can't comprehend the value in Making History. [:'(]

I "comprehend" the value MH has for HS students who need help w/their WW II history lessons, which may explain your affinity for it.

Just as I thought you can't comprehend the FULL value of MH. That's ok there are many out there who only prefer beer & prezels games I'm sure HOI III will suit you fine. [:D]

RE: HOI3

Posted: Sun Dec 13, 2009 10:57 pm
by decaro
ORIGINAL: killroyishere

... Just as I thought you can't comprehend the FULL value of MH ...

The "full value" of MH lies w/students who haven't graduated to better sims.

RE: HOI3

Posted: Mon Dec 14, 2009 6:13 am
by JudgeDredd
ORIGINAL: killroyishere

ORIGINAL: Joe D.
ORIGINAL: killroyishere

... I didn't make my online name to be historical with kilroy it's killroy but I guess you can't comprehend the difference like you can't comprehend the value in Making History. [:'(]

I "comprehend" the value MH has for HS students who need help w/their WW II history lessons, which may explain your affinity for it.

Just as I thought you can't comprehend the FULL value of MH. That's ok there are many out there who only prefer beer & prezels games I'm sure HOI III will suit you fine. [:D]
lol - HoI3 might be a shambles and might need more patches than it's ever going to get, but beer and pretzels games it is not!

If you are seriously (I did see the smiley) saying MH is NOT B&P and HoI3 IS B&P, then I'm afraid at some point you seem to have misunderstood what makes a beer and pretzels game [:D]

RE: HOI3

Posted: Mon Dec 14, 2009 6:39 pm
by killroyishere
Lol JD you had to come in and spoil it for me. [:D] I was having fun. [:'(]

RE: HOI3

Posted: Mon Dec 14, 2009 7:51 pm
by JudgeDredd
lol - ok...sorry...I'll stay out and watch from the sidelines [:D]

RE: HOI3

Posted: Mon Dec 14, 2009 8:03 pm
by LarryP
ORIGINAL: JudgeDredd

lol - ok...sorry...I'll stay out and watch from the sidelines [:D]

You should say what's on your mind Judge. [X(]

RE: HOI3

Posted: Mon Mar 29, 2010 4:21 pm
by Greybriar
Patch 1.4 for Hearts of Iron III is out. Read all about it here.

RE: HOI3

Posted: Mon Mar 29, 2010 4:53 pm
by JudgeDredd
Thanks Greybriar. Lets hope this is the one!

RE: HOI3

Posted: Mon Mar 29, 2010 5:32 pm
by DampSquib
Well you would think so the list was long enough....Here's to patch 1.5..ever the optimist.[:D]
But yeah Thanks Greybriar.

RE: HOI3

Posted: Tue Mar 30, 2010 5:34 am
by Widell
I at least (now! some 4 months after release and a new comp later) seem to be able to run HoI3 without too many workarounds. Just need to make sure I start it as Admin under Win 7 and stay off any of the video and audio settings and it seems stable (fingers crossed!). Also, looking at the mods that are in development (aka CORE being my long time favourite from HoI and HoI2) I have no issues admitting I will spend a few long nights with HoI3 too!

The downside is that my HoI2 AAR will most likely never finish: http://forum.paradoxplaza.com/forum/showthread.php?t=241317 but that's the fate of most AAR's I guess.

EDIT: I stand corrected! It has been over six, close to seven, months to get HoI3 running without CTD, but I refuse to give in! [:D]