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RE: A few newbie questions
Posted: Mon Feb 21, 2011 10:26 am
by brian800000
ORIGINAL: Shellshock
ORIGINAL: brian800000
I have a question regarding the British torpedo bomber replacement--following an unfortunate attack on enemy carriers that left my british torpedo squadrons shredded, I was checking when I could replace them. It seems as though the Albacore Is produce 8 per month until 08/42, but after that ceases there is no more British production until 1944.
Am I missing something? I doubt my carriers will have much value without torpedo bombers (especially the Hermes which only has a TB squadron).
I pretty much make a point of avoiding using British carriers against anything but the most innocuous of targets until about 1944. For most of the war the British used the few carriers they could spare in the Indian Ocean pretty conservatively. With her slow speed, the Hermes is best tucked away somewhere safe until better times come along.
Unfortunately I've managed to already get their torpedo squadrons shot up. I'm scrambling to get more planes (after an unfortunate day the Hermes was down to 1 plane) but as I noted the replacement rate just isn't their for British torpedo bombers.
I'm thinking of bringing over some Marine units to put on the carriers. If I do that, how much training do they need to become carrier trained?
RE: A few newbie questions
Posted: Mon Feb 21, 2011 11:01 am
by Erkki
I did ask this the previous page already, but in case it was missed...
The N1K is not in the upgrade path of my land-based Navy fighter units(nor carrier based). However, apparently once a unit upgrades to A6M5, the N1K shows up in the list and the unit can be upgraded to it the next, or even the same, turn. Is this correct?
RE: A few newbie questions
Posted: Mon Feb 21, 2011 3:22 pm
by inqistor
ORIGINAL: brian800000
On a more theoretical front, is there any reason I should care that 30% of a couple divisions are now disabled?
If they are not defeated in combat, no reason to worry. If they retreat, most of disabled squads will be destroyed.
ORIGINAL: Erkki
The N1K is not in the upgrade path of my land-based Navy fighter units(nor carrier based). However, apparently once a unit upgrades to A6M5, the N1K shows up in the list and the unit can be upgraded to it the next, or even the same, turn. Is this correct?
There is few plane models, which can be used only in specified units. I think Nick, and George are among them, so it will not work for most units. You should check in editor.
RE: A few newbie questions
Posted: Mon Feb 21, 2011 4:28 pm
by Erkki
ORIGINAL: inqistor
ORIGINAL: brian800000
On a more theoretical front, is there any reason I should care that 30% of a couple divisions are now disabled?
If they are not defeated in combat, no reason to worry. If they retreat, most of disabled squads will be destroyed.
ORIGINAL: Erkki
The N1K is not in the upgrade path of my land-based Navy fighter units(nor carrier based). However, apparently once a unit upgrades to A6M5, the N1K shows up in the list and the unit can be upgraded to it the next, or even the same, turn. Is this correct?
There is few plane models, which can be used only in specified units. I think Nick, and George are among them, so it will not work for most units. You should check in editor.
The Tracker says I have or will have 39 squads that can fly the N1K. Many of those are already in the game, but the Shiden doesnt show up in their upgrade path... I remember having read someone say somewhere that those squads can upgrade to it once they are A6M5. Just felt like confirming it... However of those 39 squads there seems to be one transport unit and one float plane. Any ideas? I hope my R&D isnt all wasted on 4 permanently restricted units or so.
RE: A few newbie questions
Posted: Wed Feb 23, 2011 10:59 pm
by BigDuke66
I'm thinking about sending some ships from Pearl back to the West coast for major repairs but I'm worried about the flotation damage.
When I read the manual correct major flotation damage are more or less holes in the ship and normal flotation damage is the water inside so a ship with flotation damage equal to major flotation damage can be considered as dry & patched up?
So how far should the major flotation damage be down to say it's "save" to let it travel?
RE: A few newbie questions
Posted: Wed Feb 23, 2011 11:23 pm
by Alfred
(a) set to travel at "cruise" speed, not "mission" speed
(b) if system damage is zero, almost any flotation damage level is "safe" enough for travel
(c) ideally wait for flotation damage to drop to 50, then if system damage is zero, travel at "cruise" speed with an escort of undamaged ASW assets in the "escort TF", should see the trip made safely.
"Major" flotation damage is not more dangerous for travel than the same amount of normal flotation damage. It just means that you have a much more restricted list of locations/options where the "major" flotation damage can be repaired.
Alfred
RE: A few newbie questions
Posted: Wed Feb 23, 2011 11:55 pm
by wdolson
The higher the major flotation damage, the higher the chance that the temporary repairs will spring a leak at sea. Low Sys damage does help to improve the odds. There are no guarantees that it won't spring a leak on the way back to the West Coast.
Bill
RE: A few newbie questions
Posted: Thu Feb 24, 2011 7:32 am
by BigDuke66
So best would be to get the major flotation under 50 and than switch to pierside mode to get the system damage down so the odds for save journey get better.
Is there any other way to get the major engine damage down except a shipyard?(ignoring ARDs and small damage that can be repaired be some support ships)
BTW is the manual correct when it states that "100 repair points can repair 1 damage point"?
So it doesn't matter what tonnage the ship has and Pearl could repair at best 9 points with its shipyard, no matter if these are spend on a PC or a BB?
RE: A few newbie questions
Posted: Thu Feb 24, 2011 1:11 pm
by LeeChard
ORIGINAL: brian800000
ORIGINAL: Smeulders
You need a road from Rangoon to China, so it's closed. Baron probably assumed that you wouldn't be holding Rangoon if the rest of Burma is being conquered.
Thanks, but is there a way to tell if it has been cut? I've been going to the town in China where the supplies show up, and if it has 500 supplies I assume it is open, otherwise I assume it is not (I have no units in the town, so the supply demands are zero). Is this an accurate assumption?
If you set an LCU for a strategic move from Rangoon to Lashio you know the rails are clear. It won't accept Lashio as a destination if it's not clear. You can cancel the move after that.
The road from Lashio to Paoshan starts out in allied control but I would run a unit up or down that road to make sure it's clear. How the supplies actually move around is a bit of a mystery for me but when I open up the burma road a lot of bases in China that had red exclamation points started turning yellow sooner than I expected. I am pouring supplies into Rangoon as fast as the port can accept them.
RE: A few newbie questions
Posted: Fri Feb 25, 2011 6:08 pm
by brian800000
When a carrier withdraws, can you keep the air units? And if so, is sending back a planeless carrier considered gamey by the community, or is it just how things are done?
RE: A few newbie questions
Posted: Wed Mar 02, 2011 6:00 pm
by pacificbetta
Oh well, something simple (very simple if I may add

) slipped my mind, and i cannot find the answer............ What is the altitude that is considered low ground bombing?
RE: A few newbie questions
Posted: Wed Mar 02, 2011 7:34 pm
by BigDuke66
Low Level?
I think that is below 1k.
RE: A few newbie questions
Posted: Wed Mar 02, 2011 7:40 pm
by Nomad
Below 6,000 feet.
RE: A few newbie questions
Posted: Wed Mar 02, 2011 7:45 pm
by BigDuke66
Well what does he mean with "low"?
From the manual:
»» Low: 0-10k’
»» Medium: 10-15k’
»» Med Hi: 16-20k’
»» High: 21-30k’
»» Very Hi: 31k’-up
RE: A few newbie questions
Posted: Thu Mar 10, 2011 7:33 pm
by BigDuke66
BTW what's up with Goa, it was a Portuguese colony so why can the Allied player use it like any other Indian base, even a base force unit is already there.
RE: A few newbie questions
Posted: Fri Mar 11, 2011 5:32 am
by BigDuke66
And does anyone know why I can't combine some regiments to the 24th & 25th ID on Hawaii?
All regiments are in the same hex & in the same mode.
Or do I have to assign them first to the HQ that the Division belongs to?
RE: A few newbie questions
Posted: Fri Mar 11, 2011 10:11 am
by obvert
When a carrier withdraws, can you keep the air units? And if so, is sending back a planeless carrier considered gamey by the community, or is it just how things are done?
I second this. First, is it possible, second, is it accepted in PBEMs?
RE: A few newbie questions
Posted: Fri Mar 11, 2011 12:14 pm
by Javakamp
ORIGINAL: BigDuke66
And does anyone know why I can't combine some regiments to the 24th & 25th ID on Hawaii?
All regiments are in the same hex & in the same mode.
Or do I have to assign them first to the HQ that the Division belongs to?
If memory serves you are right, you have to change the HQs.
RE: A few newbie questions
Posted: Fri Mar 11, 2011 8:32 pm
by Alfred
ORIGINAL: BigDuke66
BTW what's up with Goa, it was a Portuguese colony so why can the Allied player use it like any other Indian base, even a base force unit is already there.
If you want an answer, you need to ask this type of question in the map sticky thread otherwise Andrew Brown might not see it.
Alfred
RE: A few newbie questions
Posted: Fri Mar 11, 2011 8:37 pm
by Alfred
ORIGINAL: BigDuke66
Well what does he mean with "low"?
From the manual:
»» Low: 0-10k’
»» Medium: 10-15k’
»» Med Hi: 16-20k’
»» High: 21-30k’
»» Very Hi: 31k’-up
These refer only to maneouverability bands for fighters. They have absolutely nothing to do with low level/normal bombing. Low level ground or naval bombing occurs when you set planes to bomb at below 6000 feet.
Alfred