RE: Clash of Steel: 1941-1945: Q-Ball vs Bletchley_Geek
Posted: Thu Dec 29, 2011 9:13 am
Nice work. Indeed your defense strategy seems pretty good. Makes sense to have a strong second line for the units in Reserve mode, the only really thing a defending player can do except to put units into "guesstimated" routes of approach. That can raise the cost for his initial attack, and swallow his Infantry MPs, and could act as a force multiplier since reserves are not tied to a specific hex to defend? Then having a 10 mile gap to a second line behind that might be a good way of limiting the tank floods while still hampering encircling of your front line units? Is that approximately your idea?
How useful -- time will tell, but it seems to prevent at least the deepest breakthroughs. The "smaller" pockets (many 150k pockets ain't small, not even a single one is, I know...) should still be doable for Q-Ball with the Axis Army being as powerful in 42 in this particular game, and this patch. One catch with this defense is the weakness of the 1st line, or maybe it is as much of a disadvantage as an advantage. It can hide weaknesses, but also offer easy targets. Q-Ball should be a good player to test if it can be broken by Axis tactics, or whether this type of defense is going towards the optimum. Curious to see how it works out.
BTW, the approach on Moscow he seems to have chosen is one I recently pursued since it simultaneously is a credible threat for a move further East, or Southeast. Forces you to cover an enormous ground of ideal mobile warfare country. The approach on Moscow via Tambov and Ryazan is also make best use of terrain for Axis' main offensive weapons, except for one problem I struggled with. The Oka with its swampy and wooded northern banks...
How useful -- time will tell, but it seems to prevent at least the deepest breakthroughs. The "smaller" pockets (many 150k pockets ain't small, not even a single one is, I know...) should still be doable for Q-Ball with the Axis Army being as powerful in 42 in this particular game, and this patch. One catch with this defense is the weakness of the 1st line, or maybe it is as much of a disadvantage as an advantage. It can hide weaknesses, but also offer easy targets. Q-Ball should be a good player to test if it can be broken by Axis tactics, or whether this type of defense is going towards the optimum. Curious to see how it works out.
BTW, the approach on Moscow he seems to have chosen is one I recently pursued since it simultaneously is a credible threat for a move further East, or Southeast. Forces you to cover an enormous ground of ideal mobile warfare country. The approach on Moscow via Tambov and Ryazan is also make best use of terrain for Axis' main offensive weapons, except for one problem I struggled with. The Oka with its swampy and wooded northern banks...
[/center]
[/center]
[/center]
[/center]
[/center]
[/center]
[/center]
[/center]
[/center]
[/center]
[/center]
[/center]