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RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 12:48 pm
by Klydon
Are you playing with the SCS transport optional rule? (IE, ships can carry foot type divisions, meaning you can carry infantry divisions)? How about the unlimited breakdown rule? If so, breakdown a corps, load two ships and set sail for the Western Med and throw a party on Sardina. [:D]
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 1:15 pm
by Orm
ORIGINAL: warspite1
Jul/Aug 1941
Impulse: 6
The Axis impulse come to a close with no further action.
The question now is whether the Royal Navy should said from Malta to contest the Eastern Mediterranean? The Italians have 14 ships - the Royal Navy just 7, including three old, unmodernised battleships.
That is no question at all! Are you in command of
The Royal Navy or
the chicken fleet?
Send in the 7 ships!
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 5:01 pm
by Orm
ORIGINAL: warspite1
Right so my previous attempt having come to an unfortunate end, lets try another one.
Optional Rules I am going to dispense with:
Synthetic Oil Plants
Fortifications
2D10 Land CRT
Carpet Bombing
Limited Overseas Supply
Limited Supply Across Straits
Oil Rules
Saving Oil Resources & Build Points
Food In Flames
Extended Game Length
Does this mean you play with the
Construction Engineers optional rule? The most annoying option of them all?
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 6:22 pm
by warspite1
Jul/Aug 1941
Impulse: 6
Admiral Cunningham commands the Mediterranean Fleet. There really was therefore no other possibility other than the fleet putting to sea.
Only the Axis are successful and they seek battle with the convoys only. The Italians use all surprise points to increase the combat column.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 6:24 pm
by warspite1
Jul/Aug 1941
Impulse: 6
The ships of the RM set about the CW convoys, although the results are not as bad as they could have been...
In the second round, both fleets stick around, but neither finds the other.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 6:29 pm
by warspite1
Jul/Aug 1941
Impulse: 6
Bomber Command flies two Strategic Bombing missions to Lille and Essen - one production point is destroyed.

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 6:34 pm
by warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
Right so my previous attempt having come to an unfortunate end, lets try another one.
Optional Rules I am going to dispense with:
Synthetic Oil Plants
Fortifications
2D10 Land CRT
Carpet Bombing
Limited Overseas Supply
Limited Supply Across Straits
Oil Rules
Saving Oil Resources & Build Points
Food In Flames
Extended Game Length
Does this mean you play with the
Construction Engineers optional rule? The most annoying option of them all?
warspite1
Why is this annoying?
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 6:36 pm
by Orm
ORIGINAL: warspite1
Jul/Aug 1941
Impulse: 6
Admiral Cunningham commands the Mediterranean Fleet. There really was therefore no other possibility other than the fleet putting to sea.
Only the Axis are successful and they seek battle with the convoys only. The Italians use all surprise points to increase the combat column.
If the Hurricane had been placed in the zero box instead of the one box then it would have provided some protection for the convoy. A fighter by itself in the one box needs to be lucky to contribute anything at all to a battle in the sea zone.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 6:40 pm
by warspite1
Jul/Aug 1941
Impulse: 7
In a bid to initiate combat in the Eastern Med, the RA send a Macchi C.200 into the sea zone. once again though, neither side find the other... frustration all round.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 6:42 pm
by Orm
ORIGINAL: warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
Right so my previous attempt having come to an unfortunate end, lets try another one.
Optional Rules I am going to dispense with:
Synthetic Oil Plants
Fortifications
2D10 Land CRT
Carpet Bombing
Limited Overseas Supply
Limited Supply Across Straits
Oil Rules
Saving Oil Resources & Build Points
Food In Flames
Extended Game Length
Does this mean you play with the
Construction Engineers optional rule? The most annoying option of them all?
warspite1
Why is this annoying?
Because with this option you need to send engineer divisions all around the map to repair factories and ports that has been captured from the enemy or otherwise damaged. And it can only repair one (hex) per turn. A real pain it is.
Cut from RAC 22.4 Optional units:
....
Construction Engineers
You can only use an occupied or conquered red factory, after the first production step that you had an ENG
unit (even disorganized) in that factory hex. [Clarification. This rule also applies to red factories that have been
retaken by their original owner - Jan. 13, 1998.]
Any major port you occupy or conquer is only a minor port until repaired. It is repaired after the first
production step that you had an ENG unit (even disorganized) in that port hex.
[Clarification. A single ENG can repair multiple items in a hex in the same turn (e.g., a major port and a factory) -
Sept. 24, 1997.]
Edit:
22.2 Factory destruction & construction
....
MiF option 7: If you are playing with ENG units (see 22.4.1), you can’t repair a destroyed factory unless an
ENG unit is stacked in the factory hex on the turn you pay to repair it.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 6:47 pm
by warspite1
Jul/Aug 1941
End of Turn
The turn finally ends - a Partisan appears in France and the US Entry chart rises to:

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 6:57 pm
by warspite1
Jul/Aug 1941
Production
Germany:
Armour
Motorised
Anti-tank
2 x Pilot
2 x Land Air
Fighter
Italy:
Repair Vittorio Veneto
Submarine
Fighter
Japan:
AMPH
Taiho
Pilot
2 x Carrier Air
Marine Division
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 7:03 pm
by warspite1
Jul/Aug 1941
Production
China:
Infantry
Militia
CW:
Amphibious
Fighter
2 x Pilot
Temeraire
Indefatigable
Carrier Air
USA:
Infantry
Massachussetts
Juneau
San Juan
Carrier Air
USSR:
Motorised
Mechanised
2 x Pilot
Land Air
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 7:07 pm
by warspite1
Sep/Oct 1941
Reinforcement
Germany:
Fighter
2 x Bomber
Lutzow
Submarine
Infantry
Armour HQ
Italy:
Costanzo Ciano has been placed in the Construction Pool
Sparviero
Japan:
Agano has been placed in the Construction Pool
Carrier Air
Infantry
Engineer Division
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 7:12 pm
by warspite1
Sep/Oct 1941
Reinforcement
China:
Militia
Infantry
Garrison
CW:
Sunderland
Whirlwind
Kenya
USA:
Carrier Air
USSR:
Fighter
Bomber
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sat Dec 28, 2013 7:15 pm
by warspite1
Sep/Oct 1941
Weather and Initiative
The Allies win the Initiative and its Fine everywhere except the Arctic and the North Monsoon (Rain).
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sun Dec 29, 2013 1:12 am
by Klydon
I don't think the engineer rule is working for the red factories as I have been playing with the rule (and the major ports have been damaged) and have no issue getting production out of captured red factories, so I am not sure if it is working or not currently.
My guess is that Admiral Cunningham is thinking the Italians need to go get some more ships to make it a fair fight. [:D]
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sun Dec 29, 2013 6:15 am
by warspite1
Sep/Oct 1941
Impulse: 1
The number of aircraft available to the Italians in the Mediterranean is now worryingly large..... The CW wait and see what the Italians do.
The one offensive action they take is to put a submarine into the Italian Coast. The Germans respond with two Condors and an Me-109 only (they save their other goodies for later in the turn).

RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sun Dec 29, 2013 6:17 am
by warspite1
Sep/Oct 1941
Impulse: 1
The RN refuse to commit their subs given the presence of so many aircraft and no combat takes place.
RE: Bob Flemin's MWIF AARse II The Sequel
Posted: Sun Dec 29, 2013 6:21 am
by warspite1
Sep/Oct 1941
Impulse: 1
The Hampden and Wellington are ordered aloft for another Bombing Raid against Essen. An 8 is thrown and 2 production points are lost to the German economy.
.
